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lua add submenu module + cleanup

allows menus + submenus + context menus all with simple tables
menu_t which is a table of strings
func_t which are the corresponding functions to go with those strings

see lua_scripts/submenu_demo.lua

Change-Id: I907b74b4abef0ecbe49f181d0ced6e6d20e94de5
This commit is contained in:
William Wilgus 2021-04-27 23:12:49 -04:00 committed by William Wilgus
parent d5695822a7
commit 63b6281505
8 changed files with 478 additions and 120 deletions

View file

@ -0,0 +1,28 @@
local rbac_is_loaded = (package.loaded.actions ~= nil)
require("actions") -- Contains rb.actions & rb.contexts
-- Menu Button definitions --
local button_t = {
CANCEL = rb.actions.PLA_CANCEL,
DOWN = rb.actions.PLA_DOWN,
DOWNR = rb.actions.PLA_DOWN_REPEAT,
EXIT = rb.actions.PLA_EXIT,
LEFT = rb.actions.PLA_LEFT,
LEFTR = rb.actions.PLA_LEFT_REPEAT,
RIGHT = rb.actions.PLA_RIGHT,
RIGHTR = rb.actions.PLA_RIGHT_REPEAT,
SEL = rb.actions.PLA_SELECT,
SELREL = rb.actions.PLA_SELECT_REL,
SELR = rb.actions.PLA_SELECT_REPEAT,
UP = rb.actions.PLA_UP,
UPR = rb.actions.PLA_UP_REPEAT,
}
if not rbac_is_loaded then
rb.actions = nil
rb.contexts = nil
package.loaded.actionss = nil
end
return button_t

View file

@ -0,0 +1,46 @@
--menu core settings loaded from rockbox user settings
--Bilgus 4/2021
local function get_core_settings()
local rbs_is_loaded = (package.loaded.rbsettings ~= nil)
local s_is_loaded = (package.loaded.settings ~= nil)
require("rbsettings")
require("settings")
rb.metadata = nil -- remove track metadata settings
local rb_settings = rb.settings.dump('global_settings', "system")
local color_table = {}
local talk_table = {}
local list_settings_table = {}
local list_settings = "cursor_style|show_icons|statusbar|scrollbar|scrollbar_width|list_separator_height|backdrop_file|"
for key, value in pairs(rb_settings) do
key = key or ""
if (key:find("color")) then
color_table[key]=value
elseif (key:find("talk")) then
talk_table[key]=value
elseif (list_settings:find(key)) then
list_settings_table[key]=value
end
end
if not s_is_loaded then
rb.settings = nil
package.loaded.settings = nil
end
if not rbs_is_loaded then
rb.system = nil
rb.metadata = nil
package.loaded.rbsettings = nil
end
rb.core_color_table = color_table
rb.core_talk_table = talk_table
rb.core_list_settings_table = list_settings_table
end
get_core_settings()
get_core_settings = nil
package.loaded.menucoresettings = nil
collectgarbage("collect")

