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Fuze+: All games plugins keymaps

revert all games plugins keymaps that had mysteriouly disapeared

Change-Id: I648ea4c13ddacc49995254fbb79a0dbb75b2fcbc
Reviewed-on: http://gerrit.rockbox.org/160
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This commit is contained in:
Jean-Louis Biasini 2012-03-01 23:23:29 +01:00 committed by Amaury Pouly
parent 2f5df69284
commit 5bfbc64151
18 changed files with 98 additions and 55 deletions

View file

@ -459,8 +459,10 @@ enum {
#define BJACK_DOUBLE_NAME "BACK"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_STAY BUTTON_PLAYPAUSE
#define BJACK_DOUBLEDOWN BUTTON_BACK
#define BJACK_MAX BUTTON_BOTTOMRIGHT
#define BJACK_MIN BUTTON_BOTTOMLEFT
#define BJACK_STAY BUTTON_BACK
#define BJACK_DOUBLEDOWN BUTTON_PLAYPAUSE
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT

View file

@ -402,9 +402,10 @@
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAYPAUSE
#define CB_LEVEL BUTTON_BACK
#define CB_MENU (BUTTON_PLAYPAUSE | BUTTON_REPEAT)
#define CB_PLAY (BUTTON_PLAYPAUSE | BUTTON_REPEAT)
#define CB_LEVEL BUTTON_BOTTOMRIGHT
#define CB_RESTART (BUTTON_BACK | BUTTON_REPEAT)
#define CB_MENU BUTTON_POWER
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define CB_SELECT BUTTON_SELECT

View file

@ -195,10 +195,10 @@
#define CLIX_BUTTON_QUIT BUTTON_POWER
#define CLIX_BUTTON_UP BUTTON_UP
#define CLIX_BUTTON_DOWN BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD BUTTON_BACK
#define CLIX_BUTTON_SCROLL_BACK BUTTON_PLAYPAUSE
#define CLIX_BUTTON_LEFT BUTTON_LEFT
#define CLIX_BUTTON_RIGHT BUTTON_RIGHT
#define CLIX_BUTTON_SCROLL_FWD BUTTON_BOTTOMRIGHT
#define CLIX_BUTTON_SCROLL_BACK BUTTON_BOTTOMLEFT
#define CLIX_BUTTON_CLICK BUTTON_SELECT
#else

View file

@ -168,6 +168,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_PLAY
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_OPEN BUTTON_MENU
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -178,6 +179,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_REC
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define DOOMBUTTON_UP BUTTON_SCROLL_UP
#define DOOMBUTTON_DOWN BUTTON_SCROLL_DOWN
@ -188,6 +190,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_REW
#define DOOMBUTTON_WEAPON BUTTON_FF
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define DOOMBUTTON_SCROLLWHEEL
#define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
@ -201,6 +204,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define DOOMBUTTON_SCROLLWHEEL
#define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
@ -214,6 +218,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_HOME
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -224,6 +229,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -234,6 +240,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -245,6 +252,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -256,6 +264,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == MROBE500_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_UP BUTTON_RC_PLAY
@ -266,6 +275,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_RC_VOL_UP
#define DOOMBUTTON_ENTER BUTTON_RC_MODE
#define DOOMBUTTON_WEAPON BUTTON_RC_HEART
#elif CONFIG_KEYPAD == IRIVER_H100_PAD || \
CONFIG_KEYPAD == IRIVER_H300_PAD
#define DOOMBUTTON_UP BUTTON_UP
@ -277,6 +287,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_OFF
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_ON
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define DOOMBUTTON_ESC BUTTON_RC_REC
#define DOOMBUTTON_UP BUTTON_RC_VOL_UP
@ -287,11 +298,13 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_RC_MODE
#define DOOMBUTTON_ENTER BUTTON_RC_PLAY
#define DOOMBUTTON_WEAPON BUTTON_RC_MENU
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_SHOOT BUTTON_PLUS
#define DOOMBUTTON_WEAPON BUTTON_MINUS
#define DOOMBUTTON_MAP BUTTON_MENU
#elif CONFIG_KEYPAD == MROBE100_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -302,6 +315,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_MENU
#define DOOMBUTTON_WEAPON BUTTON_DISPLAY
#elif CONFIG_KEYPAD == IAUDIO67_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_UP BUTTON_STOP
@ -311,6 +325,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_VOLUP
#define DOOMBUTTON_OPEN BUTTON_VOLDOWN
#define DOOMBUTTON_ENTER BUTTON_MENU
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -322,6 +337,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_MENU
#define DOOMBUTTON_MAP BUTTON_CUSTOM
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -333,6 +349,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_VIEW
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -344,6 +361,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -355,13 +373,16 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_LEFT
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == ONDAVX747_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_SHOOT BUTTON_VOL_UP
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_MENU
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -373,6 +394,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER (BUTTON_PLAY|BUTTON_RIGHT)
#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_UP)
#define DOOMBUTTON_MAP (BUTTON_PLAY|BUTTON_DOWN)
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define DOOMBUTTON_UP BUTTON_OK
#define DOOMBUTTON_DOWN BUTTON_CANCEL
@ -383,6 +405,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_REC
#define DOOMBUTTON_ENTER BUTTON_POWER
#define DOOMBUTTON_WEAPON BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define DOOMBUTTON_UP BUTTON_REW
#define DOOMBUTTON_DOWN BUTTON_FF
@ -393,6 +416,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_REC
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -403,16 +427,20 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_REC
#define DOOMBUTTON_ENTER (BUTTON_PLAY|BUTTON_REPEAT)
#define DOOMBUTTON_WEAPON BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
#define DOOMBUTTON_LEFT BUTTON_LEFT
#define DOOMBUTTON_RIGHT BUTTON_RIGHT
#define DOOMBUTTON_SHOOT BUTTON_SELECT
#define DOOMBUTTON_OPEN BUTTON_PLAYPAUSE
#define DOOMBUTTON_QUIT BUTTON_POWER
#define DOOMBUTTON_ESC BUTTON_BACK
#define DOOMBUTTON_ENTER (BUTTON_PLAYPAUSE|BUTTON_REPEAT)
#define DOOMBUTTON_WEAPON (BUTTON_SELECT|BUTTON_REPEAT)
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_SHOOT BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_BOTTOMLEFT
#define DOOMBUTTON_MAP BUTTON_BOTTOMRIGHT
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN

View file

@ -365,7 +365,7 @@
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_PLAYPAUSE
#define FLIPIT_SOLVE BUTTON_BACK
#define FLIPIT_STEP_BY_STEP (BUTTON_BACK|BUTTON_PLAYPAUSE)
#define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMLEFT
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD

View file

@ -363,10 +363,12 @@
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_RETREAT BUTTON_BACK
#define GBN_BUTTON_ADVANCE BUTTON_PLAYPAUSE
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_CONTEXT BUTTON_BOTTOMLEFT
#define GBN_BUTTON_NEXT_VAR BUTTON_BOTTOMRIGHT
#elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
#define GBN_BUTTON_UP BUTTON_UP

View file

@ -311,9 +311,9 @@ CONFIG_KEYPAD == MROBE500_PAD
#define JEWELS_UP BUTTON_UP
#define JEWELS_DOWN BUTTON_DOWN
#define JEWELS_SELECT BUTTON_SELECT
#define JEWELS_CANCEL BUTTON_BACK
#define JEWELS_CANCEL BUTTON_POWER
#define HK_SELECT "SELECT"
#define HK_CANCEL "BACK"
#define HK_CANCEL "POWER"
#else
#error No keymap defined!

View file

@ -295,10 +295,12 @@ CONFIG_KEYPAD == MROBE500_PAD
# define MINESWP_QUIT BUTTON_POWER
# define MINESWP_TOGGLE BUTTON_SELECT
# define MINESWP_DISCOVER BUTTON_PLAYPAUSE
# define MINESWP_NEXT BUTTON_BOTTOMRIGHT
# define MINESWP_PREV BUTTON_BOTTOMLEFT
# define MINESWP_INFO BUTTON_BACK
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
# define MINESWP_SCROLLWHEEL
# define MINESWP_LEFT BUTTON_LEFT
# define MINESWP_RIGHT BUTTON_RIGHT

View file

@ -250,7 +250,7 @@
#define PACMAN_LEFT BUTTON_LEFT
#define PACMAN_RIGHT BUTTON_RIGHT
#define PACMAN_1UP BUTTON_SELECT
#define PACMAN_2UP BUTTON_BACK
#define PACMAN_2UP BUTTON_BOTTOMRIGHT
#define PACMAN_COIN BUTTON_PLAYPAUSE
#define PACMAN_MENU BUTTON_POWER

View file

@ -238,11 +238,12 @@ CONFIG_KEYPAD == MROBE500_PAD
#define PONG_RIGHT_DOWN BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define PONG_QUIT BUTTON_POWER
#define PONG_LEFT_UP BUTTON_LEFT
#define PONG_LEFT_DOWN BUTTON_DOWN
#define PONG_RIGHT_UP BUTTON_UP
#define PONG_RIGHT_DOWN BUTTON_RIGHT
#define PONG_QUIT BUTTON_POWER
#define PONG_LEFT_UP BUTTON_BACK
#define PONG_LEFT_DOWN BUTTON_BOTTOMLEFT
#define PONG_RIGHT_UP BUTTON_PLAYPAUSE
#define PONG_RIGHT_DOWN BUTTON_BOTTOMRIGHT
#define PONG_PAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
#define PONG_QUIT BUTTON_BACK

View file

@ -360,14 +360,18 @@
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_OFF_PRE BUTTON_POWER
#define ROCKBLOX_OFF BUTTON_POWER|BUTTON_REL
#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT
#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT
#define ROCKBLOX_DOWN BUTTON_SELECT
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAYPAUSE
#define ROCKBLOX_RESTART BUTTON_BACK
#define ROCKBLOX_DROP_PRE BUTTON_DOWN
#define ROCKBLOX_DROP BUTTON_DOWN|BUTTON_REL
#define ROCKBLOX_RESTART BUTTON_BACK|BUTTON_REPEAT
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_UP
#define ROCKBLOX_ROTATE_CW2 BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define ROCKBLOX_OFF BUTTON_POWER

