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[4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.

Note:  I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.

Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
This commit is contained in:
Solomon Peachy 2020-07-17 10:31:31 -04:00
parent 8cb555460f
commit 658026e626
240 changed files with 288 additions and 1759 deletions

View file

@ -1462,7 +1462,6 @@ static int pegbox_main(struct game_context* pb)
enum plugin_status plugin_start(const void* parameter)
{
(void)parameter;
#ifdef HAVE_LCD_BITMAP
rb->lcd_setfont(FONT_SYSFIXED);
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
@ -1484,7 +1483,6 @@ enum plugin_status plugin_start(const void* parameter)
pegbox_main(&pb);
configfile_save(CONFIG_FILE_NAME,config,2,0);
rb->lcd_setfont(FONT_UI);
#endif /* HAVE_LCD_BITMAP */
return PLUGIN_OK;
}