forked from len0rd/rockbox
manual: nitpicking on '-' character and other minor details
Change-Id: Id204276387d55ba2276530ed1cb6ee827e28062a
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12 changed files with 59 additions and 59 deletions
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@ -2,8 +2,8 @@
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\subsection{\label{ref:Frotz}Frotz}
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Frotz is a Z-Machine interpreter for playing Infocom's interactive fiction
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games, and newer games using the same format. To start a game open a
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\fname{.z1 - .z8} file in the \setting{File Browser}. Most modern games are
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in the \fname{.z5} or \fname{.z8} format but the older formats used by
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\fname{.z1} to \fname{.z8} file in the \setting{File Browser}. Most modern games
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are in the \fname{.z5} or \fname{.z8} format but the older formats used by
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Infocom are supported.
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Z-Machine games are text based and most depend heavily on typed commands.
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@ -162,7 +162,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
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{}{}
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Shortcuts & \fname{.link} & \\
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Chip-8 Emulator & \fname{.ch8} & \\
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Frotz & \fname{.z1 - .z8} & \\
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Frotz & \fname{.z1} to \fname{.z8} & \\
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Image Viewer & \fname{.bmp, .jpg, .jpeg, .png\opt{lcd_color}{, .ppm}} & \\
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Lua scripting language& \fname{.lua} & \\
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\opt{swcodec}{\nopt{lowmem}{
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@ -183,6 +183,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
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}
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}
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Search & \fname{.m3u, .m3u8} & x \\
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Shopping list & \fname{.shopper} & \\
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Sort & \fname{.*} & x \\
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Text Viewer & \fname{.txt,.nfo, .*} & \\
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VBRfix & \fname{.mp3} & x \\
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@ -190,7 +191,6 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
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Wavplay & \fname{.wav} & \\
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}
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ZXBox & \fname{.tap, .tax, .sna, .z80} & \\
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Shopping list & \fname{.shopper} & \\
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\end{rbtabular}
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\end{table}
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@ -82,7 +82,7 @@ Display Options Menu
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\begin{description}
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\item[Dithering] (default: off) Prevent banding effects in gradients by blending
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of colours. (only available on Sansa e200, Sansa c200 and Gigabeat F/X)
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\item[Display FPS] (default: off) This option displays (once a second - if your
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\item[Display FPS] (default: off) This option displays (once a second -- if your
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video is full-screen this means it will get overwritten by the video and
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appear to flash once per second) the average number of frames decoded per
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second, the total number of frames skipped (see the Skip Frames option),
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@ -91,7 +91,7 @@ Display Options Menu
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\item[Limit FPS] (default: on) With this option disabled, mpegplayer will
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display the video as fast as it can. Useful for benchmarking.
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\item[Skip frames] (default: on) This option causes mpegplayer to attempt to
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maintain realtime playback by skipping the display of frames - but these
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maintain realtime playback by skipping the display of frames -- but these
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frames are still decoded. Disabling this option can cause loss of A/V sync.
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\opt{backlight_brightness}{
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\item[Backlight Brightness] (default: Use setting) Choose brightness to use
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@ -22,7 +22,7 @@ purchased any.
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During the war phase you can attack the enemy. This is where the strengths come
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into play. Each tile has its own strength for both the computer, and the human
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player. If you attack a square owned by the computer player where your strength
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is greater than the computer's, you will win the tile - and take control of any
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is greater than the computer's, you will win the tile -- and take control of any
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building that were on it. If the strengths are equal, a victor is chosen at
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random.
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@ -74,7 +74,7 @@ including an additional but fixed menu button, are assigned as follows:
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\item[Load Quick Snapshot.] Loads snapshot from \fname{/.rockbox/zxboxq.z80}.
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\item[Save Snapshot.]
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Saves a snapshot of the current state. You would enter the full path and
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desired name - for example \fname{/games/zx/snapshots/chuckie.sna}. The
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desired name -- for example \fname{/games/zx/snapshots/chuckie.sna}. The
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snapshot format will be chosen after the extension you specified, per
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default \fname{.z80} will be taken in case you leave it open.
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\item[Toggle Fast Mode.]
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