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Implement pcm_set_frequency in the sim. Update Doom plugin to have sound in the simulator.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11916 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dan Everton 2007-01-05 10:30:18 +00:00
parent ccfa883d78
commit 5efed097fd
2 changed files with 52 additions and 33 deletions

View file

@ -475,17 +475,13 @@ void I_SubmitSound(void)
if (nosfxparm)
return;
#if !defined(SIMULATOR)
rb->pcm_play_data(&get_more, NULL, 0);
#endif
}
void I_ShutdownSound(void)
{
#if !defined(SIMULATOR)
rb->pcm_play_stop();
rb->pcm_set_frequency(44100); // 44100
#endif
}
void I_InitSound()
@ -494,10 +490,8 @@ void I_InitSound()
// Initialize external data (all sounds) at start, keep static.
printf( "I_InitSound: ");
#if !defined(SIMULATOR)
rb->pcm_play_stop();
rb->pcm_set_frequency(SAMPLERATE);
#endif
vol_lookup=malloc(128*256*sizeof(int));