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Abstracted settings user interface into set_bool, set_int and set_option.

Removed the unnecessary menu entry ids.
Made playlist_shuffle and scroll_speed proper global settings.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1220 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Björn Stenberg 2002-06-27 01:08:11 +00:00
parent b45491df8f
commit 60b356ea25
8 changed files with 173 additions and 246 deletions

View file

@ -19,92 +19,32 @@
#include "config.h"
#include <stdio.h>
#include <stdbool.h>
#include "lcd.h"
#include "menu.h"
#include "sound_menu.h"
#include "mpeg.h"
#include "button.h"
#include "kernel.h"
#include "sprintf.h"
#include "settings.h"
typedef void (*settingfunc)(int);
enum { Volume, Bass, Treble, numsettings };
static const char* names[] = { "Volume", "Bass", "Treble" };
static settingfunc funcs[] = { mpeg_volume, mpeg_bass, mpeg_treble };
static void soundsetting(int setting, int *value)
{
char buf[32];
bool done = false;
lcd_clear_display();
snprintf(buf,sizeof buf,"[%s]",names[setting]);
lcd_puts(0,0,buf);
while ( !done ) {
snprintf(buf,sizeof buf,"%d %% ", *value);
lcd_puts(0,1,buf);
lcd_update();
switch ( button_get(true) ) {
#ifdef HAVE_RECORDER_KEYPAD
case BUTTON_UP:
#else
case BUTTON_RIGHT:
#endif
*value += 2;
if ( *value >= 100 )
*value = 100;
(funcs[setting])(*value);
break;
#ifdef HAVE_RECORDER_KEYPAD
case BUTTON_DOWN:
#else
case BUTTON_LEFT:
#endif
*value -= 2;
if ( *value <= 0 )
*value = 0;
(funcs[setting])(*value);
break;
#ifdef HAVE_RECORDER_KEYPAD
case BUTTON_LEFT:
#else
case BUTTON_STOP:
case BUTTON_MENU:
#endif
done = true;
break;
}
}
}
static void volume(void)
{
soundsetting(Volume, &global_settings.volume);
set_int("Volume","%", &global_settings.volume, mpeg_volume, 2, 0, 100);
}
static void bass(void)
{
soundsetting(Bass, &global_settings.bass);
set_int("Bass","%", &global_settings.bass, mpeg_bass, 2, 0, 100);
};
static void treble(void)
{
soundsetting(Treble, &global_settings.treble);
set_int("Treble","%", &global_settings.treble, mpeg_treble, 2, 0, 100);
}
void sound_menu(void)
{
int m;
struct menu_items items[] = {
{ Volume, "Volume", volume },
{ Bass, "Bass", bass },
{ Treble, "Treble", treble }
{ "Volume", volume },
{ "Bass", bass },
{ "Treble", treble }
};
m=menu_init( items, sizeof items / sizeof(struct menu_items) );