View file

@ -343,20 +343,15 @@ local _print = {} do
tld.line_end_color = line_end_color tld.line_end_color = line_end_color
end end
line_separator = ld.line_separator line_separator = ld.line_separator or o.drawsep
local indent = line_indent < 0 and 0 or line_indent --rb scroller doesn't like negative offset!
if o.line == 1 and o.header then if o.line == 1 and o.header then
--rb scroller doesn't like negative offset!
local indent = line_indent < 0 and 0 or line_indent
set_desc(ld, true, 1, false, rb.STYLE_DEFAULT, set_desc(ld, true, 1, false, rb.STYLE_DEFAULT,
indent, o.fg_pattern, o.bg_pattern, o.bg_pattern) indent, o.fg_pattern, o.bg_pattern, o.bg_pattern)
ld.show_cursor = false ld.show_cursor = false
elseif s_lines[o.line] then elseif s_lines[o.line] then
--/* Display line selector */ --/* Display line selector */
local style = show_cursor == true and rb.STYLE_DEFAULT or linestyle local style = show_cursor == true and rb.STYLE_DEFAULT or linestyle
local indent = line_indent < 0 and 0 or line_indent
--rb scroller doesn't like negative offset!
local ovfl = (o.ovfl == "auto" and w >= o.width and x == 0) local ovfl = (o.ovfl == "auto" and w >= o.width and x == 0)
set_desc(ld, ovfl, 0, true, style, indent, set_desc(ld, ovfl, 0, true, style, indent,
o.bg_pattern, o.sel_pattern, o.sel_pattern) o.bg_pattern, o.sel_pattern, o.sel_pattern)
@ -377,7 +372,9 @@ local _print = {} do
if ld.selected == true then if ld.selected == true then
rb.set_viewport(o) -- revert drawmode if selected rb.set_viewport(o) -- revert drawmode if selected
end end
rb.lcd_drawline(0, line * h, o.width, line * h) if not o.header then
rb.lcd_drawline(0, line * h, o.width, line * h)
end
rb.lcd_drawline(0, line * h + h, o.width, line * h + h) --only to add the last line rb.lcd_drawline(0, line * h + h, o.width, line * h + h) --only to add the last line
-- but we don't have an idea which line is the last line here so every line is the last line! -- but we don't have an idea which line is the last line here so every line is the last line!
end end
@ -457,6 +454,7 @@ local _print = {} do
_print.opt.line = set_line _print.opt.line = set_line
_print.opt.linedesc = set_linedesc _print.opt.linedesc = set_linedesc
_print.opt.autoupdate = set_update _print.opt.autoupdate = set_update
_print.selected = function() return s_lines end
_print.clear = clear _print.clear = clear
_print.f = printf _print.f = printf

