forked from len0rd/rockbox
LCD flip (upside down) and a high-performance blit function
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4143 a1c6a512-1295-4272-9138-f99709370657
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e3be10107d
commit
56271b571a
3 changed files with 158 additions and 7 deletions
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@ -103,10 +103,8 @@ static struct scrollinfo scroll[SCROLLABLE_LINES];
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static int xmargin = 0;
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static int ymargin = 0;
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static int curfont = FONT_SYSFIXED;
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static int xoffset = 0; /* needed for flip */
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#ifndef SIMULATOR
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static
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#endif
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unsigned char lcd_framebuffer[LCD_WIDTH][LCD_HEIGHT/8];
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/* All zeros and ones bitmaps for area filling */
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@ -163,6 +161,25 @@ void lcd_init (void)
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sizeof(scroll_stack), scroll_name);
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}
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/* Performance function that works with an external buffer
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note that y and height are in 8-pixel units! */
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void lcd_blit (unsigned char* p_data, int x, int y, int width, int height, int stride) __attribute__ ((section (".icode")));
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void lcd_blit (unsigned char* p_data, int x, int y, int width, int height, int stride)
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{
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/* Copy display bitmap to hardware */
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while (height--)
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{
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lcd_write (true, LCD_CNTL_PAGE | (y++ & 0xf));
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lcd_write (true, LCD_CNTL_HIGHCOL | (((x+xoffset)>>4) & 0xf));
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lcd_write (true, LCD_CNTL_LOWCOL | ((x+xoffset) & 0xf));
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lcd_write_data(p_data, width);
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p_data += stride;
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}
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}
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/*
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* Update the display.
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* This must be called after all other LCD functions that change the display.
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@ -176,8 +193,8 @@ void lcd_update (void)
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for (y = 0; y < LCD_HEIGHT/8; y++)
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{
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lcd_write (true, LCD_CNTL_PAGE | (y & 0xf));
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lcd_write (true, LCD_CNTL_HIGHCOL);
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lcd_write (true, LCD_CNTL_LOWCOL);
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lcd_write (true, LCD_CNTL_HIGHCOL | ((xoffset>>4) & 0xf));
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lcd_write (true, LCD_CNTL_LOWCOL | (xoffset & 0xf));
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for (x = 0; x < LCD_WIDTH; x++)
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lcd_write (false, lcd_framebuffer[x][y]);
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@ -210,8 +227,8 @@ void lcd_update_rect (int x_start, int y,
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for (; y <= ymax; y++)
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{
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lcd_write (true, LCD_CNTL_PAGE | (y & 0xf));
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lcd_write (true, LCD_CNTL_HIGHCOL | ((x_start>>4) & 0xf));
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lcd_write (true, LCD_CNTL_LOWCOL | (x_start & 0xf));
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lcd_write (true, LCD_CNTL_HIGHCOL | (((x_start+xoffset)>>4) & 0xf));
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lcd_write (true, LCD_CNTL_LOWCOL | ((x_start+xoffset) & 0xf));
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for (x = x_start; x < xmax; x++)
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lcd_write (false, lcd_framebuffer[x][y]);
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@ -232,6 +249,23 @@ void lcd_set_invert_display(bool yesno)
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lcd_write(true, LCD_SET_NORMAL_DISPLAY);
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}
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/* turn the display upside down (call lcd_update() afterwards) */
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void lcd_set_flip(bool yesno)
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{
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if (yesno)
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{
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lcd_write(true, LCD_SET_SEGMENT_REMAP);
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lcd_write(true, LCD_SET_COM_OUTPUT_SCAN_DIRECTION);
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xoffset = 132 - LCD_WIDTH; /* 132 colums minus the 112 we have */
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}
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else
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{
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lcd_write(true, LCD_SET_SEGMENT_REMAP | 0x01);
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lcd_write(true, LCD_SET_COM_OUTPUT_SCAN_DIRECTION | 0x08);
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xoffset = 0;
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}
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}
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/**
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* Rolls up the lcd display by the specified amount of lines.
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* Lines that are rolled out over the top of the screen are
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@ -173,3 +173,116 @@ void lcd_write(bool command, int byte)
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: /* %0 */ "I"(LCD_CS|LCD_DS|LCD_SD|LCD_SC),
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/* %1 */ "z"(LCDR));
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}
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/* A high performance function to write data to the display,
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one or multiple bytes.
