forked from len0rd/rockbox
lua add submenu module + cleanup
allows menus + submenus + context menus all with simple tables menu_t which is a table of strings func_t which are the corresponding functions to go with those strings see lua_scripts/submenu_demo.lua Change-Id: I907b74b4abef0ecbe49f181d0ced6e6d20e94de5
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8 changed files with 478 additions and 120 deletions
263
apps/plugins/lua/include_lua/printsubmenu.lua
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263
apps/plugins/lua/include_lua/printsubmenu.lua
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--[[
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2021 William Wilgus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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]]
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if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
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menu_ctx = {}
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local last_ctx = false
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local p_settings
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--[[root menu tables
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expanded menus get inserted / removed
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and context menus replace them but never overwritten
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unless you want a new root menu
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]]
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menu_t = {}
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func_t = {}
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require("printmenus")
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local BUTTON = require("menubuttons")
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local last_sel = 0
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local function display_context_menu() end -- forward declaration
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local function dpad(x, xi, xir, y, yi, yir, timeout, overflow, selected)
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local scroll_is_fixed = overflow ~= "manual"
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if timeout == nil then timeout = -1 end
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local cancel, select = 0, 0
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local x_chg, y_chg = 0, 0
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local button
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while true do
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button = rb.get_plugin_action(timeout)
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if button == BUTTON.CANCEL then
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cancel = 1
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break;
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elseif button == BUTTON.EXIT then
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cancel = 1
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break;
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elseif button == BUTTON.SEL then
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last_sel = 1
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timeout = timeout + 1
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elseif button == BUTTON.SELR then
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last_sel = 2
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if display_context_menu(selected or -1) == true then
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select = 1
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break;
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end
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timeout = timeout + 1
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elseif button == BUTTON.SELREL then
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if last_sel == 1 then
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select = 1
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end
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last_sel = 0
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timeout = timeout + 1
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elseif button == BUTTON.LEFT then
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x_chg = x_chg - xi
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if scroll_is_fixed then
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cancel = 1
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break;
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end
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elseif button == BUTTON.LEFTR then
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x_chg = x_chg - xir
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elseif button == BUTTON.RIGHT then
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x_chg = x_chg + xi
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if scroll_is_fixed then
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select = 1
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timeout = timeout + 1
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end
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elseif button == BUTTON.RIGHTR then
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x_chg = x_chg + xir
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elseif button == BUTTON.UP then
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y_chg = y_chg + yi
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elseif button == BUTTON.UPR then
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y_chg = y_chg + yir
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elseif button == BUTTON.DOWN then
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y_chg = y_chg - yi
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elseif button == BUTTON.DOWNR then
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y_chg = y_chg - yir
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elseif timeout >= 0 then--and rb.button_queue_count() < 1 then
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break;
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end
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if x_chg ~= 0 or y_chg ~= 0 then
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timeout = timeout + 1
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end
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end
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x = x + x_chg
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y = y + y_chg
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return cancel, select, x_chg, x, y_chg, y, 0xffff
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end -- dpad
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local function menu_set_defaults(settings, ctx)
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p_settings = settings or {wrap = true, hasheader = true, justify = "left", dpad_fn = dpad}
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menu_ctx = ctx or {collapse_fn = {}, lv = 0, update = false, start = 1}
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end
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local function ctx_loop()
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local loopfn = ctx_loop
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ctx_loop = function() end --prevent another execution
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local mt, ft = get_menu()
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local i
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repeat
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if menu_ctx.update then mt, ft = get_menu(); menu_ctx.update = false end
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_, i = print_menu(mt, ft, menu_ctx.start, p_settings)
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until menu_ctx.quit
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ctx_loop = loopfn --restore for another run
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end
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function get_menu()
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return menu_t, func_t
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end
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local function push_ctx(new_getmenu)
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last_ctx = last_ctx or {}
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table.insert(last_ctx, menu_ctx)
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menu_ctx.getmenu = get_menu
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menu_ctx.settings = p_settings
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--menu_ctx is a new variable after this point
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menu_set_defaults()
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menu_ctx.update = true
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if type(new_getmenu) == 'function' then
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get_menu = new_getmenu
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end
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end
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local function pop_ctx()
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menu_ctx = table.remove(last_ctx)
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if menu_ctx then
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get_menu = menu_ctx.getmenu
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p_settings = menu_ctx.settings
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if menu_ctx.restorefn then
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menu_ctx.restorefn(menu_t, func_t)
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menu_ctx.restorefn = nil
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end
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menu_ctx.getmenu = nil
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menu_ctx.settings = nil
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menu_ctx.update = true
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return true
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end
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end
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local function display_context_menu_internal(sel)
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if sel <= 0 or not menu_ctx.user_context_fn then return false end
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local parent = get_parent() or 0
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local user_context_fn = menu_ctx.user_context_fn
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local function display_context_menu(i, menu_t, func_t)
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local function new_getmenu()
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local mt, ft = user_context_fn(parent, i, menu_t, func_t)
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ft[0] = pop_ctx --set back fn
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return mt, ft
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end
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push_ctx(new_getmenu)
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return true
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end
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local funct = func_t[sel]
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local function restore_fn(mt, ft)
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ft[sel] = funct
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menu_ctx.start = sel - 1
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end
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menu_ctx.restorefn = restore_fn
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-- insert into the current fn table so it gets execd by the menu
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func_t[sel] = display_context_menu
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return true
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end
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function get_parent(lv)
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lv = lv or #menu_ctx.collapse_fn
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collectgarbage("step")
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local t = menu_ctx.collapse_fn[lv] or {}
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return t[2] or -1
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end
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function set_menu(mt, ft, user_context_fn, settings)
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local function empty_fn() end
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menu_set_defaults(settings)
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if type(user_context_fn) == 'function' then
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display_context_menu = display_context_menu_internal
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menu_ctx.user_context_fn = user_context_fn
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else
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display_context_menu = empty_fn
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menu_ctx.user_context_fn = false
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end
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p_settings = settings or p_settings
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menu_t, func_t = mt, ft
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ctx_loop()
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end
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function create_sub_menu(lv, mt, ft)
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if lv < 1 then error("Level < 1") end
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-- everything in lua is 1 based menu level is no exception
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local lv_tab = string.rep ("\t", lv)
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local function submenu_closure(i, m, f)
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menu_ctx.lv = lv
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local lv_out, menusz_out, start_item
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local item_in, item_out = i, i
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if lv <= #menu_ctx.collapse_fn then --something else expanded??
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repeat
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local collapse_fn = table.remove(menu_ctx.collapse_fn)
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if collapse_fn then
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lv_out, item_out, menusz_out = collapse_fn[1](i, m, f)
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-- if the item i is below this menu, it needs to shift too
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if item_in > item_out then i = i - (menusz_out) end
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end
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until not collapse_fn or lv >= lv_out
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menu_ctx.start = i
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if item_out == item_in then return end
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end
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local menu_sz = #mt
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menu_ctx.start = i
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start_item = i
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menu_ctx.update = true
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for item, _ in ipairs(mt) do
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i = i + 1
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table.insert(m, i, lv_tab .. mt[item])
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table.insert(f, i, ft[item])
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end
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local function collapse_closure(i, m, f)
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--creates a closure around lv, start_item and menu_sz
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for j = 1, menu_sz, 1 do
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table.remove(m, start_item + 1)
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table.remove(f, start_item + 1)
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end
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return lv, start_item, menu_sz
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end
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table.insert(menu_ctx.collapse_fn, lv, {collapse_closure, start_item})
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return true
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end
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return submenu_closure
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end
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