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SA9200: Make plugins. Cheat a little just to get things to make at first by using some artwork for 128x128 screen.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29016 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2011-01-09 21:42:25 +00:00
parent 9cb4733193
commit 67ae5cce2e
5 changed files with 17 additions and 7 deletions

View file

@ -10,7 +10,8 @@ bubbles_bubble.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
bubbles_bubble.128x96x1.bmp
#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
((LCD_WIDTH == 128) && (LCD_HEIGHT == 128))
((LCD_WIDTH == 128) && (LCD_HEIGHT == 128)) || \
((LCD_WIDTH == 128) && (LCD_HEIGHT == 160))
bubbles_bubble.160x128x1.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
bubbles_bubble.160x128x1.bmp

View file

@ -381,6 +381,8 @@ jewels.112x64x1.bmp
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
jewels.128x128x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160)
jewels.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
jewels.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
@ -490,7 +492,7 @@ rockblox_background.176x220x16.bmp
rockblox_background.176x132x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
rockblox_background.160x128x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT >= 128)
rockblox_background.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
rockblox_background.132x80x16.bmp
@ -720,7 +722,7 @@ sudoku_inverse.138x110x2.bmp
sudoku_start.132x80x16.bmp
sudoku_normal.132x80x16.bmp
sudoku_inverse.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
#elif ((LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) ||
sudoku_start.128x128x16.bmp
sudoku_normal.128x128x16.bmp
sudoku_inverse.128x128x16.bmp
@ -755,8 +757,12 @@ sudoku_start.640x480x16.bmp
sudoku_normal.640x480x16.bmp
sudoku_inverse.640x480x16.bmp
#endif
#else
#if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
#else /* LCD_WIDTH < LCD_HEIGHT */
#if ((LCD_WIDTH == 128) && (LCD_HEIGHT == 160) && (LCD_DEPTH == 16))
sudoku_start.128x128x16.bmp
sudoku_normal.128x128x16.bmp
sudoku_inverse.128x128x16.bmp
#elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp