forked from len0rd/rockbox
Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9418 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
e61b079c26
commit
51db2d3f2c
18 changed files with 569 additions and 537 deletions
|
@ -629,35 +629,35 @@ void D_DoomMainSetup(void)
|
|||
else if (M_CheckParm ("-deathmatch"))
|
||||
deathmatch = 1;
|
||||
|
||||
printf("Welcome to Rockdoom");
|
||||
printf("Welcome to Rockdoom\n");
|
||||
|
||||
switch ( gamemode )
|
||||
{
|
||||
case retail:
|
||||
printf ("The Ultimate DOOM Startup v%d.%d",DVERSION/100,DVERSION%100);
|
||||
printf ("The Ultimate DOOM Startup v%d.%d\n",DVERSION/100,DVERSION%100);
|
||||
break;
|
||||
case shareware:
|
||||
printf ("DOOM Shareware Startup v%d.%d",DVERSION/100,DVERSION%100);
|
||||
printf ("DOOM Shareware Startup v%d.%d\n",DVERSION/100,DVERSION%100);
|
||||
break;
|
||||
case registered:
|
||||
printf ("DOOM Registered Startup v%d.%d",DVERSION/100,DVERSION%100);
|
||||
printf ("DOOM Registered Startup v%d.%d\n",DVERSION/100,DVERSION%100);
|
||||
break;
|
||||
case commercial:
|
||||
switch (gamemission)
|
||||
{
|
||||
case pack_plut:
|
||||
printf ("DOOM 2: Plutonia Experiment v%d.%d",DVERSION/100,DVERSION%100);
|
||||
printf ("DOOM 2: Plutonia Experiment v%d.%d\n",DVERSION/100,DVERSION%100);
|
||||
break;
|
||||
case pack_tnt:
|
||||
printf ("DOOM 2: TNT - Evilution v%d.%d",DVERSION/100,DVERSION%100);
|
||||
printf ("DOOM 2: TNT - Evilution v%d.%d\n",DVERSION/100,DVERSION%100);
|
||||
break;
|
||||
default:
|
||||
printf ("DOOM 2: Hell on Earth v%d.%d",DVERSION/100,DVERSION%100);
|
||||
printf ("DOOM 2: Hell on Earth v%d.%d\n",DVERSION/100,DVERSION%100);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
printf ("Public DOOM v%d.%d",DVERSION/100,DVERSION%100);
|
||||
printf ("Public DOOM v%d.%d\n",DVERSION/100,DVERSION%100);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -745,14 +745,14 @@ void D_DoomMainSetup(void)
|
|||
int i;
|
||||
|
||||
if ( gamemode == shareware)
|
||||
I_Error("\nYou cannot -file with the shareware version. Register!");
|
||||
I_Error("\nYou cannot -file with the shareware version. Register!\n");
|
||||
|
||||
// Check for fake IWAD with right name,
|
||||
// but w/o all the lumps of the registered version.
|
||||
if (gamemode == registered)
|
||||
for (i = 0;i < 23; i++)
|
||||
if (W_CheckNumForName(name[i])<0)
|
||||
I_Error("\nThis is not the registered version.");
|
||||
I_Error("This is not the registered version.\n");
|
||||
}
|
||||
|
||||
// Iff additonal PWAD files are used, print modified banner
|
||||
|
|
|
@ -92,8 +92,10 @@ typedef enum {
|
|||
#define MAX_SCREENWIDTH 1600
|
||||
#define MAX_SCREENHEIGHT 1200
|
||||
|
||||
#define SCREENWIDTH 320
|
||||
#define SCREENHEIGHT 200
|
||||
#define SCREENWIDTH LCD_WIDTH
|
||||
//#define SCREENWIDTH 320
|
||||
//#define SCREENHEIGHT 200
|
||||
#define SCREENHEIGHT LCD_HEIGHT
|
||||
|
||||
// The maximum number of players, multiplayer/networking.
|
||||
#define MAXPLAYERS 4
|
||||
|
|
|
@ -16,7 +16,10 @@
|
|||
// GNU General Public License for more details.
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.1 2006/03/28 15:44:01 dave
|
||||
// Revision 1.2 2006/04/02 01:52:44 kkurbjun
|
||||
// Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
|
||||
//
|
||||
// Revision 1.1 2006-03-28 15:44:01 dave
|
||||
// Patch #2969 - Doom! Currently only working on the H300.
|
||||
//
|
||||
//
|
||||
|
@ -120,7 +123,7 @@ void I_Error (char *error, ...)
|
|||
vsnprintf(p_buf,sizeof(p_buf), error, ap);
|
||||
va_end(ap);
|
||||
|
||||
printf("%s",p_buf);
|
||||
printf("%s\n",p_buf);
|
||||
|
||||
// Shutdown. Here might be other errors.
|
||||
if (demorecording)
|
||||
|
|
|
@ -16,7 +16,10 @@
|
|||
* GNU General Public License for more details.
|
||||
*
|
||||
* $Log$
|
||||
* Revision 1.2 2006/03/28 17:20:49 christian
|
||||
* Revision 1.3 2006/04/02 01:52:44 kkurbjun
|
||||
* Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
|
||||
*
|
||||
* Revision 1.2 2006-03-28 17:20:49 christian
|
||||
* added good (tm) button mappings for x5, and added ifdef for HAS_BUTTON_HOLD
|
||||
*
|
||||
* Revision 1.1 2006-03-28 15:44:01 dave
|
||||
|
@ -40,51 +43,12 @@
|
|||
#include "doomdef.h"
|
||||
|
||||
#include "rockmacros.h"
|
||||
|
||||
#if defined(CPU_COLDFIRE)
|
||||
static char fastscreen[LCD_WIDTH*LCD_HEIGHT] IBSS_ATTR;
|
||||
#endif
|
||||
static fb_data palette[256] IBSS_ATTR;
|
||||
static fb_data *paldata=NULL;
|
||||
|
||||
#if !defined(CPU_COLDFIRE) || defined(SIMULATOR)
|
||||
/*
|
||||
This code is credit to the IDOOM port. It is not used for the H300, but
|
||||
serves as a good reference point for other targets.
|
||||
*/
|
||||
static fb_data * xtable = 0;
|
||||
static fb_data * ytable1 = 0;
|
||||
static fb_data * ytable2 = 0;
|
||||
|
||||
#define FLOOR4(a) \
|
||||
(( a >> 2) << 2)
|
||||
|
||||
static int video_w, video_h;
|
||||
|
||||
static void genscalexytable(void)
|
||||
{
|
||||
// shall we use uint8_t intead of ints?