View file

@ -23,74 +23,18 @@
if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
require("printtable") require("printtable")
require("menucoresettings") --loads user settings from rockbox
local _clr = require("color") local _clr = require("color")
local _LCD = rb.lcd_framebuffer() local _LCD = rb.lcd_framebuffer()
--[[ -- dpad requires: --[[ -- dpad requires:
require("actions") -- Contains rb.actions & rb.contexts local BUTTON = require("menubuttons")
local _timer = require("timer") local _timer = require("timer")
-- Button definitions --
local CANCEL_BUTTON = rb.actions.PLA_CANCEL
local DOWN_BUTTON = rb.actions.PLA_DOWN
local DOWNR_BUTTON = rb.actions.PLA_DOWN_REPEAT
local EXIT_BUTTON = rb.actions.PLA_EXIT
local LEFT_BUTTON = rb.actions.PLA_LEFT
local LEFTR_BUTTON = rb.actions.PLA_LEFT_REPEAT
local RIGHT_BUTTON = rb.actions.PLA_RIGHT
local RIGHTR_BUTTON = rb.actions.PLA_RIGHT_REPEAT
local SEL_BUTTON = rb.actions.PLA_SELECT
local SELREL_BUTTON = rb.actions.PLA_SELECT_REL
local SELR_BUTTON = rb.actions.PLA_SELECT_REPEAT
local UP_BUTTON = rb.actions.PLA_UP
local UPR_BUTTON = rb.actions.PLA_UP_REPEAT
]] ]]
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
local function get_core_settings()
if rb.core_color_table ~= nil and rb.core_talk_table ~= nil and
rb.core_list_settings_table ~= nil then return end
local rbs_is_loaded = (package.loaded.rbsettings ~= nil)
local s_is_loaded = (package.loaded.settings ~= nil)
require("rbsettings")
require("settings")
rb.metadata = nil -- remove track metadata settings
local rb_settings = rb.settings.dump('global_settings', "system")
local color_table = {}
local talk_table = {}
local list_settings_table = {}
local list_settings = "cursor_style|show_icons|statusbar|scrollbar|scrollbar_width|list_separator_height|backdrop_file|"
for key, value in pairs(rb_settings) do
key = key or ""
if (key:find("color")) then
color_table[key]=value
elseif (key:find("talk")) then
talk_table[key]=value
elseif (list_settings:find(key)) then
list_settings_table[key]=value
end
end
if not s_is_loaded then
rb.settings = nil
package.loaded.settings = nil
end
if not rbs_is_loaded then
rb.system = nil
rb.metadata = nil
package.loaded.rbsettings = nil
end
rb.core_color_table = color_table
rb.core_talk_table = talk_table
rb.core_list_settings_table = list_settings_table
collectgarbage("collect")
end
--[[ cursor style button routine --[[ cursor style button routine
-- left / right are x, xi is increment xir is increment when repeat -- left / right are x, xi is increment xir is increment when repeat
-- up / down are y, yi is increment yir is increment when repeat -- up / down are y, yi is increment yir is increment when repeat
@ -112,44 +56,44 @@ local function dpad(x, xi, xir, y, yi, yir, timeout, overflow)
while true do while true do
button = rb.get_plugin_action(timeout) button = rb.get_plugin_action(timeout)
if button == CANCEL_BUTTON then if button == BUTTON.CANCEL then
cancel = 1 cancel = 1
break; break;
elseif button == EXIT_BUTTON then elseif button == BUTTON.EXIT then
cancel = 1 cancel = 1
break; break;
elseif button == SEL_BUTTON then elseif button == BUTTON.SEL then
select = 1 select = 1
timeout = timeout + 1 timeout = timeout + 1
elseif button == SELR_BUTTON then elseif button == BUTTON.SELR then
select = 2 select = 2
timeout = timeout + 1 timeout = timeout + 1
elseif button == SELREL_BUTTON then elseif button == BUTTON.SELREL then
select = -1 select = -1
timeout = timeout + 1 timeout = timeout + 1
elseif button == LEFT_BUTTON then elseif button == BUTTON.LEFT then
x_chg = x_chg - xi x_chg = x_chg - xi
if scroll_is_fixed then if scroll_is_fixed then
cancel = 1 cancel = 1
break; break;
end end
elseif button == LEFTR_BUTTON then elseif button == BUTTON.LEFTR then
x_chg = x_chg - xir x_chg = x_chg - xir
elseif button == RIGHT_BUTTON then elseif button == BUTTON.RIGHT then
x_chg = x_chg + xi x_chg = x_chg + xi
if scroll_is_fixed then if scroll_is_fixed then
select = 1 select = 1
timeout = timeout + 1 timeout = timeout + 1
end end
elseif button == RIGHTR_BUTTON then elseif button == BUTTON.RIGHTR then
x_chg = x_chg + xir x_chg = x_chg + xir
elseif button == UP_BUTTON then elseif button == BUTTON.UP then
y_chg = y_chg + yi y_chg = y_chg + yi
elseif button == UPR_BUTTON then elseif button == BUTTON.UPR then
y_chg = y_chg + yir y_chg = y_chg + yir
elseif button == DOWN_BUTTON then elseif button == BUTTON.DOWN then
y_chg = y_chg - yi y_chg = y_chg - yi
elseif button == DOWNR_BUTTON then elseif button == BUTTON.DOWNR then
y_chg = y_chg - yir y_chg = y_chg - yir
elseif timeout >= 0 then--and rb.button_queue_count() < 1 then elseif timeout >= 0 then--and rb.button_queue_count() < 1 then
break; break;
@ -175,7 +119,6 @@ function print_menu(menu_t, func_t, selected, settings, copy_screen)
if selected then vcur = selected + 1 end if selected then vcur = selected + 1 end
if vcur and vcur <= 1 then vcur = 2 end if vcur and vcur <= 1 then vcur = 2 end
get_core_settings()
local c_table = rb.core_color_table or {} local c_table = rb.core_color_table or {}
if not settings then if not settings then
@ -239,7 +182,7 @@ function print_menu(menu_t, func_t, selected, settings, copy_screen)
if copy_screen == true then _LCD:copy(screen_img) end if copy_screen == true then _LCD:copy(screen_img) end
if func_t and func_t[i] then if func_t and func_t[i] then
if func_t[i](i, menu_t) == true then break end if func_t[i](i, menu_t, func_t) == true then break end
else else
break break
end end

