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iPod: Initial attempt at button mappings for plugins. All plugins now compile, but more work is needed with the more complex ones to make them iPod friendly

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8233 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dave Chapman 2005-12-14 01:31:37 +00:00
parent c75425511e
commit 54d44c893f
28 changed files with 361 additions and 65 deletions

View file

@ -57,6 +57,8 @@ Head and Tail are stored
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_OFF
#define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_UP2 BUTTON_RIGHT
@ -67,6 +69,8 @@ Head and Tail are stored
#define SNAKE2_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == ONDIO_PAD
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_OFF
#define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
@ -76,6 +80,8 @@ Head and Tail are stored
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_OFF
#define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_UP2 BUTTON_RIGHT
@ -84,6 +90,18 @@ Head and Tail are stored
#define SNAKE2_SELECT_MAZE BUTTON_REC
#define SNAKE2_SELECT_TYPE BUTTON_MODE
#define SNAKE2_PLAYPAUSE BUTTON_ON
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_NANO_PAD)
#define SNAKE2_UP BUTTON_MENU
#define SNAKE2_DOWN BUTTON_PLAY
#define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU)
#define SNAKE2_LEVEL_UP BUTTON_SCROLL_FWD
#define SNAKE2_LEVEL_DOWN BUTTON_SCROLL_BACK
#define SNAKE2_SELECT_MAZE BUTTON_LEFT
#define SNAKE2_SELECT_TYPE BUTTON_RIGHT
#define SNAKE2_PLAYPAUSE BUTTON_SELECT
#else
#error "lacks keymapping"
#endif
@ -1247,8 +1265,8 @@ void game (void)
button = rb->button_get(false);
switch (button)
{
case BUTTON_UP:
case BUTTON_UP | BUTTON_REPEAT:
case SNAKE2_UP:
case SNAKE2_UP | BUTTON_REPEAT:
if (dir != SOUTH) set_direction(NORTH);
break;
@ -1257,8 +1275,8 @@ void game (void)
if (dir != WEST) set_direction(EAST);
break;
case BUTTON_DOWN:
case BUTTON_DOWN | BUTTON_REPEAT:
case SNAKE2_DOWN:
case SNAKE2_DOWN | BUTTON_REPEAT:
if (dir != NORTH) set_direction(SOUTH);
break;