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iPod: Initial attempt at button mappings for plugins. All plugins now compile, but more work is needed with the more complex ones to make them iPod friendly

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8233 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dave Chapman 2005-12-14 01:31:37 +00:00
parent c75425511e
commit 54d44c893f
28 changed files with 361 additions and 65 deletions

View file

@ -62,6 +62,8 @@
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define STAR_QUIT BUTTON_OFF
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_ON
#define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
#define STAR_LEVEL_UP BUTTON_F3
@ -73,6 +75,8 @@
#elif CONFIG_KEYPAD == ONDIO_PAD
#define STAR_QUIT BUTTON_OFF
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
#define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
#define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
@ -83,12 +87,27 @@
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define STAR_QUIT BUTTON_OFF
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL_PRE BUTTON_MODE
#define STAR_TOGGLE_CONTROL (BUTTON_MODE | BUTTON_REL)
#define STAR_LEVEL_UP (BUTTON_MODE | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN (BUTTON_MODE | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT (BUTTON_MODE | BUTTON_UP)
#define STAR_MENU_RUN BUTTON_RIGHT
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_NANO_PAD)
#define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
#define STAR_UP BUTTON_SCROLL_BACK
#define STAR_DOWN BUTTON_SCROLL_FWD
#define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
#define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
#define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
#define STAR_MENU_RUN BUTTON_RIGHT
#endif
/* function returns because of USB? */
@ -427,7 +446,7 @@ static void star_display_text(char *str, bool waitkey)
switch (key)
{
case STAR_MENU_RUN:
case BUTTON_DOWN:
case STAR_DOWN:
go_on = true;
break;
@ -601,11 +620,11 @@ static int star_run_game(void)
move_x = 1;
break;
case BUTTON_UP:
case STAR_UP:
move_y = -1;
break;
case BUTTON_DOWN:
case STAR_DOWN:
move_y = 1;
break;
@ -777,11 +796,11 @@ static int star_menu(void)
{
case STAR_QUIT:
return PLUGIN_OK;
case BUTTON_UP:
case STAR_UP:
if (menu_y > 0)
move_y = -1;
break;
case BUTTON_DOWN:
case STAR_DOWN:
if (menu_y < 3)
move_y = 1;
break;