forked from len0rd/rockbox
Color targets: Ported assembler optimised transparent bitmap drawing from Gigabeat S/F/X to all ARM targets (~23..40% speedup). * C optimised transparent bitmap drawing for non-ARM targets and sims. * Use the more compact boundary checking for non-transparent native bitmap drawing as well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23353 a1c6a512-1295-4272-9138-f99709370657
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dd0afc5aa2
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3 changed files with 80 additions and 167 deletions
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@ -788,34 +788,36 @@ void ICODE_ATTR lcd_bitmap_part(const fb_data *src, int src_x, int src_y,
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int stride, int x, int y, int width,
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int stride, int x, int y, int width,
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int height)
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int height)
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{
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{
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fb_data *dst, *dst_end;
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fb_data *dst;
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/* nothing to draw? */
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if (x + width > current_vp->width)
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if ((width <= 0) || (height <= 0) || (x >= current_vp->width) ||
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width = current_vp->width - x; /* Clip right */
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(y >= current_vp->height) || (x + width <= 0) || (y + height <= 0))
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return;
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/* clipping */
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if (x < 0) /* Clip left */
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if (x < 0)
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{
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{
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width += x;
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width += x;
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src_x -= x;
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src_x -= x;
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x = 0;
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x = 0;
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}
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}
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if (y < 0)
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if (width <= 0)
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return; /* nothing left to do */
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if (y + height > current_vp->height)
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height = current_vp->height - y; /* Clip bottom */
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if (y < 0) /* Clip top */
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{
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{
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height += y;
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height += y;
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src_y -= y;
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src_y -= y;
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y = 0;
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y = 0;
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}
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}
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if (x + width > current_vp->width)
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width = current_vp->width - x;
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if (height <= 0)
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if (y + height > current_vp->height)
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return; /* nothing left to do */
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height = current_vp->height - y;
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src += stride * src_y + src_x; /* move starting point */
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src += stride * src_y + src_x; /* move starting point */
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dst = LCDADDR(current_vp->x + x, current_vp->y + y);
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dst = LCDADDR(current_vp->x + x, current_vp->y + y);
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dst_end = dst + height * LCD_WIDTH;
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do
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do
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{
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{
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@ -823,7 +825,7 @@ void ICODE_ATTR lcd_bitmap_part(const fb_data *src, int src_x, int src_y,
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src += stride;
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src += stride;
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dst += LCD_WIDTH;
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dst += LCD_WIDTH;
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}
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}
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while (dst < dst_end);
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while (--height > 0);
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}
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}
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/* Draw a full native bitmap */
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/* Draw a full native bitmap */
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@ -832,60 +834,99 @@ void lcd_bitmap(const fb_data *src, int x, int y, int width, int height)
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lcd_bitmap_part(src, 0, 0, width, x, y, width, height);
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lcd_bitmap_part(src, 0, 0, width, x, y, width, height);
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}
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}
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#if !defined(TOSHIBA_GIGABEAT_F) && !defined(TOSHIBA_GIGABEAT_S) \
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/* Draw a partial native bitmap with transparency and foreground colors */
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|| defined(SIMULATOR)
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/* Draw a partial native bitmap */
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void ICODE_ATTR lcd_bitmap_transparent_part(const fb_data *src, int src_x,
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void ICODE_ATTR lcd_bitmap_transparent_part(const fb_data *src, int src_x,
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int src_y, int stride, int x,
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int src_y, int stride, int x,
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int y, int width, int height)
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int y, int width, int height)
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{
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{
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fb_data *dst, *dst_end;
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fb_data *dst;
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unsigned fg = current_vp->fg_pattern;
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/* nothing to draw? */
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if (x + width > current_vp->width)
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if ((width <= 0) || (height <= 0) || (x >= current_vp->width) ||
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width = current_vp->width - x; /* Clip right */
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(y >= current_vp->height) || (x + width <= 0) || (y + height <= 0))
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return;
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/* clipping */
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if (x < 0) /* Clip left */
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if (x < 0)
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{
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{
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width += x;
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width += x;
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src_x -= x;
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src_x -= x;
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x = 0;
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x = 0;
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}
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}
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if (y < 0)
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if (width <= 0)
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return; /* nothing left to do */
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if (y + height > current_vp->height)
