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some changes to use of display_text.

* add parameter, wait_key to display_text().
 - set this true to wait button press after all words is displayed.
* use ARRAYLEN macro instead of #define WORDS
* add macro to indicate end of style array.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24846 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Teruaki Kawashima 2010-02-22 07:17:15 +00:00
parent 04067fd7a0
commit 56d29e8977
13 changed files with 91 additions and 166 deletions

View file

@ -435,6 +435,7 @@ static void clix_draw(struct clix_game_state_t* state)
}
rb->lcd_update();
rb->lcd_set_foreground(LCD_WHITE);
}
static void clix_move_cursor(struct clix_game_state_t* state, const bool left)
@ -467,7 +468,6 @@ static void clix_move_cursor(struct clix_game_state_t* state, const bool left)
}
}
} while ( y != state->y);
}
/* returns the color of the given position, if out of bounds return CC_BLACK */
@ -581,7 +581,6 @@ static int clix_clear_selected(struct clix_game_state_t* state)
static bool clix_help(void)
{
#define WORDS (sizeof help_text / sizeof (char*))
static char *help_text[] = {
"Clix", "", "Aim", "",
"Remove", "all", "blocks", "from", "the", "board", "to", "achieve",
@ -593,22 +592,16 @@ static bool clix_help(void)
static struct style_text formation[]={
{ 0, TEXT_CENTER|TEXT_UNDERLINE },
{ 2, C_RED },
{ -1, 0 }
LAST_STYLE_ITEM
};
int button;
rb->lcd_setfont(FONT_UI);
rb->lcd_set_foreground(LCD_WHITE);
if (display_text(WORDS, help_text, formation, NULL))
if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
return true;
do {
button = rb->button_get(true);
if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
return true;
} while( ( button == BUTTON_NONE )
|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
rb->lcd_setfont(FONT_SYSFIXED);
return 0;
return false;
}
static bool _ingame;