1
0
Fork 0
forked from len0rd/rockbox

Fuze+: All games plugins keymaps

revert all games plugins keymaps that had mysteriouly disapeared

Change-Id: I648ea4c13ddacc49995254fbb79a0dbb75b2fcbc
Reviewed-on: http://gerrit.rockbox.org/160
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This commit is contained in:
Jean-Louis Biasini 2012-03-01 23:23:29 +01:00 committed by Amaury Pouly
parent 2f5df69284
commit 5bfbc64151
18 changed files with 98 additions and 55 deletions

View file

@ -168,6 +168,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_PLAY
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_OPEN BUTTON_MENU
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -178,6 +179,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_REC
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define DOOMBUTTON_UP BUTTON_SCROLL_UP
#define DOOMBUTTON_DOWN BUTTON_SCROLL_DOWN
@ -188,6 +190,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_REW
#define DOOMBUTTON_WEAPON BUTTON_FF
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define DOOMBUTTON_SCROLLWHEEL
#define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
@ -201,6 +204,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define DOOMBUTTON_SCROLLWHEEL
#define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
@ -214,6 +218,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_HOME
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -224,6 +229,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -234,6 +240,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -245,6 +252,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -256,6 +264,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == MROBE500_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_UP BUTTON_RC_PLAY
@ -266,6 +275,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_RC_VOL_UP
#define DOOMBUTTON_ENTER BUTTON_RC_MODE
#define DOOMBUTTON_WEAPON BUTTON_RC_HEART
#elif CONFIG_KEYPAD == IRIVER_H100_PAD || \
CONFIG_KEYPAD == IRIVER_H300_PAD
#define DOOMBUTTON_UP BUTTON_UP
@ -277,6 +287,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_OFF
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_ON
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define DOOMBUTTON_ESC BUTTON_RC_REC
#define DOOMBUTTON_UP BUTTON_RC_VOL_UP
@ -287,11 +298,13 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_RC_MODE
#define DOOMBUTTON_ENTER BUTTON_RC_PLAY
#define DOOMBUTTON_WEAPON BUTTON_RC_MENU
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_SHOOT BUTTON_PLUS
#define DOOMBUTTON_WEAPON BUTTON_MINUS
#define DOOMBUTTON_MAP BUTTON_MENU
#elif CONFIG_KEYPAD == MROBE100_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -302,6 +315,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_MENU
#define DOOMBUTTON_WEAPON BUTTON_DISPLAY
#elif CONFIG_KEYPAD == IAUDIO67_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_UP BUTTON_STOP
@ -311,6 +325,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_SHOOT BUTTON_VOLUP
#define DOOMBUTTON_OPEN BUTTON_VOLDOWN
#define DOOMBUTTON_ENTER BUTTON_MENU
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -322,6 +337,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_MENU
#define DOOMBUTTON_MAP BUTTON_CUSTOM
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -333,6 +349,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_VIEW
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -344,6 +361,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -355,13 +373,16 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_LEFT
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_VOL_UP
#elif CONFIG_KEYPAD == ONDAVX747_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_SHOOT BUTTON_VOL_UP
#define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
#define DOOMBUTTON_MAP BUTTON_MENU
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define DOOMBUTTON_ESC BUTTON_POWER
#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -373,6 +394,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER (BUTTON_PLAY|BUTTON_RIGHT)
#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_UP)
#define DOOMBUTTON_MAP (BUTTON_PLAY|BUTTON_DOWN)
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define DOOMBUTTON_UP BUTTON_OK
#define DOOMBUTTON_DOWN BUTTON_CANCEL
@ -383,6 +405,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_REC
#define DOOMBUTTON_ENTER BUTTON_POWER
#define DOOMBUTTON_WEAPON BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define DOOMBUTTON_UP BUTTON_REW
#define DOOMBUTTON_DOWN BUTTON_FF
@ -393,6 +416,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_REC
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
@ -403,16 +427,20 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ESC BUTTON_REC
#define DOOMBUTTON_ENTER (BUTTON_PLAY|BUTTON_REPEAT)
#define DOOMBUTTON_WEAPON BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN
#define DOOMBUTTON_LEFT BUTTON_LEFT
#define DOOMBUTTON_RIGHT BUTTON_RIGHT
#define DOOMBUTTON_SHOOT BUTTON_SELECT
#define DOOMBUTTON_OPEN BUTTON_PLAYPAUSE
#define DOOMBUTTON_QUIT BUTTON_POWER
#define DOOMBUTTON_ESC BUTTON_BACK
#define DOOMBUTTON_ENTER (BUTTON_PLAYPAUSE|BUTTON_REPEAT)
#define DOOMBUTTON_WEAPON (BUTTON_SELECT|BUTTON_REPEAT)
#define DOOMBUTTON_ENTER BUTTON_SELECT
#define DOOMBUTTON_SHOOT BUTTON_SELECT
#define DOOMBUTTON_WEAPON BUTTON_BOTTOMLEFT
#define DOOMBUTTON_MAP BUTTON_BOTTOMRIGHT
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define DOOMBUTTON_UP BUTTON_UP
#define DOOMBUTTON_DOWN BUTTON_DOWN