View file

@ -0,0 +1,263 @@
--[[
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2021 William Wilgus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
]]
if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
menu_ctx = {}
local last_ctx = false
local p_settings
--[[root menu tables
expanded menus get inserted / removed
and context menus replace them but never overwritten
unless you want a new root menu
]]
menu_t = {}
func_t = {}
require("printmenus")
local BUTTON = require("menubuttons")
local last_sel = 0
local function display_context_menu() end -- forward declaration
local function dpad(x, xi, xir, y, yi, yir, timeout, overflow, selected)
local scroll_is_fixed = overflow ~= "manual"
if timeout == nil then timeout = -1 end
local cancel, select = 0, 0
local x_chg, y_chg = 0, 0
local button
while true do
button = rb.get_plugin_action(timeout)
if button == BUTTON.CANCEL then
cancel = 1
break;
elseif button == BUTTON.EXIT then
cancel = 1
break;
elseif button == BUTTON.SEL then
last_sel = 1
timeout = timeout + 1
elseif button == BUTTON.SELR then
last_sel = 2
if display_context_menu(selected or -1) == true then
select = 1
break;
end
timeout = timeout + 1
elseif button == BUTTON.SELREL then
if last_sel == 1 then
select = 1
end
last_sel = 0
timeout = timeout + 1
elseif button == BUTTON.LEFT then
x_chg = x_chg - xi
if scroll_is_fixed then
cancel = 1
break;
end
elseif button == BUTTON.LEFTR then
x_chg = x_chg - xir
elseif button == BUTTON.RIGHT then
x_chg = x_chg + xi
if scroll_is_fixed then
select = 1
timeout = timeout + 1
end
elseif button == BUTTON.RIGHTR then
x_chg = x_chg + xir
elseif button == BUTTON.UP then
y_chg = y_chg + yi
elseif button == BUTTON.UPR then
y_chg = y_chg + yir
elseif button == BUTTON.DOWN then
y_chg = y_chg - yi
elseif button == BUTTON.DOWNR then
y_chg = y_chg - yir
elseif timeout >= 0 then--and rb.button_queue_count() < 1 then
break;
end
if x_chg ~= 0 or y_chg ~= 0 then
timeout = timeout + 1
end
end
x = x + x_chg
y = y + y_chg
return cancel, select, x_chg, x, y_chg, y, 0xffff
end -- dpad
local function menu_set_defaults(settings, ctx)
p_settings = settings or {wrap = true, hasheader = true, justify = "left", dpad_fn = dpad}
menu_ctx = ctx or {collapse_fn = {}, lv = 0, update = false, start = 1}
end
local function ctx_loop()
local loopfn = ctx_loop
ctx_loop = function() end --prevent another execution
local mt, ft = get_menu()
local i
repeat
if menu_ctx.update then mt, ft = get_menu(); menu_ctx.update = false end
_, i = print_menu(mt, ft, menu_ctx.start, p_settings)
until menu_ctx.quit
ctx_loop = loopfn --restore for another run
end
function get_menu()
return menu_t, func_t
end
local function push_ctx(new_getmenu)
last_ctx = last_ctx or {}
table.insert(last_ctx, menu_ctx)
menu_ctx.getmenu = get_menu
menu_ctx.settings = p_settings
--menu_ctx is a new variable after this point
menu_set_defaults()
