forked from len0rd/rockbox
iPod: Initial attempt at button mappings for plugins. All plugins now compile, but more work is needed with the more complex ones to make them iPod friendly
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8233 a1c6a512-1295-4272-9138-f99709370657
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c75425511e
commit
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28 changed files with 361 additions and 65 deletions
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@ -57,6 +57,8 @@ Head and Tail are stored
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define SNAKE2_UP BUTTON_UP
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#define SNAKE2_DOWN BUTTON_DOWN
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#define SNAKE2_QUIT BUTTON_OFF
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#define SNAKE2_LEVEL_UP BUTTON_UP
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#define SNAKE2_LEVEL_UP2 BUTTON_RIGHT
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@ -67,6 +69,8 @@ Head and Tail are stored
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#define SNAKE2_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define SNAKE2_UP BUTTON_UP
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#define SNAKE2_DOWN BUTTON_DOWN
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#define SNAKE2_QUIT BUTTON_OFF
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#define SNAKE2_LEVEL_UP BUTTON_UP
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#define SNAKE2_LEVEL_DOWN BUTTON_DOWN
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@ -76,6 +80,8 @@ Head and Tail are stored
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SNAKE2_UP BUTTON_UP
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#define SNAKE2_DOWN BUTTON_DOWN
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#define SNAKE2_QUIT BUTTON_OFF
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#define SNAKE2_LEVEL_UP BUTTON_UP
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#define SNAKE2_LEVEL_UP2 BUTTON_RIGHT
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@ -84,6 +90,18 @@ Head and Tail are stored
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#define SNAKE2_SELECT_MAZE BUTTON_REC
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#define SNAKE2_SELECT_TYPE BUTTON_MODE
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#define SNAKE2_PLAYPAUSE BUTTON_ON
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_NANO_PAD)
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#define SNAKE2_UP BUTTON_MENU
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#define SNAKE2_DOWN BUTTON_PLAY
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#define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define SNAKE2_LEVEL_UP BUTTON_SCROLL_FWD
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#define SNAKE2_LEVEL_DOWN BUTTON_SCROLL_BACK
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#define SNAKE2_SELECT_MAZE BUTTON_LEFT
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#define SNAKE2_SELECT_TYPE BUTTON_RIGHT
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#define SNAKE2_PLAYPAUSE BUTTON_SELECT
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#else
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#error "lacks keymapping"
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#endif
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@ -1247,8 +1265,8 @@ void game (void)
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button = rb->button_get(false);
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switch (button)
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{
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case BUTTON_UP:
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case BUTTON_UP | BUTTON_REPEAT:
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case SNAKE2_UP:
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case SNAKE2_UP | BUTTON_REPEAT:
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if (dir != SOUTH) set_direction(NORTH);
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break;
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@ -1257,8 +1275,8 @@ void game (void)
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if (dir != WEST) set_direction(EAST);
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break;
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case BUTTON_DOWN:
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case BUTTON_DOWN | BUTTON_REPEAT:
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case SNAKE2_DOWN:
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case SNAKE2_DOWN | BUTTON_REPEAT:
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if (dir != NORTH) set_direction(SOUTH);
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break;
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