|
||||
int y = video_h-1;
|
||||
int x = video_w-1;
|
||||
int i = 1 + (x>y?x:y);
|
||||
xtable = malloc(sizeof(int)*video_w );
|
||||
ytable1 = malloc(sizeof(int)*video_h );
|
||||
ytable2 = malloc(sizeof(int)*video_h );
|
||||
|
||||
while(i--)
|
||||
{
|
||||
if(y>=0)
|
||||
{
|
||||
ytable1[y] = ((y*SCREENHEIGHT) / video_h) * SCREENWIDTH;
|
||||
ytable2[y] = y*video_w;
|
||||
y--;
|
||||
}
|
||||
if(x>=0)
|
||||
{
|
||||
xtable[x] = (x*SCREENWIDTH) / video_w;
|
||||
x--;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
// I_ShutdownGraphics (NOT USED)
|
||||
//
|
||||
|
@ -360,9 +324,7 @@ void I_FinishUpdate (void)
|
|||
{
|
||||
#if defined(CPU_COLDFIRE) && !defined(SIMULATOR)
|
||||
/*
|
||||
Faster screen update than the lookuptables -> I'm wasting 7 pixels of width
|
||||
though. This code also doesn't use the framebuffer so rockbox's drawing
|
||||
functions will not work on top of the doom drawing.
|
||||
Lookup tables are no longer needed
|
||||
*/
|
||||
|
||||
// Start the write
|
||||
|
@ -373,51 +335,27 @@ void I_FinishUpdate (void)
|
|||
unsigned char *screenptr=screens[0];
|
||||
int wcnt=0, hcnt=0;
|
||||
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
|
||||
while(hcnt<LCD_HEIGHT)
|
||||
{
|
||||
while(wcnt<LCD_WIDTH-7)
|
||||
while(wcnt<LCD_WIDTH)
|
||||
{
|
||||
if((wcnt&0x01))
|
||||
screenptr++; // Skip every so many pixels in Doom buffer
|
||||
*(volatile unsigned short *)0xf0000002 = palette[*screenptr];
|
||||
screenptr++;
|
||||
wcnt++;
|
||||
}
|
||||
screenptr++;
|
||||
// move on past those 7 pixels
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
*(volatile unsigned short *) 0xf0000002 = 0;
|
||||
wcnt=0;
|
||||
hcnt++;
|
||||
if((hcnt&0x07)==0x07)
|
||||
screenptr+=SCREENWIDTH; // Skip every 7th line
|
||||
}
|
||||
#else
|
||||
// The IDOOM code for screen updates
|
||||
unsigned char paletteIndex;
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < video_h; y++)
|
||||
for (y = 0; y < LCD_HEIGHT; y++)
|
||||
{
|
||||
for (x = 0; x < video_w; x++)
|
||||
for (x = 0; x < LCD_WIDTH; x++)
|
||||
{
|
||||
#if LCD_HEIGHT >= SCREENHEIGHT
|
||||
paletteIndex = screens[0][((y*SCREENHEIGHT) / video_h)
|
||||
* SCREENWIDTH + x];
|
||||
rb->lcd_framebuffer[y * video_w + x] = palette[paletteIndex];
|
||||
#else
|
||||
paletteIndex = screens[0][ytable1[y] +xtable[x]];
|
||||
rb->lcd_framebuffer[x + ytable2[y]] = palette[paletteIndex];
|
||||
#endif
|
||||
paletteIndex = screens[0][y*SCREENWIDTH + x];
|
||||
rb->lcd_framebuffer[y * LCD_WIDTH + x] = palette[paletteIndex];
|
||||
}
|
||||
}
|
||||
rb->lcd_update();
|
||||
|
@ -454,14 +392,12 @@ void I_InitGraphics(void)
|
|||
printf("Starting Graphics engine\n");
|
||||
|
||||
/* Note: The other screens are initialized later */
|
||||
screens[0] = malloc (SCREENWIDTH * SCREENHEIGHT * sizeof(unsigned char));
|
||||
|
||||
#if defined(CPU_COLDFIRE) && !defined(SIMULATOR)
|
||||
coldfire_set_macsr(EMAC_FRACTIONAL | EMAC_SATURATE);
|
||||
screens[0] = fastscreen;
|
||||
#else
|
||||
|
||||
video_h = LCD_HEIGHT;
|
||||
video_w = FLOOR4(LCD_WIDTH); // From IDOOM, the width has to be a multiple of 4
|
||||
genscalexytable();
|
||||
// Don't know if this will fit in other IRAMs
|
||||
screens[0] = malloc (SCREENWIDTH * SCREENHEIGHT * sizeof(unsigned char));
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -29,21 +29,14 @@
|
|||
*
|
||||
*-----------------------------------------------------------------------------*/
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
#include "doomstat.h"
|
||||
#include "m_bbox.h"
|
||||
|
||||
#include "i_system.h"
|
||||
|
||||
#include "r_main.h"
|
||||
#include "r_segs.h"
|
||||
#include "r_plane.h"
|
||||
#include "r_things.h"
|
||||
|
||||
// State.
|
||||
#include "doomstat.h"
|
||||
#include "r_state.h"
|
||||
#include "r_segs.h"
|
||||
#include "rockmacros.h"
|
||||
#include "r_bsp.h" // cph - sanity checking
|
||||
|
||||
seg_t *curline;
|
||||
side_t *sidedef;
|
||||
|
@ -52,14 +45,19 @@ sector_t *frontsector;
|
|||
sector_t *backsector;
|
||||
drawseg_t *ds_p;
|
||||
|
||||
// killough 4/7/98: indicates doors closed wrt automap bugfix:
|
||||
// cph - replaced by linedef rendering flags - int doorclosed;
|
||||
|
||||
// killough: New code which removes 2s linedef limit
|
||||
drawseg_t *drawsegs;
|
||||
unsigned maxdrawsegs;
|
||||
// drawseg_t drawsegs[MAXDRAWSEGS]; // old code -- killough
|
||||
|
||||
//
|
||||
// R_ClearDrawSegs
|
||||
//
|
||||
void R_ClearDrawSegs (void)
|
||||
|
||||
void R_ClearDrawSegs(void)
|
||||
{
|
||||
ds_p = drawsegs;
|
||||
}
|
||||
|
@ -79,16 +77,24 @@ byte solidcol[SCREENWIDTH] IBSS_ATTR;
|
|||
void R_ClipWallSegment(int first, int last, boolean solid)
|
||||
{
|
||||
byte *p;
|
||||
while (first < last) {
|
||||
if (solidcol[first]) {
|
||||
if (!(p = memchr(solidcol+first, 0, last-first))) return; // All solid
|
||||
while (first < last)
|
||||
{
|
||||
if (solidcol[first])
|
||||
{
|
||||
if (!(p = memchr(solidcol+first, 0, last-first)))
|
||||
return; // All solid
|
||||
first = p - solidcol;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
int to;
|
||||
if (!(p = memchr(solidcol+first, 1, last-first))) to = last;
|
||||
else to = p - solidcol;
|
||||
if (!(p = memchr(solidcol+first, 1, last-first)))
|
||||
to = last;
|
||||
else
|
||||
to = p - solidcol;
|
||||
R_StoreWallRange(first, to-1);
|
||||
if (solid) {
|
||||
if (solid)
|
||||
{
|
||||
memset(solidcol+first,1,to-first);
|
||||
}
|
||||
first = to;
|
||||
|
@ -136,7 +142,8 @@ static void R_RecalcLineFlags(void)
|
|||
)
|
||||
)
|
||||
linedef->r_flags = RF_CLOSED;
|
||||
else {
|
||||
else
|
||||
{
|
||||
// Reject empty lines used for triggers
|
||||
// and special events.
