forked from len0rd/rockbox
some changes to use of display_text.
* add parameter, wait_key to display_text(). - set this true to wait button press after all words is displayed. * use ARRAYLEN macro instead of #define WORDS * add macro to indicate end of style array. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24846 a1c6a512-1295-4272-9138-f99709370657
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04067fd7a0
commit
56d29e8977
13 changed files with 91 additions and 166 deletions
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@ -435,6 +435,7 @@ static void clix_draw(struct clix_game_state_t* state)
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}
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rb->lcd_update();
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rb->lcd_set_foreground(LCD_WHITE);
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}
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static void clix_move_cursor(struct clix_game_state_t* state, const bool left)
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@ -467,7 +468,6 @@ static void clix_move_cursor(struct clix_game_state_t* state, const bool left)
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}
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}
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} while ( y != state->y);
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}
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/* returns the color of the given position, if out of bounds return CC_BLACK */
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@ -581,7 +581,6 @@ static int clix_clear_selected(struct clix_game_state_t* state)
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static bool clix_help(void)
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{
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#define WORDS (sizeof help_text / sizeof (char*))
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static char *help_text[] = {
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"Clix", "", "Aim", "",
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"Remove", "all", "blocks", "from", "the", "board", "to", "achieve",
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@ -593,22 +592,16 @@ static bool clix_help(void)
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static struct style_text formation[]={
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{ 0, TEXT_CENTER|TEXT_UNDERLINE },
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{ 2, C_RED },
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{ -1, 0 }
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LAST_STYLE_ITEM
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};
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int button;
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rb->lcd_setfont(FONT_UI);
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rb->lcd_set_foreground(LCD_WHITE);
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if (display_text(WORDS, help_text, formation, NULL))
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if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
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return true;
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do {
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button = rb->button_get(true);
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if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
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return true;
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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rb->lcd_setfont(FONT_SYSFIXED);
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return 0;
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return false;
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}
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static bool _ingame;
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