forked from len0rd/rockbox
iPod: Initial attempt at button mappings for plugins. All plugins now compile, but more work is needed with the more complex ones to make them iPod friendly
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8233 a1c6a512-1295-4272-9138-f99709370657
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parent
c75425511e
commit
54d44c893f
28 changed files with 361 additions and 65 deletions
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@ -36,17 +36,30 @@ dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define SNAKE_QUIT BUTTON_OFF
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define SNAKE_QUIT BUTTON_OFF
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_MENU
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SNAKE_QUIT BUTTON_OFF
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_ON
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_NANO_PAD)
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#define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
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#define SNAKE_UP BUTTON_MENU
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#define SNAKE_DOWN BUTTON_PLAY
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#else
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#error "lacks keymapping"
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#endif
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@ -236,13 +249,13 @@ void game (void) {
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button=rb->button_get(false);
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switch (button) {
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case BUTTON_UP:
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case SNAKE_UP:
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if (dir!=2) dir=0;
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break;
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case BUTTON_RIGHT:
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if (dir!=3) dir=1;
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break;
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case BUTTON_DOWN:
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case SNAKE_DOWN:
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if (dir!=0) dir=2;
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break;
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case BUTTON_LEFT:
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@ -300,12 +313,12 @@ void game_init(void) {
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button=rb->button_get(true);
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switch (button) {
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case BUTTON_RIGHT:
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case BUTTON_UP:
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case SNAKE_UP:
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if (level<9)
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level++;
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break;
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case BUTTON_LEFT:
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case BUTTON_DOWN:
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case SNAKE_DOWN:
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if (level>1)
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level--;
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break;
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