|
||||
// Identical floor and ceiling on both sides,
|
||||
|
@ -151,17 +158,22 @@ static void R_RecalcLineFlags(void)
|
|||
sizeof(frontsector->ceiling_xoffs) + sizeof(frontsector->ceiling_yoffs) +
|
||||
sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) +
|
||||
sizeof(frontsector->lightlevel) + sizeof(frontsector->floorlightsec) +
|
||||
sizeof(frontsector->ceilinglightsec))) {
|
||||
linedef->r_flags = 0; return;
|
||||
} else
|
||||
sizeof(frontsector->ceilinglightsec)))
|
||||
{
|
||||
linedef->r_flags = 0;
|
||||
return;
|
||||
}
|
||||
else
|
||||
linedef->r_flags = RF_IGNORE;
|
||||
}
|
||||
|
||||
/* cph - I'm too lazy to try and work with offsets in this */
|
||||
if (curline->sidedef->rowoffset) return;
|
||||
if (curline->sidedef->rowoffset)
|
||||
return;
|
||||
|
||||
/* Now decide on texture tiling */
|
||||
if (linedef->flags & ML_TWOSIDED) {
|
||||
if (linedef->flags & ML_TWOSIDED)
|
||||
{
|
||||
int c;
|
||||
|
||||
/* Does top texture need tiling */
|
||||
|
@ -173,7 +185,9 @@ static void R_RecalcLineFlags(void)
|
|||
if ((c = frontsector->floorheight - backsector->floorheight) > 0 &&
|
||||
(textureheight[texturetranslation[curline->sidedef->bottomtexture]] > c))
|
||||
linedef->r_flags |= RF_BOT_TILE;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
int c;
|
||||
/* Does middle texture need tiling */
|
||||
if ((c = frontsector->ceilingheight - frontsector->floorheight) > 0 &&
|
||||
|
@ -228,13 +242,17 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
|
|||
tempsec->floor_xoffs = s->floor_xoffs;
|
||||
tempsec->floor_yoffs = s->floor_yoffs;
|
||||
|
||||
if (underwater) {
|
||||
if (s->ceilingpic == skyflatnum) {
|
||||
if (underwater)
|
||||
{
|
||||
if (s->ceilingpic == skyflatnum)
|
||||
{
|
||||
tempsec->floorheight = tempsec->ceilingheight+1;
|
||||
tempsec->ceilingpic = tempsec->floorpic;
|
||||
tempsec->ceiling_xoffs = tempsec->floor_xoffs;
|
||||
tempsec->ceiling_yoffs = tempsec->floor_yoffs;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
tempsec->ceilingpic = s->ceilingpic;
|
||||
tempsec->ceiling_xoffs = s->ceiling_xoffs;
|
||||
tempsec->ceiling_yoffs = s->ceiling_yoffs;
|
||||
|
@ -384,7 +402,8 @@ static void R_AddLine (seg_t *line)
|
|||
|
||||
static const int checkcoord[12][4] = // killough -- static const
|
||||
{
|
||||
{3,0,2,1},
|
||||
{
|
||||
3,0,2,1},
|
||||
{3,0,2,0},
|
||||
{3,1,2,0},
|
||||
{0},
|
||||
|
@ -421,7 +440,8 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
|
|||
|
||||
// cph - replaced old code, which was unclear and badly commented
|
||||
// Much more efficient code now
|
||||
if ((signed)angle1 < (signed)angle2) { /* it's "behind" us */
|
||||
if ((signed)angle1 < (signed)angle2)
|
||||
{ /* it's "behind" us */
|
||||
/* Either angle1 or angle2 is behind us, so it doesn't matter if we
|
||||
* change it to the corect sign
|
||||
*/
|
||||
|
@ -431,10 +451,14 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
|
|||
angle2 = INT_MIN;
|
||||
}
|
||||
|
||||
if ((signed)angle2 >= (signed)clipangle) return false; // Both off left edge
|
||||
if ((signed)angle1 <= -(signed)clipangle) return false; // Both off right edge
|
||||
if ((signed)angle1 >= (signed)clipangle) angle1 = clipangle; // Clip at left edge
|
||||
if ((signed)angle2 <= -(signed)clipangle) angle2 = 0-clipangle; // Clip at right edge
|
||||
if ((signed)angle2 >= (signed)clipangle)
|
||||
return false; // Both off left edge
|
||||
if ((signed)angle1 <= -(signed)clipangle)
|
||||
return false; // Both off right edge
|
||||
if ((signed)angle1 >= (signed)clipangle)
|
||||
angle1 = clipangle; // Clip at left edge
|
||||
if ((signed)angle2 <= -(signed)clipangle)
|
||||
angle2 = 0-clipangle; // Clip at right edge
|
||||
|
||||
// Find the first clippost
|
||||
// that touches the source post
|
||||
|
@ -450,7 +474,8 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
|
|||
if (sx1 == sx2)
|
||||
return false;
|
||||
|
||||
if (!memchr(solidcol+sx1, 0, sx2-sx1)) return false;
|
||||
if (!memchr(solidcol+sx1, 0, sx2-sx1))
|
||||
return false;
|
||||
// All columns it covers are already solidly covered
|
||||
}
|
||||
|
||||
|
@ -477,6 +502,7 @@ static void R_Subsector(int num)
|
|||
int ceilinglightlevel; // killough 4/11/98
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if (num>=numsubsectors)
|
||||
I_Error ("R_Subsector: ss %i with numss = %i", num, numsubsectors);
|
||||
#endif
|
||||
|
@ -485,7 +511,7 @@ static void R_Subsector(int num)
|
|||
frontsector = sub->sector;
|
||||
count = sub->numlines;
|
||||
line = &segs[sub->firstline];
|
||||
// sscount++;
|
||||
// sscount++;
|
||||
|
||||
// killough 3/8/98, 4/4/98: Deep water / fake ceiling effect
|
||||
frontsector = R_FakeFlat(frontsector, &tempsec, &floorlightlevel,
|
||||
|
@ -497,8 +523,7 @@ static void R_Subsector(int num)
|
|||
|
||||
floorplane = frontsector->floorheight < viewz || // killough 3/7/98
|
||||
(frontsector->heightsec != -1 &&
|
||||
sectors[frontsector->heightsec].ceilingpic == skyflatnum)
|
||||
?
|
||||
sectors[frontsector->heightsec].ceilingpic == skyflatnum) ?
|
||||
R_FindPlane(frontsector->floorheight,
|
||||
frontsector->floorpic == skyflatnum && // kilough 10/98
|
||||
frontsector->sky & PL_SKYFLAT ? frontsector->sky :
|
||||
|
@ -511,8 +536,7 @@ static void R_Subsector(int num)
|
|||
ceilingplane = frontsector->ceilingheight > viewz ||
|
||||
frontsector->ceilingpic == skyflatnum ||
|
||||
(frontsector->heightsec != -1 &&
|
||||
sectors[frontsector->heightsec].floorpic == skyflatnum)
|
||||
?
|
||||
sectors[frontsector->heightsec].floorpic == skyflatnum) ?