menu_ctx.update = true
if type(new_getmenu) == 'function' then
get_menu = new_getmenu
end
end
local function pop_ctx()
menu_ctx = table.remove(last_ctx)
if menu_ctx then
get_menu = menu_ctx.getmenu
p_settings = menu_ctx.settings
if menu_ctx.restorefn then
menu_ctx.restorefn(menu_t, func_t)
menu_ctx.restorefn = nil
end
menu_ctx.getmenu = nil
menu_ctx.settings = nil
menu_ctx.update = true
return true
end
end
local function display_context_menu_internal(sel)
if sel <= 0 or not menu_ctx.user_context_fn then return false end
local parent = get_parent() or 0
local user_context_fn = menu_ctx.user_context_fn
local function display_context_menu(i, menu_t, func_t)
local function new_getmenu()
local mt, ft = user_context_fn(parent, i, menu_t, func_t)
ft[0] = pop_ctx --set back fn
return mt, ft
end
push_ctx(new_getmenu)
return true
end
local funct = func_t[sel]
local function restore_fn(mt, ft)
ft[sel] = funct
menu_ctx.start = sel - 1
end
menu_ctx.restorefn = restore_fn
-- insert into the current fn table so it gets execd by the menu
func_t[sel] = display_context_menu
return true
end
function get_parent(lv)
lv = lv or #menu_ctx.collapse_fn
collectgarbage("step")
local t = menu_ctx.collapse_fn[lv] or {}
return t[2] or -1
end
function set_menu(mt, ft, user_context_fn, settings)
local function empty_fn() end
menu_set_defaults(settings)
if type(user_context_fn) == 'function' then
display_context_menu = display_context_menu_internal
menu_ctx.user_context_fn = user_context_fn
else
display_context_menu = empty_fn
menu_ctx.user_context_fn = false
end
p_settings = settings or p_settings
menu_t, func_t = mt, ft
ctx_loop()
end
function create_sub_menu(lv, mt, ft)
if lv < 1 then error("Level < 1") end
-- everything in lua is 1 based menu level is no exception
local lv_tab = string.rep ("\t", lv)
local function submenu_closure(i, m, f)
menu_ctx.lv = lv
local lv_out, menusz_out, start_item
local item_in, item_out = i, i
if lv <= #menu_ctx.collapse_fn then --something else expanded??
repeat
local collapse_fn = table.remove(menu_ctx.collapse_fn)
if collapse_fn then
lv_out, item_out, menusz_out = collapse_fn[1](i, m, f)
-- if the item i is below this menu, it needs to shift too
if item_in > item_out then i = i - (menusz_out) end
end
until not collapse_fn or lv >= lv_out
menu_ctx.start = i
if item_out == item_in then return end
end
local menu_sz = #mt
menu_ctx.start = i
start_item = i
menu_ctx.update = true
for item, _ in ipairs(mt) do
i = i + 1
table.insert(m, i, lv_tab .. mt[item])
table.insert(f, i, ft[item])
end
local function collapse_closure(i, m, f)
--creates a closure around lv, start_item and menu_sz
for j = 1, menu_sz, 1 do
table.remove(m, start_item + 1)
table.remove(f, start_item + 1)
end
return lv, start_item, menu_sz
end
table.insert(menu_ctx.collapse_fn, lv, {collapse_closure, start_item})
return true
end
return submenu_closure
end

