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android: Add facility for java code to wait native code to be ready.

Especially when unzipping rockbox.zip, the native code can be initialized
a lot later than the java code. The java code needs to be prevented from
accessing rockbox structures (e.g. current_tick, event queues) before they're
ready.

This commit adds wait_rockbox_ready() and fixes dodgy behavior of starting
rockbox via widget play button, headset remote buttons or multimedia keys.
Also fixes wrong small list items before first redraw.

Change-Id: I1caf925e829a9c1c6bb6e0016d5c80574574c91e
This commit is contained in:
Thomas Martitz 2012-03-22 20:35:57 +01:00
parent b0df323391
commit 58e097d4a6
5 changed files with 62 additions and 2 deletions

View file

@ -81,6 +81,8 @@ Java_org_rockbox_RockboxFramebuffer_buttonHandler(JNIEnv*env, jclass class,
button = dpad_to_button((int)keycode);
if (button)
{
/* ensure button_queue can be safely posted to */
wait_rockbox_ready();
reset_poweroff_timer();
queue_post(&button_queue, button, 0);
return true;
@ -121,6 +123,10 @@ void button_init_device(void)
e->NewObject(env_ptr, class,
constructor,
RockboxService_instance);
/* when reaching this point, rockbox can be considered ready because the
* input system (button.c) is initialized. This implies the kernel and threading
* is up and running */
set_rockbox_ready();
}
int button_read_device(int *data)