|
||||
R_FindPlane(frontsector->ceilingheight, // killough 3/8/98
|
||||
frontsector->ceilingpic == skyflatnum && // kilough 10/98
|
||||
frontsector->sky & PL_SKYFLAT ? frontsector->sky :
|
||||
|
|
|
@ -29,7 +29,6 @@
|
|||
*
|
||||
*-----------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
#ifndef __R_BSP__
|
||||
#define __R_BSP__
|
||||
|
||||
|
@ -48,28 +47,17 @@ extern boolean segtextured;
|
|||
extern boolean markfloor; /* false if the back side is the same plane */
|
||||
extern boolean markceiling;
|
||||
|
||||
//extern boolean skymap;
|
||||
|
||||
/* old code -- killough:
|
||||
* extern drawseg_t drawsegs[MAXDRAWSEGS];
|
||||
* new code -- killough: */
|
||||
extern drawseg_t *drawsegs;
|
||||
extern unsigned maxdrawsegs;
|
||||
|
||||
extern drawseg_t* ds_p;
|
||||
extern drawseg_t *ds_p;
|
||||
|
||||
/*extern lighttable_t** hscalelight;
|
||||
extern lighttable_t** vscalelight;
|
||||
extern lighttable_t** dscalelight;
|
||||
*/
|
||||
|
||||
//typedef void (*drawfunc_t) (int start, int stop);
|
||||
|
||||
|
||||
// BSP?
|
||||
void R_ClearClipSegs (void);
|
||||
void R_ClearDrawSegs (void);
|
||||
void R_RenderBSPNode (int bspnum);
|
||||
void R_ClearClipSegs(void);
|
||||
void R_ClearDrawSegs(void);
|
||||
void R_RenderBSPNode(int bspnum);
|
||||
int R_DoorClosed(void); /* killough 1/17/98 */
|
||||
|
||||
/* killough 4/13/98: fake floors/ceilings for deep water / fake ceilings: */
|
||||
|
|
|
@ -63,7 +63,8 @@ typedef struct
|
|||
short patch;
|
||||
short stepdir; // unused in Doom but might be used in Phase 2 Boom
|
||||
short colormap; // unused in Doom but might be used in Phase 2 Boom
|
||||
} PACKEDATTR mappatch_t;
|
||||
}
|
||||
PACKEDATTR mappatch_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -74,7 +75,8 @@ typedef struct
|
|||
char pad[4]; // unused in Doom but might be used in Boom Phase 2
|
||||
short patchcount;
|
||||
mappatch_t patches[1];
|
||||
} PACKEDATTR maptexture_t;
|
||||
}
|
||||
PACKEDATTR maptexture_t;
|
||||
|
||||
// A maptexturedef_t describes a rectangular texture, which is composed
|
||||
// of one or more mappatch_t structures that arrange graphic patches.
|
||||
|
@ -247,7 +249,8 @@ static void R_GenerateLookup(int texnum, int *const errors)
|
|||
|
||||
struct {
|
||||
unsigned short patches, posts;
|
||||
} *count = calloc(sizeof *count, texture->width);
|
||||
}
|
||||
*count = calloc(sizeof *count, texture->width);
|
||||
|
||||
{
|
||||
int i = texture->patchcount;
|
||||
|
@ -300,9 +303,11 @@ static void R_GenerateLookup(int texnum, int *const errors)
|
|||
{
|
||||
//jff 8/3/98 use logical output routine
|
||||
printf("\nR_GenerateLookup: Column %d is without a patch in texture %s",
|
||||
x, texture->name);
|
||||
if (errors) ++*errors;
|
||||
else I_Error("R_GenerateLookup: Failed");
|
||||
x, texture->name);
|
||||
if (errors)
|
||||
++*errors;
|
||||
else
|
||||
I_Error("R_GenerateLookup: Failed");
|
||||
}
|
||||
if (count[x].patches > 1) // killough 4/9/98
|
||||
{
|
||||
|
@ -333,7 +338,8 @@ static void R_GenerateLookup(int texnum, int *const errors)
|
|||
const byte *R_GetColumn(int tex, int col)
|
||||
{
|
||||
const texture_t *texture = textures[tex];
|
||||
if (!texture->columnlump) R_GenerateLookup(tex, NULL);
|
||||
if (!texture->columnlump)
|
||||
R_GenerateLookup(tex, NULL);
|
||||
{
|
||||
int lump = texture->columnlump[col &= texture->widthmask];
|
||||
int ofs = texture->columnofs[col]; // cph - WARNING: must be after the above line
|
||||
|
@ -345,7 +351,8 @@ const byte *R_GetColumn(int tex, int col)
|
|||
if ((lump<=0) && (lastlump<=0))
|
||||
lump = lastlump; // cph - force equal
|
||||
|
||||
if (lump != lastlump) {
|
||||
if (lump != lastlump)
|
||||
{
|
||||
// cph - must change the cached lump
|
||||
if (lastlump>0)
|
||||
W_UnlockLumpNum(lastlump);
|
||||
|
@ -353,9 +360,11 @@ const byte *R_GetColumn(int tex, int col)
|
|||
if ((lastlump = lump) > 0)
|
||||
lastlumpdata = W_CacheLumpNum(lump);
|
||||
#ifdef RANGECHECK
|
||||
|
||||
else
|
||||
lastlumpdata = NULL;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
if (lump > 0)
|
||||
|
@ -533,12 +542,13 @@ void R_InitTextures (void)
|
|||
{
|
||||
//jff 8/3/98 use logical output routine
|
||||
printf("\nR_InitTextures: Missing patch %d in texture %s",
|
||||
SHORT(mpatch->patch), texture->name); // killough 4/17/98
|
||||
SHORT(mpatch->patch), texture->name); // killough 4/17/98
|
||||
++errors;
|
||||
}
|
||||
}
|
||||
|
||||
texture->columnofs = NULL; texture->columnlump = NULL;
|
||||
texture->columnofs = NULL;
|
||||
texture->columnlump = NULL;
|
||||
|
||||
for (j=1; j*2 <= texture->width; j<<=1)
|
||||
;
|
||||
|
@ -687,7 +697,8 @@ int R_ColormapNumForName(const char *name)
|
|||
struct _cache {
|
||||
unsigned char pct;
|
||||
unsigned char playpal[256];
|
||||
} cache;
|
||||
}
|
||||
cache;
|
||||
|
||||
int tran_filter_pct = 66; // filter percent
|
||||
|
||||
|
@ -712,10 +723,10 @@ void R_InitTranMap(int progress)
|
|||
// Use cached translucency filter if it's available
|
||||
|
||||
if ((cachefd<0) ? cachefd = open(GAMEBASE"tranmap.dat",O_WRONLY | O_CREAT) , 1 :
|
||||
read(cachefd, &cache, sizeof(cache)) != sizeof(cache) ||
|
||||
cache.pct != tran_filter_pct ||
|
||||
memcmp(cache.playpal, playpal, sizeof cache.playpal) ||
|
||||
read(cachefd, my_tranmap, 256*256) != 256*256 ) // killough 4/11/98
|
||||
read(cachefd, &cache, sizeof(cache)) != sizeof(cache) ||
|
||||
cache.pct != tran_filter_pct ||
|
||||
memcmp(cache.playpal, playpal, sizeof cache.playpal) ||
|
||||
read(cachefd, my_tranmap, 256*256) != 256*256 ) // killough 4/11/98
|
||||
{
|
||||
|
||||
long *stackdeath=malloc(256*7*sizeof(long)); // This was a bunch of static varibles, way too big for rockbox
|
||||
|
@ -733,7 +744,7 @@ void R_InitTranMap(int progress)
|
|||
if (progress)
|
||||
printf("Please wait: Tranmap build");
|
||||
// First, convert playpal into long int type, and transpose array,
|
||||
// for fast inner-loop calculations. Precompute tot array.