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height = current_vp->height - y; /* Clip bottom */
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if (y < 0) /* Clip top */
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{
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{
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height += y;
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height += y;
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src_y -= y;
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src_y -= y;
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y = 0;
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y = 0;
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}
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}
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if (x + width > current_vp->width)
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width = current_vp->width - x;
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if (height <= 0)
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if (y + height > current_vp->height)
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return; /* nothing left to do */
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height = current_vp->height - y;
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src += stride * src_y + src_x; /* move starting point */
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src += stride * src_y + src_x; /* move starting point */
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dst = LCDADDR(current_vp->x + x, current_vp->y + y);
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dst = LCDADDR(current_vp->x + x, current_vp->y + y);
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dst_end = dst + height * LCD_WIDTH;
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#ifdef CPU_ARM
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{
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int w, px;
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asm volatile (
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".rowstart: \n"
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"mov %[w], %[width] \n" /* Load width for inner loop */
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".nextpixel: \n"
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"ldrh %[px], [%[s]], #2 \n" /* Load src pixel */
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"add %[d], %[d], #2 \n" /* Uncoditionally increment dst */
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/* done here for better pipelining */
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"cmp %[px], %[fgcolor] \n" /* Compare to foreground color */
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"streqh %[fgpat], [%[d], #-2] \n" /* Store foregroud if match */
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"cmpne %[px], %[transcolor] \n" /* Compare to transparent color */
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"strneh %[px], [%[d], #-2] \n" /* Store dst if not transparent */
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"subs %[w], %[w], #1 \n" /* Width counter has run down? */
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"bgt .nextpixel \n" /* More in this row? */
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"add %[s], %[s], %[sstp], lsl #1 \n" /* Skip over to start of next line */
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"add %[d], %[d], %[dstp], lsl #1 \n"
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"subs %[h], %[h], #1 \n" /* Height counter has run down? */
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"bgt .rowstart \n" /* More rows? */
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: [w]"=&r"(w), [h]"+&r"(height), [px]"=&r"(px),
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[s]"+&r"(src), [d]"+&r"(dst)
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: [width]"r"(width),
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[sstp]"r"(stride - width),
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[dstp]"r"(LCD_WIDTH - width),
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[transcolor]"r"(TRANSPARENT_COLOR),
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[fgcolor]"r"(REPLACEWITHFG_COLOR),
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[fgpat]"r"(fg)
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);
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}
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#else /* optimized C version */
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do
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do
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{
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{
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int i;
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const fb_data *src_row = src;
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for(i = 0;i < width;i++)
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fb_data *dst_row = dst;
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fb_data *row_end = dst_row + width;
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do
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{
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{
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if (src[i] == REPLACEWITHFG_COLOR)
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unsigned data = *src_row++;
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dst[i] = current_vp->fg_pattern;
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if (data != TRANSPARENT_COLOR)
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else if(src[i] != TRANSPARENT_COLOR)
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{
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dst[i] = src[i];
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if (data == REPLACEWITHFG_COLOR)
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*dst_row = fg;
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else
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*dst_row = data;
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}
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}
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}
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while (++dst_row < row_end);
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src += stride;
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src += stride;
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dst += LCD_WIDTH;
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dst += LCD_WIDTH;
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}
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}
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while (dst < dst_end);
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while (--height > 0);
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#endif
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}
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}
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#endif /* !defined(TOSHIBA_GIGABEAT_F) || defined(SIMULATOR) */
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/* Draw a full native bitmap with a transparent color */
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/* Draw a full native bitmap with transparent and foreground colors */
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void lcd_bitmap_transparent(const fb_data *src, int x, int y,
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void lcd_bitmap_transparent(const fb_data *src, int x, int y,
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int width, int height)
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int width, int height)
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{
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{
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@ -146,69 +146,6 @@ void lcd_update(void)
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LCD_WIDTH*LCD_HEIGHT, 1);
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LCD_WIDTH*LCD_HEIGHT, 1);
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}
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}
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void lcd_bitmap_transparent_part(const fb_data *src, int src_x, int src_y,
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int stride, int x, int y, int width,
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int height)
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{
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int w, px;
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fb_data *dst;
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if (x + width > current_vp->width)
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width = current_vp->width - x; /* Clip right */
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if (x < 0) /* Clip left */
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{
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width += x;
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src_x -= x;
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x = 0;
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}
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if (width <= 0)
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return; /* nothing left to do */