View file

@ -22,28 +22,12 @@
]] ]]
if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
require("actions") -- Contains rb.actions & rb.contexts
local _clr = require("color") local _clr = require("color")
local _print = require("print") local _print = require("print")
local _timer = require("timer") local _timer = require("timer")
local BUTTON = require("menubuttons")
local sb_width = 5 local sb_width = 5
-- Button definitions --
local CANCEL_BUTTON = rb.actions.PLA_CANCEL
local DOWN_BUTTON = rb.actions.PLA_DOWN
local DOWNR_BUTTON = rb.actions.PLA_DOWN_REPEAT
local EXIT_BUTTON = rb.actions.PLA_EXIT
local LEFT_BUTTON = rb.actions.PLA_LEFT
local LEFTR_BUTTON = rb.actions.PLA_LEFT_REPEAT
local RIGHT_BUTTON = rb.actions.PLA_RIGHT
local RIGHTR_BUTTON = rb.actions.PLA_RIGHT_REPEAT
local SEL_BUTTON = rb.actions.PLA_SELECT
local SELREL_BUTTON = rb.actions.PLA_SELECT_REL
local SELR_BUTTON = rb.actions.PLA_SELECT_REPEAT
local UP_BUTTON = rb.actions.PLA_UP
local UPR_BUTTON = rb.actions.PLA_UP_REPEAT
-- clamps value to >= min and <= max -- clamps value to >= min and <= max
local function clamp(iVal, iMin, iMax) local function clamp(iVal, iMin, iMax)
if iMin > iMax then if iMin > iMax then
@ -71,7 +55,7 @@ end
-- time since last button press is returned in ticks.. -- time since last button press is returned in ticks..
-- make xi, xir, yi, yir negative to flip direction... -- make xi, xir, yi, yir negative to flip direction...
]] ]]
local function dpad(x, xi, xir, y, yi, yir, timeout, overflow) local function dpad(x, xi, xir, y, yi, yir, timeout, overflow, selected)
local scroll_is_fixed = overflow ~= "manual" local scroll_is_fixed = overflow ~= "manual"
_timer("dpad") -- start a persistant timer; keeps time between button events _timer("dpad") -- start a persistant timer; keeps time between button events
if timeout == nil then timeout = -1 end if timeout == nil then timeout = -1 end
@ -81,44 +65,44 @@ local function dpad(x, xi, xir, y, yi, yir, timeout, overflow)
while true do while true do
button = rb.get_plugin_action(timeout) button = rb.get_plugin_action(timeout)
if button == CANCEL_BUTTON then if button == BUTTON.CANCEL then
cancel = 1 cancel = 1
break; break;
elseif button == EXIT_BUTTON then elseif button == BUTTON.EXIT then
cancel = 1 cancel = 1
break; break;
elseif button == SEL_BUTTON then elseif button == BUTTON.SEL then
select = 1 select = 1
timeout = timeout + 1 timeout = timeout + 1
elseif button == SELR_BUTTON then elseif button == BUTTON.SELR then
select = 2 select = 2
timeout = timeout + 1 timeout = timeout + 1
elseif button == SELREL_BUTTON then elseif button == BUTTON.SELREL then
select = -1 select = -1
timeout = timeout + 1 timeout = timeout + 1
elseif button == LEFT_BUTTON then elseif button == BUTTON.LEFT then
x_chg = x_chg - xi x_chg = x_chg - xi
if scroll_is_fixed then if scroll_is_fixed then
cancel = 1 cancel = 1
break; break;
end end
elseif button == LEFTR_BUTTON then elseif button == BUTTON.LEFTR then
x_chg = x_chg - xir x_chg = x_chg - xir
elseif button == RIGHT_BUTTON then elseif button == BUTTON.RIGHT then
x_chg = x_chg + xi x_chg = x_chg + xi
if scroll_is_fixed then if scroll_is_fixed then
select = 1 select = 1
timeout = timeout + 1 timeout = timeout + 1
end end
elseif button == RIGHTR_BUTTON then elseif button == BUTTON.RIGHTR then
x_chg = x_chg + xir x_chg = x_chg + xir
elseif button == UP_BUTTON then elseif button == BUTTON.UP then
y_chg = y_chg + yi y_chg = y_chg + yi
elseif button == UPR_BUTTON then elseif button == BUTTON.UPR then
y_chg = y_chg + yir y_chg = y_chg + yir
elseif button == DOWN_BUTTON then elseif button == BUTTON.DOWN then
y_chg = y_chg - yi y_chg = y_chg - yi
elseif button == DOWNR_BUTTON then elseif button == BUTTON.DOWNR then
y_chg = y_chg - yir y_chg = y_chg - yir
elseif timeout >= 0 then--and rb.button_queue_count() < 1 then elseif timeout >= 0 then--and rb.button_queue_count() < 1 then
break; break;
@ -247,7 +231,8 @@ function print_table(t, t_count, settings)
rb.lcd_update() rb.lcd_update()
local quit, select, x_chg, xi, y_chg, yi, timeb = local quit, select, x_chg, xi, y_chg, yi, timeb =
dpad_fn(t_p.col, -1, -t_p.col_scrl, t_p.row, -1, -t_p.row_scrl, nil, overflow) dpad_fn(t_p.col, -1, -t_p.col_scrl, t_p.row, -1, -t_p.row_scrl,
nil, overflow, (t_p.row + t_p.vcursor - 1))
t_p.vcursor = t_p.vcursor + y_chg t_p.vcursor = t_p.vcursor + y_chg
@ -316,7 +301,7 @@ function print_table(t, t_count, settings)
if t[i] == nil then if t[i] == nil then
rb.splash(1, string.format("ERROR %d is nil", i)) rb.splash(1, string.format("ERROR %d is nil", i))
t[i] = "???" t[i] = "???"
if rb.get_plugin_action(10) == CANCEL_BUTTON then return 0 end if rb.get_plugin_action(10) == BUTTON.CANCEL then return 0 end
end end
if m_sel == true and t[i]:sub(-1) == "\0" then if m_sel == true and t[i]:sub(-1) == "\0" then