|
||||
// for fast inner-loop calculations. Precompute tot array.
|
||||
|
||||
{
|
||||
register int i = 255;
|
||||
|
@ -749,7 +760,8 @@ void R_InitTranMap(int progress)
|
|||
d += t*t;
|
||||
p -= 3;
|
||||
tot[i] = d << (TSC-1);
|
||||
} while (--i>=0);
|
||||
}
|
||||
while (--i>=0);
|
||||
}
|
||||
|
||||
// Next, compute all entries using minimum arithmetic.
|
||||
|
@ -775,9 +787,10 @@ void R_InitTranMap(int progress)
|
|||
long best = LONG_MAX;
|
||||
do
|
||||
if ((err = tot[color] - pal[0][color]*r
|
||||
- pal[1][color]*g - pal[2][color]*b) < best)
|
||||
- pal[1][color]*g - pal[2][color]*b) < best)
|
||||
best = err, *tp = color;
|
||||
while (--color >= 0);
|
||||
while (--color >= 0)
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -886,78 +899,78 @@ int R_TextureNumForName(const char *name) // const added -- killough
|
|||
|
||||
void R_PrecacheLevel(void)
|
||||
{
|
||||
register int i;
|
||||
register byte *hitlist;
|
||||
register int i;
|
||||
register byte *hitlist;
|
||||
|
||||
if (demoplayback)
|
||||
return;
|
||||
if (demoplayback)
|
||||
return;
|
||||
|
||||
{
|
||||
size_t size = numflats > numsprites ? numflats : numsprites;
|
||||
hitlist = malloc((size_t)numtextures > size ? (unsigned)numtextures : size);
|
||||
}
|
||||
// Precache flats.
|
||||
{
|
||||
size_t size = numflats > numsprites ? numflats : numsprites;
|
||||
hitlist = malloc((size_t)numtextures > size ? (unsigned)numtextures : size);
|
||||
}
|
||||
// Precache flats.
|
||||
|
||||
memset(hitlist, 0, numflats);
|
||||
memset(hitlist, 0, numflats);
|
||||
|
||||
for (i = numsectors; --i >= 0; )
|
||||
hitlist[sectors[i].floorpic] = hitlist[sectors[i].ceilingpic] = 1;
|
||||
for (i = numsectors; --i >= 0; )
|
||||
hitlist[sectors[i].floorpic] = hitlist[sectors[i].ceilingpic] = 1;
|
||||
|
||||
for (i = numflats; --i >= 0; )
|
||||
if (hitlist[i])
|
||||
(W_CacheLumpNum)(firstflat + i, 0);
|
||||
for (i = numflats; --i >= 0; )
|
||||
if (hitlist[i])
|
||||
(W_CacheLumpNum)(firstflat + i, 0);
|
||||
|
||||
// Precache textures.
|
||||
// Precache textures.
|
||||
|
||||
memset(hitlist, 0, numtextures);
|
||||
memset(hitlist, 0, numtextures);
|
||||
|
||||
for (i = numsides; --i >= 0;)
|
||||
hitlist[sides[i].bottomtexture] =
|
||||
hitlist[sides[i].toptexture] =
|
||||
hitlist[sides[i].midtexture] = 1;
|
||||
for (i = numsides; --i >= 0;)
|
||||
hitlist[sides[i].bottomtexture] =
|
||||
hitlist[sides[i].toptexture] =
|
||||
hitlist[sides[i].midtexture] = 1;
|
||||
|
||||
// Sky texture is always present.
|
||||
// Note that F_SKY1 is the name used to
|
||||
// indicate a sky floor/ceiling as a flat,
|
||||
// while the sky texture is stored like
|
||||
// a wall texture, with an episode dependend
|
||||
// name.
|
||||
// Sky texture is always present.
|
||||
// Note that F_SKY1 is the name used to
|
||||
// indicate a sky floor/ceiling as a flat,
|
||||
// while the sky texture is stored like
|
||||
// a wall texture, with an episode dependend
|
||||
// name.
|
||||
|
||||
hitlist[skytexture] = 1;
|
||||
hitlist[skytexture] = 1;
|
||||
|
||||
for (i = numtextures; --i >= 0; )
|
||||
if (hitlist[i])
|
||||
for (i = numtextures; --i >= 0; )
|
||||
if (hitlist[i])
|
||||
{
|
||||
texture_t *texture = textures[i];
|
||||
int j = texture->patchcount;
|
||||
while (--j >= 0)
|
||||
(W_CacheLumpNum)(texture->patches[j].patch, 0);
|
||||
texture_t *texture = textures[i];
|
||||
int j = texture->patchcount;
|
||||
while (--j >= 0)
|
||||
(W_CacheLumpNum)(texture->patches[j].patch, 0);
|
||||
}
|
||||
|
||||
// Precache sprites.
|
||||
memset(hitlist, 0, numsprites);
|
||||
// Precache sprites.
|
||||
memset(hitlist, 0, numsprites);
|
||||
|
||||
{
|
||||
thinker_t *th;
|
||||
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
|
||||
if (th->function == P_MobjThinker)
|
||||
hitlist[((mobj_t *)th)->sprite] = 1;
|
||||
}
|
||||
{
|
||||
thinker_t *th;
|
||||
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
|
||||
if (th->function == P_MobjThinker)
|
||||
hitlist[((mobj_t *)th)->sprite] = 1;
|
||||
}
|
||||
|
||||
for (i=numsprites; --i >= 0;)
|
||||
if (hitlist[i])
|
||||
for (i=numsprites; --i >= 0;)
|
||||
if (hitlist[i])
|
||||
{
|
||||
int j = sprites[i].numframes;
|
||||
while (--j >= 0)
|
||||
{
|
||||
int j = sprites[i].numframes;
|
||||
while (--j >= 0)
|
||||
{
|
||||
short *sflump = sprites[i].spriteframes[j].lump;
|
||||
int k = 7;
|
||||
do
|
||||
(W_CacheLumpNum)(firstspritelump + sflump[k], 0);
|
||||
(W_CacheLumpNum)(firstspritelump + sflump[k], 0);
|
||||
while (--k >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
free(hitlist);
|
||||
free(hitlist);
|
||||
}
|
||||
|
||||
// Proff - Added for OpenGL
|
||||
|
|
|
@ -47,7 +47,8 @@ typedef struct
|
|||
{
|
||||
int originx, originy; // Block origin, which has already accounted
|
||||
int patch; // for the internal origin of the patch.
