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Added "jump scroll delay" (for player).

Added that you can set how many times the jump scroll shall occur (max 5 times)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3697 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Kjell Ericson 2003-05-27 12:54:11 +00:00
parent 6f2a1a6127
commit 6143eeb22b
6 changed files with 58 additions and 14 deletions

View file

@ -71,6 +71,7 @@ struct scrollinfo {
long scroll_start_tick;
int direction; /* +1 for right or -1 for left*/
int jump_scroll;
int jump_scroll_steps;
};
#define MAX_CURSOR_CHARS 8
@ -89,10 +90,11 @@ static char scroll_stack[DEFAULT_STACK_SIZE];
static char scroll_name[] = "scroll";
static char scroll_speed = 8; /* updates per second */
static int scroll_delay = HZ/2; /* delay before starting scroll */
static int jump_scroll_delay = HZ/4; /* delay between jump scroll jumps */
static char scroll_spacing = 3; /* spaces between end and start of text */
static bool allow_bidirectional_scrolling = true;
static int bidir_limit = 50; /* percent */
static int jump_scroll = 0; /* 0=off, 1=once, 2=always */
static int jump_scroll = 0; /* 0=off, 1=once, ..., JUMP_SCROLL_ALWAYS */
static struct scrollinfo scroll[SCROLLABLE_LINES];
@ -500,7 +502,7 @@ void lcd_init (void)
sizeof(scroll_stack), scroll_name);
}
void lcd_jump_scroll (int mode) /* 0=off, 1=once, 2=always */
void lcd_jump_scroll (int mode) /* 0=off, 1=once, ..., JUMP_SCROLL_ALWAYS */
{
jump_scroll=mode;
}
@ -530,8 +532,11 @@ void lcd_puts_scroll(int x, int y, unsigned char* string )
s->starty=y;
s->direction=+1;
s->jump_scroll=0;
if (jump_scroll && scroll_delay/2<(HZ/scroll_speed)*(s->textlen-11+x))
s->jump_scroll=11-x;
s->jump_scroll_steps=0;
if (jump_scroll && jump_scroll_delay<(HZ/scroll_speed)*(s->textlen-11+x)) {
s->jump_scroll_steps=11-x;
s->jump_scroll=jump_scroll;
}
strncpy(s->text,string,sizeof s->text);
s->turn_offset=-1;
if (bidir_limit && (s->textlen < ((11-x)*(100+bidir_limit))/100)) {
@ -584,6 +589,13 @@ void lcd_scroll_delay(int ms)
scroll_delay = ms / (HZ / 10);
DEBUGF("scroll_delay=%d (ms=%d, HZ=%d)\n", scroll_delay, ms, HZ);
}
void lcd_jump_scroll_delay(int ms)
{
jump_scroll_delay = ms / (HZ / 10);
DEBUGF("jump_scroll_delay=%d (ms=%d, HZ=%d)\n", jump_scroll_delay, ms, HZ);
}
static void scroll_thread(void)
{
struct scrollinfo* s;
@ -605,11 +617,12 @@ static void scroll_thread(void)
if ( s->mode == SCROLL_MODE_RUN ) {
if ( TIME_AFTER(current_tick, s->scroll_start_tick) ) {
char buffer[12];
int jumping_scroll=s->jump_scroll;
update = true;
if (s->jump_scroll) {
s->offset+=s->jump_scroll;
s->offset+=s->jump_scroll_steps;
s->scroll_start_tick = current_tick +
scroll_delay/2;
jump_scroll_delay;
/* Eat space */
while (s->offset < s->textlen &&
s->text[s->offset] == ' ') {
@ -617,8 +630,10 @@ static void scroll_thread(void)
}
if (s->offset >= s->textlen) {
s->offset=0;
if (jump_scroll!=2) {
s->jump_scroll=0;
s->scroll_start_tick = current_tick +
scroll_delay;
if (s->jump_scroll != JUMP_SCROLL_ALWAYS) {
s->jump_scroll--;
s->direction=1;
}
}
@ -650,7 +665,7 @@ static void scroll_thread(void)
break;
}
o=0;
if (s->turn_offset == -1 && !s->jump_scroll) {
if (s->turn_offset == -1 && !jumping_scroll) {
while (i<11) {
buffer[i++]=s->text[o++];
}