View file

@ -16,11 +16,13 @@ LUA_OBJ := $(call c2obj, $(LUA_SRC))
OTHER_SRC += $(LUA_SRC) OTHER_SRC += $(LUA_SRC)
LUA_INCLUDEDIR := $(LUA_SRCDIR)/include_lua LUA_INCLUDEDIR := $(LUA_SRCDIR)/include_lua
LUA_INCLUDELIST := $(addprefix $(LUA_BUILDDIR)/,audio.lua blit.lua color.lua draw.lua draw_floodfill.lua draw_poly.lua \ LUA_INCLUDELIST := $(addprefix $(LUA_BUILDDIR)/,audio.lua blit.lua color.lua \
draw_num.lua draw_text.lua files.lua image.lua image_save.lua lcd.lua math_ex.lua \ draw.lua draw_floodfill.lua draw_poly.lua draw_num.lua \
print.lua timer.lua playlist.lua pcm.lua sound.lua printmenus.lua\ draw_text.lua files.lua image.lua image_save.lua lcd.lua \
rbcompat.lua rbsettings.lua poly_points.lua printtable.lua) math_ex.lua print.lua timer.lua playlist.lua pcm.lua \
sound.lua rbcompat.lua rbsettings.lua poly_points.lua \
printtable.lua printmenus.lua printsubmenu.lua \
menubuttons.lua menucoresettings.lua)
ifndef APP_TYPE ifndef APP_TYPE
ROCKS += $(LUA_BUILDDIR)/lua.rock ROCKS += $(LUA_BUILDDIR)/lua.rock

View file

@ -0,0 +1,93 @@
--Bilgus 4/2021 Menu with subitems and context demo
require("printsubmenu")
local scrpath = rb.current_path()
local function get_ctx_menu(parent, sel, menu_t, func_t)
local mt = {"Context menu " .. (menu_t[parent] or "ROOT") ..
" : " .. menu_t[sel], "Quit", "Action 1", "Action 2"}
local ft = {false, function() menu_ctx.quit = true return true end}
return mt, ft
end
local function ITEM_MENU()
local function flung(i, menu_t, func_t)
local parent = get_parent() or 0
rb.splash(100, "flung " .. (menu_t[parent] or "?"))
end
local function foo(i, menu_t, func_t)
local parent = get_parent() or 0
rb.splash(100, "FOO " .. menu_t[parent])
end
local function far(i, menu_t, func_t)
local parent = get_parent() or 0
rb.splash(100, "far" .. menu_t[parent])
end
return {"Flung", "FOO", "Far"},
{flung, foo, far}
end
local function USERITEMS()
return {"Item_1", "Item_2", "Item_3"},
{create_sub_menu(2, ITEM_MENU()), create_sub_menu(2, ITEM_MENU()),
create_sub_menu(2, ITEM_MENU()), function() end}
end
local function MAIN_MENU()
local function go_back(i, m, f)
local parent = get_parent() or 0
if parent > 0 then
f[parent](parent, m, f)
else
menu_ctx.quit = true
end
menu_ctx.start = parent - 1
return true
end
local mt = {
[1] = "lua Menu Demo",
[2] = "Items",
[3] = "Back",
}
local ft = {
[0] = go_back, --if user cancels do this function
[1] = false, -- shouldn't happen title occupies this slot
[2] = create_sub_menu(1, USERITEMS()),
[3] = go_back,
}
return mt, ft, get_ctx_menu
end
function ShowMain()
set_menu(MAIN_MENU())
end
--ShowMainMenu()
ShowMain()
rb.lcd_clear_display()
rb.lcd_update()
local lu = collectgarbage("collect")
local used, allocd, free = rb.mem_stats()
local lu = collectgarbage("count")
local fmt = function(t, v) return string.format("%s: %d Kb\n", t, v /1024) end
-- this is how lua recommends to concat strings rather than ..
local s_t = {}
s_t[1] = "rockbox:\n"
s_t[2] = fmt("Used ", used)
s_t[3] = fmt("Allocd ", allocd)
s_t[4] = fmt("Free ", free)
s_t[5] = "\nlua:\n"
s_t[6] = fmt("Used", lu * 1024)
s_t[7] = "\n\nNote that the rockbox used count is a high watermark"
rb.splash_scroller(5 * rb.HZ, table.concat(s_t))
--require("print_lua_func")
os.exit(1, "Goodbye")