|
||||
} texpatch_t;
|
||||
}
|
||||
texpatch_t;
|
||||
|
||||
//
|
||||
// Texture definition.
|
||||
|
@ -69,7 +70,8 @@ typedef struct
|
|||
short width, height;
|
||||
short patchcount; // All the patches[patchcount] are drawn
|
||||
texpatch_t patches[1]; // back-to-front into the cached texture.
|
||||
} texture_t;
|
||||
}
|
||||
texture_t;
|
||||
|
||||
// Retrieve column data for span blitting.
|
||||
const byte*
|
||||
|
|
|
@ -1,24 +1,33 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// Refresh/rendering module, shared data struct definitions.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
/* Emacs style mode select -*- C++ -*-
|
||||
*-----------------------------------------------------------------------------
|
||||
*
|
||||
*
|
||||
* PrBoom a Doom port merged with LxDoom and LSDLDoom
|
||||
* based on BOOM, a modified and improved DOOM engine
|
||||
* Copyright (C) 1999 by
|
||||
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||||
* Copyright (C) 1999-2000 by
|
||||
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* DESCRIPTION:
|
||||
* Refresh/rendering module, shared data struct definitions.
|
||||
*
|
||||
*-----------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef __R_DEFS__
|
||||
#define __R_DEFS__
|
||||
|
@ -62,18 +71,16 @@
|
|||
typedef struct
|
||||
{
|
||||
fixed_t x, y;
|
||||
} vertex_t;
|
||||
|
||||
|
||||
// Forward of LineDefs, for Sectors.
|
||||
struct line_s;
|
||||
}
|
||||
vertex_t;
|
||||
|
||||
// Each sector has a degenmobj_t in its center for sound origin purposes.
|
||||
typedef struct
|
||||
{
|
||||
thinker_t thinker; // not used for anything
|
||||
fixed_t x, y, z;
|
||||
} degenmobj_t;
|
||||
}
|
||||
degenmobj_t;
|
||||
|
||||
//
|
||||
// The SECTORS record, at runtime.
|
||||
|
@ -142,8 +149,8 @@ typedef struct
|
|||
short special;
|
||||
short oldspecial; //jff 2/16/98 remembers if sector WAS secret (automap)
|
||||
short tag;
|
||||
void* specialdata; // ROCKDOOM obsolete
|
||||
} sector_t;
|
||||
}
|
||||
sector_t;
|
||||
|
||||
//
|
||||
// The SideDef.
|
||||
|
@ -164,7 +171,8 @@ typedef struct
|
|||
|
||||
int special;
|
||||
|
||||
} side_t;
|
||||
}
|
||||
side_t;
|
||||
|
||||
//
|
||||
// Move clipping aid for LineDefs.
|
||||
|
@ -201,7 +209,8 @@ typedef struct line_s
|
|||
RF_IGNORE = 8, // Renderer can skip this line
|
||||
RF_CLOSED =16, // Line blocks view
|
||||
} r_flags;
|
||||
} line_t;
|
||||
}
|
||||
line_t;
|
||||
|
||||
// phares 3/14/98
|
||||
//
|
||||
|
@ -228,7 +237,8 @@ typedef struct msecnode_s
|
|||
struct msecnode_s *m_sprev; // prev msecnode_t for this sector
|
||||
struct msecnode_s *m_snext; // next msecnode_t for this sector
|
||||
boolean visited; // killough 4/4/98, 4/7/98: used in search algorithms
|
||||
} msecnode_t;
|
||||
}
|
||||
msecnode_t;
|
||||
|
||||
//
|
||||
// The LineSeg.
|
||||
|
@ -249,7 +259,8 @@ typedef struct
|
|||
// backsector is NULL for one sided lines
|
||||
|
||||
sector_t *frontsector, *backsector;
|
||||
} seg_t;
|
||||
}
|
||||
seg_t;
|
||||
|
||||
//
|
||||
// A SubSector.
|
||||
|
@ -263,7 +274,8 @@ typedef struct subsector_s
|
|||
{
|
||||
sector_t *sector;
|
||||
unsigned short numlines, firstline;
|
||||
} subsector_t;
|
||||
}
|
||||
subsector_t;
|
||||
|
||||
//
|
||||
// BSP node.
|
||||
|
@ -273,14 +285,16 @@ typedef struct
|
|||
fixed_t x, y, dx, dy; // Partition line.
|
||||
fixed_t bbox[2][4]; // Bounding box for each child.
|
||||
unsigned short children[2]; // If NF_SUBSECTOR its a subsector.
|
||||
} node_t;
|
||||
}
|
||||
node_t;
|
||||
|
||||
// posts are runs of non masked source pixels
|
||||
typedef struct
|
||||
{
|
||||
byte topdelta; // -1 is the last post in a column
|
||||
byte length; // length data bytes follows
|
||||
} post_t;
|
||||
}
|
||||
post_t;
|
||||
|
||||
// column_t is a list of 0 or more post_t, (byte)-1 terminated
|
||||
typedef post_t column_t;
|
||||
|
@ -293,7 +307,8 @@ typedef post_t column_t;
|
|||
// Indeed, true color support is posibble
|
||||
// precalculating 24bpp lightmap/colormap LUT.
|
||||
// from darkening PLAYPAL to all black.
|
||||
// Could even us emore than 32 levels.
|
||||
// Could use even more than 32 levels.
|
||||
|
||||
typedef byte lighttable_t;
|
||||
|
||||
//
|
||||
|
@ -301,7 +316,7 @@ typedef byte lighttable_t;
|
|||
//
|
||||
typedef struct drawseg_s
|
||||
{
|
||||
seg_t* curline;
|
||||
seg_t *curline;
|
||||
int x1, x2;
|
||||
fixed_t scale1, scale2, scalestep;
|
||||
int silhouette; // 0=none, 1=bottom, 2=top, 3=both
|
||||
|
@ -312,7 +327,8 @@ typedef struct drawseg_s
|
|||
// all three adjusted so [x1] is first value.
|
||||
short *sprtopclip, *sprbottomclip, *maskedtexturecol;
|
||||
|
||||
} drawseg_t;
|
||||
}
|
||||
drawseg_t;
|
||||
|
||||
//
|
||||
// Patches.
|
||||
|
@ -328,7 +344,8 @@ typedef struct
|
|||
short leftoffset; // pixels to the left of origin
|
||||
short topoffset; // pixels below the origin
|
||||
int columnofs[8]; // only [width] used
|
||||
} patch_t;
|
||||
}
|
||||
patch_t;
|
||||
|
||||
// proff: Added for OpenGL
|
||||
typedef struct
|
||||
|
@ -336,7 +353,8 @@ typedef struct
|
|||
int width,height;
|
||||
int leftoffset,topoffset;
|
||||
int lumpnum;
|
||||
} patchnum_t;
|
||||
}
|
||||
patchnum_t;
|
||||
|
||||
//
|
||||
// A vissprite_t is a thing that will be drawn during a refresh.
