forked from len0rd/rockbox
Add buttonmap with macros to snake 2 and x5 screenshot, update h300 and nano screenshots
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10021 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
b2ec716534
commit
5e79c040fc
4 changed files with 38 additions and 14 deletions
BIN
manual/plugins/images/ss-snake2-160x128x16.png
Normal file
BIN
manual/plugins/images/ss-snake2-160x128x16.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 3.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 3.5 KiB |
|
|
@ -1,26 +1,50 @@
|
||||||
\subsection{Snake 2}
|
\subsection{Snake 2}
|
||||||
\screenshot{plugins/images/ss-snake2}%
|
\screenshot{plugins/images/ss-snake2}
|
||||||
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
|
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
|
||||||
|
|
||||||
Another version of the Snake game. Move the snake around, and eat the
|
Another version of the Snake game. Move the snake around, and eat the
|
||||||
apples that pop up on the screen. Each time an apple is eaten, the
|
apples that pop up on the screen. Each time an apple is eaten, the
|
||||||
snake gets longer. The game ends when the snake hits a wall, or runs
|
snake gets longer. The game ends when the snake hits a wall, or runs
|
||||||
into itself.
|
into itself.
|
||||||
|
|
||||||
The controls are:
|
|
||||||
|
|
||||||
\begin{table}
|
\begin{table}
|
||||||
\begin{btnmap}{}{}
|
\begin{btnmap}{}{}
|
||||||
UP/DOWN & (in menu) Set game speed \\
|
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
|
||||||
F1 & (in menu) Change starting maze \\
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||||
F3 & (in menu) Select game type (A or B) \\
|
{\ButtonUp/\ButtonDown}
|
||||||
UP/DOWN/LEFT/RIGHT & Steer the snake \\
|
\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||||
PLAY & Pause the game \\
|
& Set game speed\\
|
||||||
STOP & Exit the game \\
|
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}
|
||||||
\end{btnmap}
|
{\ButtonRight/\ButtonLeft}
|
||||||
|
\opt{ONDIO_PAD}{\ButtonRight}
|
||||||
|
& Select starting maze\\
|
||||||
|
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||||
|
\opt{ONDIO_PAD}{\ButtonLeft}
|
||||||
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||||
|
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
|
||||||
|
& Select game type (A or B)\\
|
||||||
|
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||||
|
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||||
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||||
|
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||||
|
& Start the game\\\hline
|
||||||
|
\multicolumn{2}{c}{\textbf{In game}}\\\hline
|
||||||
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||||
|
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
|
||||||
|
\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
|
||||||
|
& Steer the snake\\
|
||||||
|
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||||
|
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||||
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||||
|
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
|
||||||
|
& Pause and resume the game\\
|
||||||
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||||
|
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||||
|
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||||
|
& Quit\\
|
||||||
|
\end{btnmap}
|
||||||
\end{table}
|
\end{table}
|
||||||
|
|
||||||
In game A, the maze stays the same, in Game B
|
In game A, the maze stays the same, in game B
|
||||||
after an increasing number of apples eaten the maze is replaced by a
|
after an increasing number of apples eaten the maze is replaced by a
|
||||||
new one.
|
new one.
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue