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forked from len0rd/rockbox

Added a couple inline assembly functions for ARM targets. This just about

doubles the speed of crossfeed and makes a more modest improvement to the
replaygain loop.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8904 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dave Bryant 2006-03-04 21:26:47 +00:00
parent 0b6bb8d8cc
commit 6472ecfc2e

View file

@ -119,6 +119,39 @@
#define ACC_INIT(acc, x, y) ACC(acc, x, y)
#elif defined(CPU_ARM) && !defined(SIMULATOR)
/* Multiply two S.31 fractional integers and return the sign bit and the
* 31 most significant bits of the result.
*/
#define FRACMUL(x, y) \
({ \
long t; \
asm volatile ("smull r0, r1, %[a], %[b]\n\t" \
"mov %[t], r1, asl #1\n\t" \
"orr %[t], %[t], r0, lsr #31\n\t" \
: [t] "=r" (t) : [a] "r" (x), [b] "r" (y) : "r0", "r1"); \
t; \
})
#define ACC_INIT(acc, x, y) acc = FRACMUL(x, y)
#define ACC(acc, x, y) acc += FRACMUL(x, y)
#define GET_ACC(acc) acc
/* Multiply one S.31-bit and one S8.23 fractional integer and store the
* sign bit and the 31 most significant bits of the result to d (and
* increase d). Load next value to multiply with into x from s (and
* increase s); x must contain the initial value.
*/
#define FRACMUL_8_LOOP(x, y, s, d) \
({ \
asm volatile ("smull r0, r1, %[a], %[b]\n\t" \
"mov %[t], r1, asl #9\n\t" \
"orr %[t], %[t], r0, lsr #23\n\t" \
: [t] "=r" (*(d)++) : [a] "r" (x), [b] "r" (y) : "r0", "r1"); \
x = *(s)++; \
})
#else
#define ACC_INIT(acc, x, y) acc = FRACMUL(x, y)