|
||||
|
@ -360,7 +378,8 @@ typedef struct vissprite_s
|
|||
|
||||
// killough 3/27/98: height sector for underwater/fake ceiling support
|
||||
int heightsec;
|
||||
} vissprite_t;
|
||||
}
|
||||
vissprite_t;
|
||||
|
||||
//
|
||||
// Sprites are patches with a special naming convention
|
||||
|
@ -390,7 +409,8 @@ typedef struct
|
|||
// Flip bit (1 = flip) to use for view angles 0-7.
|
||||
byte flip[8];
|
||||
|
||||
} spriteframe_t;
|
||||
}
|
||||
spriteframe_t;
|
||||
|
||||
//
|
||||
// A sprite definition:
|
||||
|
@ -401,7 +421,8 @@ typedef struct
|
|||
{
|
||||
int numframes;
|
||||
spriteframe_t *spriteframes;
|
||||
} spritedef_t;
|
||||
}
|
||||
spritedef_t;
|
||||
|
||||
//
|
||||
// Now what is a visplane, anyway?
|
||||
|
@ -417,6 +438,7 @@ typedef struct visplane
|
|||
unsigned short pad2, pad3; // killough 2/8/98, 4/25/98
|
||||
unsigned short bottom[SCREENWIDTH];
|
||||
unsigned short pad4;
|
||||
} visplane_t;
|
||||
}
|
||||
visplane_t;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -41,12 +41,6 @@
|
|||
//#include "lprintf.h"
|
||||
#include "rockmacros.h"
|
||||
|
||||
#define MAXWIDTH 1120
|
||||
#define MAXHEIGHT 832
|
||||
|
||||
// status bar height at bottom of screen
|
||||
#define SBARHEIGHT 32
|
||||
|
||||
//
|
||||
// All drawing to the view buffer is accomplished in this file.
|
||||
// The other refresh files only know about ccordinates,
|
||||
|
@ -113,9 +107,10 @@ void R_DrawColumn (void)
|
|||
return;
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if ((unsigned)dc_x >= SCREENWIDTH
|
||||
|| dc_yl < 0
|
||||
|| dc_yh >= SCREENHEIGHT)
|
||||
|| dc_yl < 0
|
||||
|| dc_yh >= SCREENHEIGHT)
|
||||
I_Error ("R_DrawColumn: %d to %d at %d", dc_yl, dc_yh, dc_x);
|
||||
#endif
|
||||
|
||||
|
@ -127,6 +122,7 @@ void R_DrawColumn (void)
|
|||
// Determine scaling,
|
||||
// which is the only mapping to be done.
|
||||
#define fracstep dc_iscale
|
||||
|
||||
frac = dc_texturemid + (dc_yl-centery)*fracstep;
|
||||
|
||||
// Inner loop that does the actual texture mapping,
|
||||
|
@ -135,21 +131,27 @@ void R_DrawColumn (void)
|
|||
//
|
||||
// killough 2/1/98: more performance tuning
|
||||
|
||||
if (dc_texheight == 128) {
|
||||
if (dc_texheight == 128)
|
||||
{
|
||||
while(count--)
|
||||
{
|
||||
*dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
|
||||
frac += fracstep;
|
||||
dest += SCREENWIDTH;
|
||||
}
|
||||
} else if (dc_texheight == 0) {
|
||||
}
|
||||
else if (dc_texheight == 0)
|
||||
{
|
||||
/* cph - another special case */
|
||||
while (count--) {
|
||||
while (count--)
|
||||
{
|
||||
*dest = dc_colormap[dc_source[frac>>FRACBITS]];
|
||||
frac += fracstep;
|
||||
dest += SCREENWIDTH;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
register unsigned heightmask = dc_texheight-1; // CPhipps - specify type
|
||||
if (! (dc_texheight & heightmask) ) // power of 2 -- killough
|
||||
{
|
||||
|
@ -167,7 +169,8 @@ void R_DrawColumn (void)
|
|||
heightmask <<= FRACBITS;
|
||||
|
||||
if (frac < 0)
|
||||
while ((frac += heightmask) < 0);
|
||||
while ((frac += heightmask) < 0)
|
||||
;
|
||||
else
|
||||
while (frac >= (int)heightmask)
|
||||
frac -= heightmask;
|
||||
|
@ -215,6 +218,7 @@ void R_DrawTLColumn (void)
|
|||
return;
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if ((unsigned)dc_x >= (unsigned)SCREENWIDTH
|
||||
|| dc_yl < 0
|
||||
|| dc_yh >= SCREENHEIGHT)
|
||||
|
@ -227,6 +231,7 @@ void R_DrawTLColumn (void)
|
|||
// Determine scaling,
|
||||
// which is the only mapping to be done.
|
||||
#define fracstep dc_iscale
|
||||
|
||||
frac = dc_texturemid + (dc_yl-centery)*fracstep;
|
||||
|
||||
// Inner loop that does the actual texture mapping,
|
||||
|
@ -245,7 +250,8 @@ void R_DrawTLColumn (void)
|
|||
heightmask <<= FRACBITS;
|
||||
|
||||
if (frac < 0)
|
||||
while ((frac += heightmask) < 0);
|
||||
while ((frac += heightmask) < 0)
|
||||
;
|
||||
else
|
||||
while (frac >= (int)heightmask)
|
||||
frac -= heightmask;
|
||||
|
@ -336,6 +342,7 @@ void R_DrawFuzzColumn(void)
|
|||
return;
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if ((unsigned) dc_x >= (unsigned)SCREENWIDTH
|
||||
|| dc_yl < 0
|
||||
|| (unsigned)dc_yh >= (unsigned)SCREENHEIGHT)
|
||||
|
@ -377,7 +384,8 @@ void R_DrawFuzzColumn(void)
|
|||
dest += SCREENWIDTH;
|
||||
|
||||
frac += fracstep;
|
||||
} while (count--);
|
||||
}
|
||||
while (count--);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -404,6 +412,7 @@ void R_DrawTranslatedColumn (void)
|
|||
return;
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if ((unsigned)dc_x >= (unsigned)SCREENWIDTH
|
||||
|| dc_yl < 0
|
||||
|| (unsigned)dc_yh >= (unsigned)SCREENHEIGHT)
|
||||
|
@ -449,6 +458,7 @@ void R_InitTranslationTables (void)
|
|||
{
|
||||
int i, j;
|
||||
#define MAXTRANS 3
|
||||
|
||||
byte transtocolour[MAXTRANS];
|
||||
|
||||
// killough 5/2/98:
|
||||
|
@ -457,15 +467,20 @@ void R_InitTranslationTables (void)
|
|||
if (translationtables == NULL) // CPhipps - allow multiple calls
|
||||
translationtables = Z_Malloc(256*MAXTRANS, PU_STATIC, 0);
|
||||
|
||||
for (i=0; i<MAXTRANS; i++) transtocolour[i] = 255;
|
||||
for (i=0; i<MAXTRANS; i++)
|
||||
transtocolour[i] = 255;
|
||||
|
||||
for (i=0; i<MAXPLAYERS; i++) {
|
||||
for (i=0; i<MAXPLAYERS; i++)
|
||||
{
|
||||
