forked from len0rd/rockbox
Convert non-ASCII characters to UTF-8
Comments and notes are converted to UTF-8. Already broken multibyte characters are fixed using common sense. This patch contains no code changes. Change-Id: Ia511ab84936cb2495ac17309493a9b98727a7902
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32 changed files with 94 additions and 90 deletions
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@ -219,9 +219,13 @@ SPRITE VARIABLES:
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EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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Example: if the linked lists look like the following:
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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? Sector lists: Status lists: ? ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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? Sector0: 4, 5, 8 Status0: 2, 0, 8 ? ? Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9 ? ? Sector2: 3, 9 ? ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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┌──────────────────────────────────────────────────────────────┐
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│ Sector lists: Status lists: │
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├──────────────────────────────────────────────────────────────┤
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│ Sector0: 4, 5, 8 Status0: 2, 0, 8 │
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│ Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9 │
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│ Sector2: 3, 9 │
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└──────────────────────────────────────────────────────────────┘
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Notice that each number listed above is shown exactly once on both the
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left and right side. This is because any sprite that exists must
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be in some sector, and must have some kind of status that you define.
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@ -4742,9 +4742,9 @@ static void ceilspritehline (int32_t x2, int32_t y)
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int32_t x1, v, bx, by;
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/*
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* x = x1 + (x2-x1)t + (y1-y2)u ³ x = 160v
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* y = y1 + (y2-y1)t + (x2-x1)u ³ y = (scrx-160)v
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* z = z1 = z2 ³ z = posz + (scry-horiz)v
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* x = x1 + (x2-x1)t + (y1-y2)u │ x = 160v
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* y = y1 + (y2-y1)t + (x2-x1)u │ y = (scrx-160)v
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* z = z1 = z2 │ z = posz + (scry-horiz)v
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*/
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x1 = lastx[y];
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@ -333,10 +333,10 @@ static int InitMPU
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}
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*/
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/*ユヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘク*/
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/*ウ ShutdownMPU ウ*/
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/*ウ Cleans up Sound Blaster to normal state. ウ*/
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/*ヤヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘセ*/
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/*╒════════════════════════════════════════════════════════════════════════╕*/
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/*│ ShutdownMPU │*/
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/*│ Cleans up Sound Blaster to normal state. │*/
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/*╘════════════════════════════════════════════════════════════════════════╛*/
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static void ShutdownMPU
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(
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@ -362,9 +362,9 @@ static void ShutdownMPU
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}
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/*ユヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘク*/
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/*ウ LoadSBK ウ*/
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/*ヤヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘセ*/
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/*╒════════════════════════════════════════════════════════════════════════╕*/
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/*│ LoadSBK │*/
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/*╘════════════════════════════════════════════════════════════════════════╛*/
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static void LoadSBK
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(
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@ -213,7 +213,7 @@ int songs[] = {
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XFUNKIE_MUS,
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XDEATH_MUS,
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XGETYOU_MUS, // DON'T KNOW
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ULTIMATE_MUS, // Trans Gr”sse
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ULTIMATE_MUS, // Trans Grösse
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DUNGEON_MUS,
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GOINGAFT_MUS,
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