forked from len0rd/rockbox
Major rework of the m4a parser for aac/alac playback, seek and resume support. As a result the memory consumption was drastically reduced. This allows to play several files with long duration -- especially on low memory targets. The change builds a lookup table from m4a's sample_to_chunk[] and chunk_offset[] and completely removes the allocation of the large tables chunk_offset[] and sample_byte_size[]. To be able to remove reading and allocating sample_byte_offset[] the aac and alac decoder now buffer a fixed amount of bytes for each frame. The generated lookup table is used for seek/resume and skipping bytes in empty chunks (aac decoder only). The precision for seek/resume is somewhat lower but still equals 0.5 sec for the worst case. Fixes FS#8923.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29745 a1c6a512-1295-4272-9138-f99709370657
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b6a6809879
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5 changed files with 137 additions and 245 deletions
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@ -354,8 +354,6 @@ static bool read_chunk_stts(qtmovie_t *qtmovie, size_t chunk_len)
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static bool read_chunk_stsz(qtmovie_t *qtmovie, size_t chunk_len)
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{
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unsigned int i;
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uint32_t numentries;
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size_t size_remaining = chunk_len - 8;
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/* version */
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@ -377,35 +375,11 @@ static bool read_chunk_stsz(qtmovie_t *qtmovie, size_t chunk_len)
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}
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size_remaining -= 4;
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numentries = stream_read_uint32(qtmovie->stream);
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qtmovie->res->num_sample_byte_sizes = stream_read_uint32(qtmovie->stream);
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size_remaining -= 4;
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qtmovie->res->num_sample_byte_sizes = numentries;
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qtmovie->res->sample_byte_size = malloc(numentries * sizeof(*qtmovie->res->sample_byte_size));
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if (!qtmovie->res->sample_byte_size)
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{
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DEBUGF("stsz too large\n");
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return false;
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}
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for (i = 0; i < numentries; i++)
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{
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uint32_t v = stream_read_uint32(qtmovie->stream);
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if (v > 0x0000ffff)
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{
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DEBUGF("stsz[%d] > 65 kB (%ld)\n", i, (long)v);
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return false;
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}
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qtmovie->res->sample_byte_size[i] = v;
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size_remaining -= 4;
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}
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if (size_remaining)
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{
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DEBUGF("ehm, size remianing?\n");
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stream_skip(qtmovie->stream, size_remaining);
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}
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@ -426,8 +400,7 @@ static bool read_chunk_stsc(qtmovie_t *qtmovie, size_t chunk_len)
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size_remaining -= 4;
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qtmovie->res->num_sample_to_chunks = numentries;
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qtmovie->res->sample_to_chunk = malloc(numentries *
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sizeof(*qtmovie->res->sample_to_chunk));
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qtmovie->res->sample_to_chunk = malloc(numentries * sizeof(sample_to_chunk_t));
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if (!qtmovie->res->sample_to_chunk)
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{
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@ -456,8 +429,14 @@ static bool read_chunk_stsc(qtmovie_t *qtmovie, size_t chunk_len)
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static bool read_chunk_stco(qtmovie_t *qtmovie, size_t chunk_len)
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{
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unsigned int i;
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uint32_t i, k;
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uint32_t numentries;
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int32_t idx = 0;
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int32_t frame;
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int32_t offset;
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int32_t old_first;
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int32_t new_first;
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int32_t old_frame;
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size_t size_remaining = chunk_len - 8;
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/* version + flags */
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@ -466,20 +445,57 @@ static bool read_chunk_stco(qtmovie_t *qtmovie, size_t chunk_len)
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numentries = stream_read_uint32(qtmovie->stream);
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size_remaining -= 4;
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qtmovie->res->num_lookup_table = numentries;
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qtmovie->res->lookup_table = malloc(numentries * sizeof(*qtmovie->res->lookup_table));
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qtmovie->res->num_chunk_offsets = numentries;
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qtmovie->res->chunk_offset = malloc(numentries *
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sizeof(*qtmovie->res->chunk_offset));
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if (!qtmovie->res->chunk_offset)
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if (!qtmovie->res->lookup_table)
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{
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DEBUGF("stco too large\n");
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DEBUGF("stco too large to allocate lookup_table[]\n");
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return false;
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}
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for (i = 0; i < numentries; i++)
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/* read first offset */
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offset = stream_read_uint32(qtmovie->stream);
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size_remaining -= 4;
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/* Build up lookup table. The lookup table contains the sample index and
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* byte position in the file for each chunk. This table is used to seek
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* and resume (see m4a_seek() and m4a_seek_raw() in libm4a/m4a.c) and
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* to skip empty chunks (see m4a_check_sample_offset() in codecs/aac.c and
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* libm4a/m4a.c).
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* The seek/resume precision is lower than using sample_byte_size[] and
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* depends on numentries. Typically the resolution is ~1/10 of all frames
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* which equals about 1/4-1/2 seconds. The loss of seek precision is
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* accepted to be able to avoid allocation of the large sample_byte_size[]
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* table. This reduces the memory consumption by a factor of 2 or even
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* more. */
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i = 1;
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frame = 0;
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old_frame = qtmovie->res->sample_to_chunk[0].num_samples;
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old_first = qtmovie->res->sample_to_chunk[0].first_chunk;
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for (k = 1; k < numentries; ++k)
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{
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qtmovie->res->chunk_offset[i] = stream_read_uint32(qtmovie->stream);
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for (; i < qtmovie->res->num_sample_to_chunks; ++i)
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{
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old_frame = qtmovie->res->sample_to_chunk[i-1].num_samples;
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old_first = qtmovie->res->sample_to_chunk[i-1].first_chunk;
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new_first = qtmovie->res->sample_to_chunk[i ].first_chunk;
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if (qtmovie->res->sample_to_chunk[i].first_chunk > k)
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break;
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frame += (new_first - old_first) * old_frame;
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}
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frame += (k - old_first) * old_frame;
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qtmovie->res->lookup_table[idx].sample = frame;
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qtmovie->res->lookup_table[idx].offset = offset;
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idx++;
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frame -= (k - old_first) * old_frame;
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offset = stream_read_uint32(qtmovie->stream);
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size_remaining -= 4;
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}
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