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if (y + height > current_vp->height)
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height = current_vp->height - y; /* Clip bottom */
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if (y < 0) /* Clip top */
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{
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height += y;
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src_y -= y;
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y = 0;
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}
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if (height <= 0)
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return; /* nothing left to do */
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src += stride * src_y + src_x; /* move starting point */
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dst = &lcd_framebuffer[current_vp->y+y][current_vp->x+x];
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asm volatile (
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".rowstart: \r\n"
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"mov %[w], %[width] \r\n" /* Load width for inner loop */
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".nextpixel: \r\n"
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"ldrh %[px], [%[s]], #2 \r\n" /* Load src pixel */
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"add %[d], %[d], #2 \r\n" /* Uncoditionally increment dst */
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"cmp %[px], %[fgcolor] \r\n" /* Compare to foreground color */
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"streqh %[fgpat], [%[d], #-2] \r\n" /* Store foregroud if match */
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"cmpne %[px], %[transcolor] \r\n" /* Compare to transparent color */
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"strneh %[px], [%[d], #-2] \r\n" /* Store dst if not transparent */
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"subs %[w], %[w], #1 \r\n" /* Width counter has run down? */
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"bgt .nextpixel \r\n" /* More in this row? */
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"add %[s], %[s], %[sstp], lsl #1 \r\n" /* Skip over to start of next line */
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"add %[d], %[d], %[dstp], lsl #1 \r\n"
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"subs %[h], %[h], #1 \r\n" /* Height counter has run down? */
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"bgt .rowstart \r\n" /* More rows? */
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: [w]"=&r"(w), [h]"+&r"(height), [px]"=&r"(px),
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[s]"+&r"(src), [d]"+&r"(dst)
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: [width]"r"(width),
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[sstp]"r"(stride - width),
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[dstp]"r"(LCD_WIDTH - width),
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[transcolor]"r"(TRANSPARENT_COLOR),
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[fgcolor]"r"(REPLACEWITHFG_COLOR),
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[fgpat]"r"(current_vp->fg_pattern)
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);
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}
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void lcd_yuv_set_options(unsigned options)
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void lcd_yuv_set_options(unsigned options)
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{
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{
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lcd_yuv_options = options;
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lcd_yuv_options = options;
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@ -455,71 +455,6 @@ void lcd_update(void)
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LCD_WIDTH*LCD_HEIGHT, 1);
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LCD_WIDTH*LCD_HEIGHT, 1);
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}
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}
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#if defined(TOSHIBA_GIGABEAT_F) || defined(TOSHIBA_GIGABEAT_S)
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void lcd_bitmap_transparent_part(const fb_data *src, int src_x, int src_y,
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int stride, int x, int y, int width,
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int height)
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{
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int w, px;
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fb_data *dst;
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if (x + width > current_vp->width)
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width = current_vp->width - x; /* Clip right */
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if (x < 0) /* Clip left */
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{
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width += x;
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src_x -= x;
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x = 0;
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}
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if (width <= 0)
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return; /* nothing left to do */
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if (y + height > current_vp->height)
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height = current_vp->height - y; /* Clip bottom */
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if (y < 0) /* Clip top */
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{
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height += y;
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src_y -= y;
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y = 0;
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}
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if (height <= 0)
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return; /* nothing left to do */
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src += stride * src_y + src_x; /* move starting point */
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dst = &lcd_framebuffer[current_vp->y+y][current_vp->x+x];
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asm volatile (
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".rowstart: \r\n"
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"mov %[w], %[width] \r\n" /* Load width for inner loop */
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".nextpixel: \r\n"
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"ldrh %[px], [%[s]], #2 \r\n" /* Load src pixel */
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"add %[d], %[d], #2 \r\n" /* Uncoditionally increment dst */
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"cmp %[px], %[fgcolor] \r\n" /* Compare to foreground color */
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"streqh %[fgpat], [%[d], #-2] \r\n" /* Store foregroud if match */
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"cmpne %[px], %[transcolor] \r\n" /* Compare to transparent color */
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"strneh %[px], [%[d], #-2] \r\n" /* Store dst if not transparent */
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"subs %[w], %[w], #1 \r\n" /* Width counter has run down? */
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"bgt .nextpixel \r\n" /* More in this row? */
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"add %[s], %[s], %[sstp], lsl #1 \r\n" /* Skip over to start of next line */
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"add %[d], %[d], %[dstp], lsl #1 \r\n"
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"subs %[h], %[h], #1 \r\n" /* Height counter has run down? */
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"bgt .rowstart \r\n" /* More rows? */
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: [w]"=&r"(w), [h]"+&r"(height), [px]"=&r"(px),
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[s]"+&r"(src), [d]"+&r"(dst)
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: [width]"r"(width),
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[sstp]"r"(stride - width),
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[dstp]"r"(LCD_WIDTH - width),
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[transcolor]"r"(TRANSPARENT_COLOR),
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[fgcolor]"r"(REPLACEWITHFG_COLOR),
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[fgpat]"r"(current_vp->fg_pattern)
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);
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}
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#endif
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void lcd_yuv_set_options(unsigned options)
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void lcd_yuv_set_options(unsigned options)
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{
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{
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lcd_yuv_options = options;
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lcd_yuv_options = options;
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