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iPod: Initial attempt at button mappings for plugins. All plugins now compile, but more work is needed with the more complex ones to make them iPod friendly

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8233 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dave Chapman 2005-12-14 01:31:37 +00:00
parent c75425511e
commit 54d44c893f
28 changed files with 361 additions and 65 deletions

View file

@ -22,6 +22,20 @@
#ifdef HAVE_LCD_BITMAP
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_NANO_PAD)
#define ROCKBLOX_OFF BUTTON_MENU
#define ROCKBLOX_UP BUTTON_SCROLL_BACK
#define ROCKBLOX_DOWN BUTTON_SCROLL_FWD
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#else
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_UP BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#endif
static const int start_x = 5;
static const int start_y = 5;
static const int max_x = 4 * 17;
@ -338,26 +352,26 @@ static int game_loop(void)
button = rb->button_get_w_tmo(HZ/10);
switch(button)
{
case BUTTON_OFF:
case ROCKBLOX_OFF:
return PLUGIN_OK;
case BUTTON_UP:
case BUTTON_UP | BUTTON_REPEAT:
case ROCKBLOX_UP:
case ROCKBLOX_UP | BUTTON_REPEAT:
move_block(0,-3,0);
break;
case BUTTON_DOWN:
case BUTTON_DOWN | BUTTON_REPEAT:
case ROCKBLOX_DOWN:
case ROCKBLOX_DOWN | BUTTON_REPEAT:
move_block(0,3,0);
break;
case BUTTON_RIGHT:
case BUTTON_RIGHT | BUTTON_REPEAT:
case ROCKBLOX_RIGHT:
case ROCKBLOX_RIGHT | BUTTON_REPEAT:
move_block(0,0,1);
break;
case BUTTON_LEFT:
case BUTTON_LEFT | BUTTON_REPEAT:
case ROCKBLOX_LEFT:
case ROCKBLOX_LEFT | BUTTON_REPEAT:
move_down();
break;