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Sansa Clip: build plugins (FS#9578)

Use unmodified C200 keymap when possible, variation of it when not
Use Archos bitmaps when possible

Current problems:
- Pegbox plugin shows display corruption (corruption is different in the simulator)
- Bubbles plugin misses 1 or 2 bottom lines, but if we gain back these lines it occupies a too small area of the screen
- Splitted screen (yellow/blue) is a bit weird in most plugins

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19252 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rafaël Carré 2008-11-28 00:37:28 +00:00
parent ddaa878097
commit 5656f8245f
59 changed files with 338 additions and 48 deletions

View file

@ -118,6 +118,8 @@ bubbles_emblem.160x128x2.bmp
bubbles_emblem.138x110x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
bubbles_emblem.128x96x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
bubbles_emblem.112x64x1.bmp /* use the same emblems than Archos */
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
bubbles_emblem.112x64x1.bmp
#endif
@ -586,7 +588,7 @@ star_tiles.6x7x1.bmp
/* Sudoku */
#if LCD_WIDTH >= LCD_HEIGHT
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
#if (LCD_WIDTH == 112 || LCD_WIDTH == 128) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
sudoku_start.112x64x1.bmp
sudoku_normal.112x64x1.bmp
sudoku_inverse.112x64x1.bmp