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zenxfi3: fix recording keymap and simulator keymap

Change-Id: I246834b5244d4e0f672633d2960db45278e12ec4
This commit is contained in:
Amaury Pouly 2016-09-20 23:59:40 +01:00
parent 9dc4b00df1
commit 5918e18e81
2 changed files with 9 additions and 8 deletions

View file

@ -138,10 +138,11 @@ static const struct button_mapping button_context_radio[] = {
#ifdef HAVE_RECORDING #ifdef HAVE_RECORDING
static const struct button_mapping button_context_recscreen[] = { static const struct button_mapping button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, /* we need up/down to switch between settings, so use volume up/down to adjust */
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */ }; /* button_context_recscreen */

View file

@ -34,8 +34,8 @@ int key_to_button(int keyboard_button)
new_btn = BUTTON_LEFT; new_btn = BUTTON_LEFT;
break; break;
case SDLK_KP6: case SDLK_KP6:
case SDLK_RIGHT: case SDLK_RETURN:
new_btn = BUTTON_RIGHT; new_btn = BUTTON_PLAY;
break; break;
case SDLK_KP8: case SDLK_KP8:
case SDLK_UP: case SDLK_UP:
@ -45,8 +45,8 @@ int key_to_button(int keyboard_button)
case SDLK_DOWN: case SDLK_DOWN:
new_btn = BUTTON_DOWN; new_btn = BUTTON_DOWN;
break; break;
case SDLK_PAGEDOWN:
case SDLK_KP3: case SDLK_KP3:
case SDLK_RIGHT:
new_btn = BUTTON_MENU; new_btn = BUTTON_MENU;
break; break;
case SDLK_KP_PLUS: case SDLK_KP_PLUS:
@ -64,7 +64,7 @@ int key_to_button(int keyboard_button)
struct button_map bm[] = { struct button_map bm[] = {
{ SDLK_LEFT, 69, 303, 10, "Left" }, { SDLK_LEFT, 69, 303, 10, "Left" },
{ SDLK_RIGHT, 241, 172, 10, "Right" }, { SDLK_RETURN, 241, 172, 10, "Play/Pause" },
{ SDLK_UP, 240, 87, 10, "Up" }, { SDLK_UP, 240, 87, 10, "Up" },
{ SDLK_DOWN, 239, 264, 10, "Down" }, { SDLK_DOWN, 239, 264, 10, "Down" },
{ SDLK_PAGEDOWN, 191, 303, 10, "Menu" }, { SDLK_PAGEDOWN, 191, 303, 10, "Menu" },