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Add buttonmap with macros to snake 2 and x5 screenshot, update h300 and nano screenshots

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10021 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2006-05-30 12:01:01 +00:00
parent b2ec716534
commit 5e79c040fc
4 changed files with 38 additions and 14 deletions

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@ -1,5 +1,5 @@
\subsection{Snake 2}
\screenshot{plugins/images/ss-snake2}%
\screenshot{plugins/images/ss-snake2}
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
Another version of the Snake game. Move the snake around, and eat the
@ -7,20 +7,44 @@ apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
into itself.
The controls are:
\begin{table}
\begin{btnmap}{}{}
UP/DOWN & (in menu) Set game speed \\
F1 & (in menu) Change starting maze \\
F3 & (in menu) Select game type (A or B) \\
UP/DOWN/LEFT/RIGHT & Steer the snake \\
PLAY & Pause the game \\
STOP & Exit the game \\
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
& Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}
{\ButtonRight/\ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight}
& Select starting maze\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
& Select game type (A or B)\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
& Start the game\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
& Steer the snake\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
& Pause and resume the game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}
In game A, the maze stays the same, in Game B
In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a
new one.