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manual: nitpicking on '-' character and other minor details

Change-Id: Id204276387d55ba2276530ed1cb6ee827e28062a
This commit is contained in:
Sebastian Leonhardt 2018-07-31 12:10:29 +02:00
parent 7442742208
commit 5dfcadc45b
12 changed files with 59 additions and 59 deletions

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@ -2,8 +2,8 @@
\subsection{\label{ref:Frotz}Frotz}
Frotz is a Z-Machine interpreter for playing Infocom's interactive fiction
games, and newer games using the same format. To start a game open a
\fname{.z1 - .z8} file in the \setting{File Browser}. Most modern games are
in the \fname{.z5} or \fname{.z8} format but the older formats used by
\fname{.z1} to \fname{.z8} file in the \setting{File Browser}. Most modern games
are in the \fname{.z5} or \fname{.z8} format but the older formats used by
Infocom are supported.
Z-Machine games are text based and most depend heavily on typed commands.

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@ -162,7 +162,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
{}{}
Shortcuts & \fname{.link} & \\
Chip-8 Emulator & \fname{.ch8} & \\
Frotz & \fname{.z1 - .z8} & \\
Frotz & \fname{.z1} to \fname{.z8} & \\
Image Viewer & \fname{.bmp, .jpg, .jpeg, .png\opt{lcd_color}{, .ppm}} & \\
Lua scripting language& \fname{.lua} & \\
\opt{swcodec}{\nopt{lowmem}{
@ -183,6 +183,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
}
}
Search & \fname{.m3u, .m3u8} & x \\
Shopping list & \fname{.shopper} & \\
Sort & \fname{.*} & x \\
Text Viewer & \fname{.txt,.nfo, .*} & \\
VBRfix & \fname{.mp3} & x \\
@ -190,7 +191,6 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
Wavplay & \fname{.wav} & \\
}
ZXBox & \fname{.tap, .tax, .sna, .z80} & \\
Shopping list & \fname{.shopper} & \\
\end{rbtabular}
\end{table}

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@ -82,7 +82,7 @@ Display Options Menu
\begin{description}
\item[Dithering] (default: off) Prevent banding effects in gradients by blending
of colours. (only available on Sansa e200, Sansa c200 and Gigabeat F/X)
\item[Display FPS] (default: off) This option displays (once a second - if your
\item[Display FPS] (default: off) This option displays (once a second -- if your
video is full-screen this means it will get overwritten by the video and
appear to flash once per second) the average number of frames decoded per
second, the total number of frames skipped (see the Skip Frames option),
@ -91,7 +91,7 @@ Display Options Menu
\item[Limit FPS] (default: on) With this option disabled, mpegplayer will
display the video as fast as it can. Useful for benchmarking.
\item[Skip frames] (default: on) This option causes mpegplayer to attempt to
maintain realtime playback by skipping the display of frames - but these
maintain realtime playback by skipping the display of frames -- but these
frames are still decoded. Disabling this option can cause loss of A/V sync.
\opt{backlight_brightness}{
\item[Backlight Brightness] (default: Use setting) Choose brightness to use

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@ -22,7 +22,7 @@ purchased any.
During the war phase you can attack the enemy. This is where the strengths come
into play. Each tile has its own strength for both the computer, and the human
player. If you attack a square owned by the computer player where your strength
is greater than the computer's, you will win the tile - and take control of any
is greater than the computer's, you will win the tile -- and take control of any
building that were on it. If the strengths are equal, a victor is chosen at
random.

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@ -74,7 +74,7 @@ including an additional but fixed menu button, are assigned as follows:
\item[Load Quick Snapshot.] Loads snapshot from \fname{/.rockbox/zxboxq.z80}.
\item[Save Snapshot.]
Saves a snapshot of the current state. You would enter the full path and
desired name - for example \fname{/games/zx/snapshots/chuckie.sna}. The
desired name -- for example \fname{/games/zx/snapshots/chuckie.sna}. The
snapshot format will be chosen after the extension you specified, per
default \fname{.z80} will be taken in case you leave it open.
\item[Toggle Fast Mode.]