forked from len0rd/rockbox
android: Add facility for java code to wait native code to be ready.
Especially when unzipping rockbox.zip, the native code can be initialized a lot later than the java code. The java code needs to be prevented from accessing rockbox structures (e.g. current_tick, event queues) before they're ready. This commit adds wait_rockbox_ready() and fixes dodgy behavior of starting rockbox via widget play button, headset remote buttons or multimedia keys. Also fixes wrong small list items before first redraw. Change-Id: I1caf925e829a9c1c6bb6e0016d5c80574574c91e
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5 changed files with 62 additions and 2 deletions
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@ -81,6 +81,8 @@ Java_org_rockbox_RockboxFramebuffer_buttonHandler(JNIEnv*env, jclass class,
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button = dpad_to_button((int)keycode);
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if (button)
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{
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/* ensure button_queue can be safely posted to */
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wait_rockbox_ready();
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reset_poweroff_timer();
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queue_post(&button_queue, button, 0);
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return true;
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@ -121,6 +123,10 @@ void button_init_device(void)
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e->NewObject(env_ptr, class,
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constructor,
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RockboxService_instance);
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/* when reaching this point, rockbox can be considered ready because the
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* input system (button.c) is initialized. This implies the kernel and threading
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* is up and running */
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set_rockbox_ready();
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}
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int button_read_device(int *data)
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