forked from len0rd/rockbox
Android: Make lcd updates synchronous, doesn't make it faster but smoother (no updates are skipped) and guaranteed to be glitch free.
test_fps can also now report reasonable numbers: ~62 fps for both 1/1 and 1/4 updates (was 300-400 previously). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28728 a1c6a512-1295-4272-9138-f99709370657
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1d425bf1e6
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2 changed files with 43 additions and 25 deletions
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@ -23,6 +23,7 @@
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#include <jni.h>
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#include "config.h"
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#include "system.h"
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#include "kernel.h"
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#include "lcd.h"
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extern JNIEnv *env_ptr;
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@ -31,16 +32,18 @@ extern jobject RockboxService_instance;
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static jclass RockboxFramebuffer_class;
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static jobject RockboxFramebuffer_instance;
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static jmethodID java_lcd_update;
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static jmethodID java_lcd_update_rect;
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static jmethodID postInvalidate1;
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static jmethodID postInvalidate2;
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static bool display_on;
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static int dpi;
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static int scroll_threshold;
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static struct wakeup lcd_wakeup;
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void lcd_init_device(void)
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{
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JNIEnv e = *env_ptr;
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wakeup_init(&lcd_wakeup);
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RockboxFramebuffer_class = e->FindClass(env_ptr,
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"org/rockbox/RockboxFramebuffer");
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/* instantiate a RockboxFramebuffer instance
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@ -71,13 +74,13 @@ void lcd_init_device(void)
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buf);
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/* cache update functions */
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java_lcd_update = (*env_ptr)->GetMethodID(env_ptr,
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postInvalidate1 = (*env_ptr)->GetMethodID(env_ptr,
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RockboxFramebuffer_class,
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"java_lcd_update",
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"postInvalidate",
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"()V");
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java_lcd_update_rect = (*env_ptr)->GetMethodID(env_ptr,
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postInvalidate2 = (*env_ptr)->GetMethodID(env_ptr,
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RockboxFramebuffer_class,
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"java_lcd_update_rect",
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"postInvalidate",
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"(IIII)V");
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jmethodID get_dpi = e->GetMethodID(env_ptr,
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@ -96,22 +99,44 @@ void lcd_init_device(void)
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display_on = true;
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}
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/* the update mechanism is asynchronous since
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* onDraw() must be called from the UI thread
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*
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* The Rockbox thread calling lcd_update() has to wait
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* for the update to complete, so that it's synchronous,
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* and we need to notify it (we could wait in the java layer, but
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* that'd block the other Rockbox threads too)
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*
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* That should give more smoonth animations
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*/
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void lcd_update(void)
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{
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/* tell the system we're ready for drawing */
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if (display_on)
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(*env_ptr)->CallVoidMethod(env_ptr, RockboxFramebuffer_instance, java_lcd_update);
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{
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(*env_ptr)->CallVoidMethod(env_ptr, RockboxFramebuffer_instance, postInvalidate1);
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wakeup_wait(&lcd_wakeup, TIMEOUT_BLOCK);
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}
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}
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void lcd_update_rect(int x, int y, int height, int width)
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void lcd_update_rect(int x, int y, int width, int height)
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{
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if (display_on)
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{
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(*env_ptr)->CallVoidMethod(env_ptr, RockboxFramebuffer_instance, java_lcd_update_rect,
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x, y, height, width);
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(*env_ptr)->CallVoidMethod(env_ptr, RockboxFramebuffer_instance, postInvalidate2,
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(jint)x, (jint)y, (jint)x+width, (jint)y+height);
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wakeup_wait(&lcd_wakeup, TIMEOUT_BLOCK);
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}
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}
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JNIEXPORT void JNICALL
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Java_org_rockbox_RockboxFramebuffer_post_1update_1done(JNIEnv *e, jobject this)
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{
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(void)e;
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(void)this;
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wakeup_signal(&lcd_wakeup);
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}
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bool lcd_active(void)
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{
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return display_on;
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