forked from len0rd/rockbox
Add instructions on all targets. Somewhat hackish, I'm afraid, but works reasonably well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15030 a1c6a512-1295-4272-9138-f99709370657
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59f523ce66
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1 changed files with 35 additions and 25 deletions
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@ -411,32 +411,42 @@ static void play_animation(int input)
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static void instructions()
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{
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char buf[X_MAX + 5];
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rb->snprintf(buf, sizeof(buf), "robotfindskitten %s", RFK_VERSION);
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/*
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* fixme: Find a nice way of portably putting a lot of
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* text on the screen. Fixing it for all these sizes is just a horrible job
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*/
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#if X_MAX >= 52 /* 320 pixels wide */
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rb->lcd_putsxy(0,0, buf);
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rb->lcd_putsxy(0,SYSFONT_HEIGHT*1, "By the illustrious Leonard Richardson (C) 1997, 2000");
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rb->lcd_putsxy(0,SYSFONT_HEIGHT*2, "Written originally for the Nerth Pork");
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rb->lcd_putsxy(0,SYSFONT_HEIGHT*3, "robotfindskitten contest");
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rb->lcd_putsxy(0,SYSFONT_HEIGHT*5, "In this game you are robot (#). Your job is to find");
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rb->lcd_putsxy(0,SYSFONT_HEIGHT*6, "kitten. This task is complicated by the existence of");
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rb->lcd_putsxy(0,SYSFONT_HEIGHT*7, "various things which are not kitten. Robot must");
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rb->lcd_putsxy(0,SYSFONT_HEIGHT*8, "touch items to determine if they are kitten or not.");
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rb->lcd_putsxy(0,SYSFONT_HEIGHT*9, "The game ends when robotfindskitten.");
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rb->lcd_putsxy(0,SYSFONT_HEIGHT*11, "Press any key to start");
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rb->lcd_update();
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rb->button_get(true);
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#elif X_MAX >= 39 /* 240 pixels wide */
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#elif X_MAX >= 35 /* 220 pixels wide */
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#elif X_MAX >= 28 /* 176 pixels wide */
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#elif X_MAX >= 25 /* 160 pixels wide */
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#elif X_MAX >= 20 /* 128 pixels wide */
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#elif X_MAX >= 17 /* 112 pixels wide */
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unsigned short row = 0, col = 0, len = 0, i = 0;
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#define WORDS (sizeof instructions / sizeof (char*))
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static char* instructions[] = {
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#if 0
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/* Not sure if we want to include this? */
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"robotfindskitten", RFK_VERSION, "", "",
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"By", "the", "illustrious", "Leonard", "Richardson", "(C)", "1997,", "2000", "",
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"Written", "originally", "for", "the", "Nerth", "Pork", "robotfindskitten", "contest", "", "",
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#endif
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"In", "this", "game", "you", "are", "robot", "(#).", "Your", "job", "is", "to", "find", "kitten.", "This", "task", "is", "complicated", "by", "the", "existence", "of", "various", "things", "which", "are", "not", "kitten.", "Robot", "must", "touch", "items", "to", "determine", "if", "they", "are", "kitten", "or", "not.", "",
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"The", "game", "ends", "when", "robotfindskitten.", "", "",
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"Press", "any", "key", "to", "start",
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};
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for (i = 0; i < WORDS; i++) {
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len = rb->strlen(instructions[i]);
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/* Skip to next line if the current one can't fit the word */
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if (col+len > X_MAX) {
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col = 0;
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row++;
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}
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/* .. or if the word is the empty string */
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if (rb->strcmp(instructions[i], "") == 0) {
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col = 0;
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row++;
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continue;
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}
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/* We filled the screen */
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if (row > Y_MAX) {
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row = 0;
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pause();
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rb->lcd_clear_display();
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}
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rb->lcd_putsxy(SYSFONT_WIDTH*col, row*SYSFONT_HEIGHT, instructions[i]);
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col += len + 1;
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}
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pause();
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}
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static void initialize_arrays()
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