View file

@ -252,8 +252,8 @@ CONFIG_KEYPAD == MROBE500_PAD
#define PUZZLE_RIGHT BUTTON_RIGHT
#define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE BUTTON_PLAYPAUSE
#define PUZZLE_PICTURE BUTTON_SELECT
#define PUZZLE_SHUFFLE BUTTON_PLAYPAUSE|BUTTON_REPEAT
#define PUZZLE_PICTURE BUTTON_SELECT|BUTTON_REPEAT
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define PUZZLE_QUIT BUTTON_POWER

View file

@ -345,7 +345,7 @@ CONFIG_KEYPAD == MROBE500_PAD
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_POWER
#define SNAKE2_PLAYPAUSE BUTTON_PLAYPAUSE
#define SNAKE2_PLAYPAUSE_TEXT "Play/Pause"
#define SNAKE2_PLAYPAUSE_TEXT "Play-Pause"
#else
#error No keymap defined!

View file

@ -501,15 +501,17 @@
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_BACK|BUTTON_SELECT)
#define SOKOBAN_REDO (BUTTON_PLAYPAUSE|BUTTON_SELECT)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_BOTTOMLEFT
#define SOKOBAN_UNDO (BUTTON_BOTTOMLEFT|BUTTON_REL)
#define SOKOBAN_REDO_PRE BUTTON_BOTTOMRIGHT
#define SOKOBAN_REDO (BUTTON_BOTTOMRIGHT|BUTTON_REL)
#define SOKOBAN_LEVEL_REPEAT BUTTON_BACK
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAYPAUSE
#define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT)
#define BUTTON_SAVE_NAME "SELECT LONG"
#define BUTTON_SAVE_NAME "SELECT LONG"
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define SOKOBAN_LEFT BUTTON_LEFT

View file

@ -511,20 +511,18 @@ CONFIG_KEYPAD == MROBE500_PAD
# define SOL_QUIT BUTTON_POWER
# define SOL_UP BUTTON_UP
# define SOL_DOWN BUTTON_DOWN
# define SOL_LEFT BUTTON_VOL_UP
# define SOL_RIGHT BUTTON_VOL_DOWN
# define SOL_MOVE (BUTTON_SELECT|BUTTON_REL)
# define SOL_DRAW (BUTTON_PLAYPAUSE|BUTTON_REL)
# define SOL_REM2CUR BUTTON_LEFT
# define SOL_CUR2STACK_PRE (BUTTON_RIGHT | BUTTON_REPEAT)
# define SOL_CUR2STACK BUTTON_RIGHT
# define SOL_REM2STACK (BUTTON_LEFT|BUTTON_REPEAT)
# define SOL_REM2STACK_PRE BUTTON_LEFT
# define HK_MOVE "SHORT SELECT"
# define HK_DRAW "SHORT PLAYPAUSE"
# define HK_REM2CUR "LEFT"
# define HK_CUR2STACK "DOUBLE SELECT"
# define HK_REM2STACK "LEFT"
# define SOL_LEFT BUTTON_LEFT
# define SOL_RIGHT BUTTON_RIGHT
# define SOL_MOVE BUTTON_SELECT
# define SOL_DRAW BUTTON_BACK
# define SOL_REM2CUR BUTTON_BOTTOMLEFT
# define SOL_CUR2STACK BUTTON_PLAYPAUSE|BUTTON_REL
# define SOL_REM2STACK BUTTON_PLAYPAUSE|BUTTON_REPEAT
# define HK_MOVE "SELECT"
# define HK_DRAW "BACK"
# define HK_REM2CUR "BOTTOM-LEFT"
# define HK_CUR2STACK "PLAY-PAUSE"
# define HK_REM2STACK "BOTTOM-RIGHT"
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
# define SOL_QUIT BUTTON_POWER

View file

@ -263,7 +263,7 @@
#define AST_PAUSE BUTTON_PLAYPAUSE
#define AST_QUIT BUTTON_POWER
#define AST_THRUST BUTTON_UP
#define AST_HYPERSPACE BUTTON_DOWN
#define AST_HYPERSPACE BUTTON_BACK
#define AST_LEFT BUTTON_LEFT
#define AST_RIGHT BUTTON_RIGHT
#define AST_FIRE BUTTON_SELECT

View file

@ -453,7 +453,7 @@
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_TOGGLE_CONTROL BUTTON_PLAYPAUSE
#define STAR_LEVEL_UP BUTTON_VOL_UP
#define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
#define STAR_LEVEL_REPEAT (BUTTON_BACK | BUTTON_REPEAT)

View file

@ -312,13 +312,16 @@
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_BACK
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLE BUTTON_UP
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_DOWN
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_BOTTOMLEFT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAYPAUSE
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_BOTTOMRIGHT
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER