forked from len0rd/rockbox
Brickmania: Add an extra check in the hit logic to make sure that the brick isn't /hit/ after it has been removed from play.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22938 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 4 additions and 1 deletions
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@ -1141,6 +1141,9 @@ static int brickmania_find_empty_fire(void)
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void brick_hit(int brick_number)
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void brick_hit(int brick_number)
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{
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{
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if(!brick[brick_number].used)
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return;
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/* if this is a crackable brick hits starts as
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/* if this is a crackable brick hits starts as
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* greater than 0.
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* greater than 0.
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*/
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*/
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@ -1150,7 +1153,7 @@ void brick_hit(int brick_number)
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score+=2;
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score+=2;
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}
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}
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else {
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else {
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brick[brick_number].used=0;
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brick[brick_number].used=false;
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/* Was there a powerup on the brick? */
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/* Was there a powerup on the brick? */
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if (brick[brick_number].power<10) {
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if (brick[brick_number].power<10) {
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/* Activate the powerup */
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/* Activate the powerup */
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