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Ultimately, all calls to lcd_write(false, xxx) should be substituted by
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this, it will be most efficient if the LCD buffer is tilted to have the
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X row as consecutive bytes, so we can write a whole row */
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/* FixMe: somehow the red LED is affected by this, although I don't touch
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any other bit. Therefore not used yet, except for lcd_blit() */
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void lcd_write_data(unsigned char* p_bytes, int count) __attribute__ ((section (".icode")));
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void lcd_write_data(unsigned char* p_bytes, int count)
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{
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do
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{
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unsigned byte;
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unsigned sda1; /* precalculated SC=low,SD=1 */
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unsigned clk0sda0; /* precalculated SC and SD low */
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cli(); /* make port modifications atomic */
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/* precalculate the values for later bit toggling, init data write */
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asm (
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"mov.b @%2,%0\n" /* sda1 = PBDRL */
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"or %4,%0\n" /* sda1 |= LCD_DS | LCD_SD DS and SD high, */
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"and %3,%0\n" /* sda1 &= ~(LCD_CS | LCD_SC) CS and SC low */
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"mov %0,%1\n" /* sda1 -> clk0sda0 */
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"and %5,%1\n" /* clk0sda0 &= ~LCD_SD both low */
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"mov.b %1,@%2\n" /* PBDRL = clk0sda0 */
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: // outputs
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/* %0 */ "=r"(sda1),
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/* %1 */ "=r"(clk0sda0)
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: // inputs
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/* %2 */ "r"(LCDR),
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/* %3 */ "r"(~(LCD_CS | LCD_SC)),
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/* %4 */ "r"(LCD_DS | LCD_SD),
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/* %5 */ "r"(~LCD_SD)
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);
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byte = *p_bytes++ << 24; /* fetch to MSB position */
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/* unrolled loop to serialize the byte */
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asm (
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"mov %4,r0\n" /* we need &PBDRL in r0 for "or.b x,@(r0,gbr)" */
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"shll %0\n" /* shift the MSB into carry */
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"bf 1f\n"
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"mov.b %1,@%4\n" /* if it was a "1": set SD high, SC low still */
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"1: \n"
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"or.b %2, @(r0,gbr)\n" /* rise SC (independent of SD level) */
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"shll %0\n" /* shift for next round, now for longer hold time */
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"mov.b %3,@%4\n" /* SC and SD low again */
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"bf 1f\n"
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"mov.b %1,@%4\n"
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"1: \n"
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"or.b %2, @(r0,gbr)\n"
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"shll %0\n"
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"mov.b %3,@%4\n"
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"bf 1f\n"
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"mov.b %1,@%4\n"
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"1: \n"
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"or.b %2, @(r0,gbr)\n"
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"shll %0\n"
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"mov.b %3,@%4\n"
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"bf 1f\n"
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"mov.b %1,@%4\n"
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"1: \n"
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"or.b %2, @(r0,gbr)\n"
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"shll %0\n"
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"mov.b %3,@%4\n"
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"bf 1f\n"
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"mov.b %1,@%4\n"
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"1: \n"
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"or.b %2, @(r0,gbr)\n"
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"shll %0\n"
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"mov.b %3,@%4\n"
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"bf 1f\n"
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"mov.b %1,@%4\n"
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"1: \n"
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"or.b %2, @(r0,gbr)\n"
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"shll %0\n"
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"mov.b %3,@%4\n"
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"bf 1f\n"
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"mov.b %1,@%4\n"
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"1: \n"
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"or.b %2, @(r0,gbr)\n"
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"shll %0\n"
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"mov.b %3,@%4\n"
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"bf 1f\n"
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"mov.b %1,@%4\n"
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"1: \n"
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"or.b %2, @(r0,gbr)\n"
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"or.b %5, @(r0,gbr)\n" /* restore port */
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:
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: /* %0 */ "r"(byte),
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/* %1 */ "r"(sda1),
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/* %2 */ "I"(LCD_SC),
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/* %3 */ "r"(clk0sda0),
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/* %4 */ "r"(LCDR),
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/* %5 */ "I"(LCD_CS|LCD_DS|LCD_SD|LCD_SC)
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);
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sti();
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} while (--count); /* tail loop is faster */
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}
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@ -44,10 +44,13 @@ extern void lcd_scroll_speed( int speed );
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extern void lcd_scroll_delay( int ms );
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extern void lcd_set_contrast(int val);
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extern void lcd_write( bool command, int byte );
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extern void lcd_write_data( unsigned char* p_bytes, int count );
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extern int lcd_default_contrast(void);
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#if defined(SIMULATOR) || defined(HAVE_LCD_BITMAP)
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extern void lcd_update(void);
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/* performance function */
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extern void lcd_blit (unsigned char* p_data, int x, int y, int width, int height, int stride);
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/* update a fraction of the screen */
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extern void lcd_update_rect(int x, int y, int width, int height);
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@ -134,6 +137,7 @@ extern void lcd_clearpixel(int x, int y);
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extern void lcd_invertpixel(int x, int y);
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extern void lcd_roll(int pixels);
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extern void lcd_set_invert_display(bool yesno);
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extern void lcd_set_flip(bool yesno);
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extern void lcd_bidir_scroll(int threshold);
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extern void lcd_scroll_step(int pixels);
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extern void lcd_setfont(int font);
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