forked from len0rd/rockbox
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
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171 changed files with 64268 additions and 20 deletions
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@ -165,9 +165,80 @@ static double rb_strtod(const char *str, char **endptr)
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return number;
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}
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double atof_wrapper(const char *str)
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// stolen from Quake
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float atof_wrapper (char *str)
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{
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return rb_strtod(str, NULL);
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double val;
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int sign;
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int c;
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int decimal, total;
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if (*str == '-')
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{
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sign = -1;
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str++;
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}
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else
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sign = 1;
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val = 0;
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//
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// check for hex
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//
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if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
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{
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str += 2;
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while (1)
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{
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c = *str++;
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if (c >= '0' && c <= '9')
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val = (val*16) + c - '0';
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else if (c >= 'a' && c <= 'f')
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val = (val*16) + c - 'a' + 10;
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else if (c >= 'A' && c <= 'F')
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val = (val*16) + c - 'A' + 10;
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else
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return val*sign;
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}
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}
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//
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// check for character
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//
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if (str[0] == '\'')
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{
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return sign * str[1];
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}
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//
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// assume decimal
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//
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decimal = -1;
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total = 0;
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while (1)
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{
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c = *str++;
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if (c == '.')
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{
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decimal = total;
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continue;
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}
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if (c <'0' || c > '9')
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break;
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val = val*10 + c - '0';
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total++;
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}
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if (decimal == -1)
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return val*sign;
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while (total > decimal)
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{
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val /= 10;
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total--;
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}
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return val*sign;
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}
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double sin_wrapper(double rads)
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@ -217,6 +288,51 @@ float tan_wrapper(float f)
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return sin_wrapper(f)/cos_wrapper(f);
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}
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// Total hack. Supports only format strings of the form %Cc, where C
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// is a format specifier and c is a delimiter. Surprisingly, most
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// format strings aren't that complicated to need a real fscanf. This
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// is just enough to make Quake run!
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int fscanf_wrapper(FILE *f, const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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if(strlen(fmt) != 3)
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return 0; // not implemented
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if(fmt[0] != '%')
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return 0; // not implemented
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char format = fmt[1];
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char delim = fmt[2];
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// extract argument
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char buf[1024];
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char *ptr = (format == 's' ? va_arg(ap, char*) : buf);
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int c;
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do {
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c = fgetc(f);
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*ptr++ = c;
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} while(c != delim && c != EOF);
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// overwrite delimiter
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*(ptr-1) = 0;
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//rb->splashf(HZ, "got argument %s, %s\n", fmt, buf);
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switch(format)
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{
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case 'i':
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*va_arg(ap, int*) = atoi(buf);
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break;
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case 'f':
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*va_arg(ap, float*) = atof(buf);
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break;
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}
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return 1;
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}
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/* stolen from doom */
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// Here is a hacked up printf command to get the output from the game.
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int printf_wrapper(const char *fmt, ...)
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@ -272,7 +388,7 @@ int vsprintf_wrapper(char *str, const char *fmt, va_list ap)
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char *strcpy_wrapper(char *dest, const char *src)
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{
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rb->strlcpy(dest, src, 999);
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strlcpy(dest, src, 999);
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return dest;
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}
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