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Enable backlight brightness in simulator

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24042 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Maurus Cuelenaere 2009-12-17 13:44:09 +00:00
parent 6c683d449e
commit 5d96c3ba71
3 changed files with 10 additions and 9 deletions

View file

@ -558,8 +558,8 @@ Lyre prototype 1 */
#define CONFIG_TUNER_MULTI #define CONFIG_TUNER_MULTI
#endif #endif
/* deactivate fading in bootloader/sim */ /* deactivate fading in bootloader */
#if defined(BOOTLOADER) || defined(SIMULATOR) #if defined(BOOTLOADER)
#undef CONFIG_BACKLIGHT_FADING #undef CONFIG_BACKLIGHT_FADING
#define CONFIG_BACKLIGHT_FADING BACKLIGHT_NO_FADING #define CONFIG_BACKLIGHT_FADING BACKLIGHT_NO_FADING
#endif #endif

View file

@ -30,6 +30,8 @@ extern void lcd_awake(void);
/* in uisimulator/sdl/lcd-bitmap.c and lcd-charcell.c */ /* in uisimulator/sdl/lcd-bitmap.c and lcd-charcell.c */
extern void sim_backlight(int value); extern void sim_backlight(int value);
static int old_val = 100;
bool _backlight_init(void) bool _backlight_init(void)
{ {
return true; return true;
@ -37,7 +39,7 @@ bool _backlight_init(void)
void _backlight_on(void) void _backlight_on(void)
{ {
sim_backlight(100); sim_backlight(old_val);
#if defined(HAVE_LCD_ENABLE) #if defined(HAVE_LCD_ENABLE)
lcd_enable(true); lcd_enable(true);
#elif defined(HAVE_LCD_SLEEP) #elif defined(HAVE_LCD_SLEEP)
@ -56,7 +58,10 @@ void _backlight_off(void)
#ifdef HAVE_BACKLIGHT_BRIGHTNESS #ifdef HAVE_BACKLIGHT_BRIGHTNESS
void _backlight_set_brightness(int val) void _backlight_set_brightness(int val)
{ {
(void)val; int normalized = ((val - MIN_BRIGHTNESS_SETTING + 1) * 100) / MAX_BRIGHTNESS_SETTING;
sim_backlight(normalized);
old_val = normalized;
} }
#endif /* HAVE_BACKLIGHT_BRIGHTNESS */ #endif /* HAVE_BACKLIGHT_BRIGHTNESS */
#ifdef HAVE_BUTTON_LIGHT #ifdef HAVE_BUTTON_LIGHT

View file

@ -149,11 +149,7 @@ void sim_backlight(int value)
#endif #endif
} }
#else /* LCD_DEPTH > 8 */ #else /* LCD_DEPTH > 8 */
if (value > 0) { SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, (value * 255) / 100);
SDL_SetAlpha(lcd_surface, 0, SDL_ALPHA_OPAQUE); /* full on */
} else {
SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, BACKLIGHT_OFF_ALPHA);
}
#endif /* LCD_DEPTH */ #endif /* LCD_DEPTH */
sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,