byte wantcolour = mapcolor_plyr[i];
|
||||
playernumtotrans[i] = 0;
|
||||
if (wantcolour != 0x70) // Not green, would like translation
|
||||
for (j=0; j<MAXTRANS; j++)
|
||||
if (transtocolour[j] == 255) {
|
||||
transtocolour[j] = wantcolour; playernumtotrans[i] = j+1; break;
|
||||
if (transtocolour[j] == 255)
|
||||
{
|
||||
transtocolour[j] = wantcolour;
|
||||
playernumtotrans[i] = j+1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -61,6 +61,8 @@ int centerx IBSS_ATTR;
|
|||
int centery IBSS_ATTR;
|
||||
fixed_t centerxfrac, centeryfrac;
|
||||
fixed_t projection;
|
||||
// proff 11/06/98: Added for high-res
|
||||
fixed_t projectiony;
|
||||
fixed_t viewx, viewy, viewz;
|
||||
angle_t viewangle;
|
||||
fixed_t viewcos, viewsin;
|
||||
|
@ -333,10 +335,17 @@ void R_ExecuteSetViewSize (void)
|
|||
scaledviewwidth = SCREENWIDTH;
|
||||
viewheight = SCREENHEIGHT;
|
||||
}
|
||||
// proff 09/24/98: Added for high-res
|
||||
else if (setblocks == 10)
|
||||
{
|
||||
scaledviewwidth = SCREENWIDTH;
|
||||
viewheight = SCREENHEIGHT-ST_SCALED_HEIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
scaledviewwidth = setblocks*32;
|
||||
viewheight = (setblocks*168/10)&~7;
|
||||
// proff 08/17/98: Changed for high-res
|
||||
scaledviewwidth = setblocks*SCREENWIDTH/10;
|
||||
viewheight = (setblocks*(SCREENHEIGHT-ST_SCALED_HEIGHT)/10) & ~7;
|
||||
}
|
||||
|
||||
viewwidth = scaledviewwidth;
|
||||
|
@ -346,14 +355,19 @@ void R_ExecuteSetViewSize (void)
|
|||
centerxfrac = centerx<<FRACBITS;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
projection = centerxfrac;
|
||||
// proff 11/06/98: Added for high-res
|
||||
projectiony = ((SCREENHEIGHT * centerx * 320) / 200) / SCREENWIDTH * FRACUNIT;
|
||||
|
||||
R_InitBuffer (scaledviewwidth, viewheight);
|
||||
|
||||
R_InitTextureMapping();
|
||||
|
||||
// psprite scales
|
||||
pspritescale = FRACUNIT*viewwidth/SCREENWIDTH;
|
||||
pspriteiscale = FRACUNIT*SCREENWIDTH/viewwidth;
|
||||
// proff 08/17/98: Changed for high-res
|
||||
pspritescale = FRACUNIT*viewwidth/320;
|
||||
pspriteiscale = FRACUNIT*320/viewwidth;
|
||||
// proff 11/06/98: Added for high-res
|
||||
pspriteyscale = (((SCREENHEIGHT*viewwidth)/SCREENWIDTH) << FRACBITS) / 200;
|
||||
|
||||
// thing clipping
|
||||
for (i=0 ; i<viewwidth ; i++)
|
||||
|
@ -363,7 +377,8 @@ void R_ExecuteSetViewSize (void)
|
|||
for (i=0 ; i<viewheight ; i++)
|
||||
{ // killough 5/2/98: reformatted
|
||||
fixed_t dy = D_abs(((i-viewheight/2)<<FRACBITS)+FRACUNIT/2);
|
||||
yslope[i] = FixedDiv ( (viewwidth)/2*FRACUNIT, dy);
|
||||
// proff 08/17/98: Changed for high-res
|
||||
yslope[i] = FixedDiv(projectiony, dy);
|
||||
}
|
||||
|
||||
for (i=0 ; i<viewwidth ; i++)
|
||||
|
@ -379,10 +394,7 @@ void R_ExecuteSetViewSize (void)
|
|||
int j, startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
|
||||
for (j=0 ; j<MAXLIGHTSCALE ; j++)
|
||||
{
|
||||
// CPhipps - use 320 here instead of SCREENWIDTH, otherwise hires is
|
||||
// brighter than normal res
|
||||
int scale = FixedDiv ((320/2*FRACUNIT), (j+1)<<LIGHTZSHIFT);
|
||||
int t, level = startmap - (scale >>= LIGHTSCALESHIFT)/DISTMAP;
|
||||
int t, level = startmap - j*320/viewwidth/DISTMAP;
|
||||
|
||||
if (level < 0)
|
||||
level = 0;
|
||||
|
@ -410,12 +422,14 @@ void R_Init (void)
|
|||
// CPhipps - R_DrawColumn isn't constant anymore, so must
|
||||
// initialise in code
|
||||
colfunc = R_DrawColumn; // current column draw function
|
||||
if (SCREENWIDTH<320)
|
||||
I_Error("R_Init: Screenwidth(%d) < 320",SCREENWIDTH);
|
||||
// if (SCREENWIDTH<320)
|
||||
// I_Error("R_Init: Screenwidth(%d) < 320",SCREENWIDTH);
|
||||
#if 1
|
||||
|
||||
printf("\nR_LoadTrigTables: ");
|
||||
R_LoadTrigTables();
|
||||
#endif
|
||||
|
||||
printf("\nR_InitData: ");
|
||||
R_InitData();
|
||||
R_SetViewSize(screenblocks);
|
||||
|
|
|
@ -54,6 +54,8 @@ extern int centery;
|
|||
extern fixed_t centerxfrac;
|
||||
extern fixed_t centeryfrac;
|
||||
extern fixed_t projection;
|
||||
// proff 11/06/98: Added for high-res
|
||||
extern fixed_t projectiony;
|
||||
extern int validcount;
|
||||
extern int linecount;
|
||||
extern int loopcount;
|
||||
|
|
|
@ -128,6 +128,7 @@ static void R_MapPlane(int y, int x1, int x2)
|
|||
unsigned index;
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>(unsigned)viewheight)
|
||||
I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
|
||||
#endif
|
||||
|
@ -295,10 +296,13 @@ visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
|
|||
for (x=intrl ; x <= intrh && pl->top[x] == 0xffff; x++)
|
||||
;
|
||||
|
||||
if (x > intrh) { /* Can use existing plane; extend range */
|
||||
pl->minx = unionl; pl->maxx = unionh;
|
||||
if (x > intrh)
|
||||
{ /* Can use existing plane; extend range */
|
||||
pl->minx = unionl;
|
||||
pl->maxx = unionh;
|
||||
return pl;
|
||||
} else /* Cannot use existing plane; create a new one */
|
||||
}
|
||||
else /* Cannot use existing plane; create a new one */
|
||||
return R_DupPlane(pl,start,stop);
|
||||
}
|
||||
|
||||
|
@ -323,8 +327,10 @@ static void R_MakeSpans(int x, int t1, int b1, int t2, int b2)
|
|||
static void R_DoDrawPlane(visplane_t *pl)
|
||||
{
|
||||
register int x;
|
||||
if (pl->minx <= pl->maxx) {
|
||||
if (pl->picnum == skyflatnum || pl->picnum & PL_SKYFLAT) { // sky flat
|
||||
if (pl->minx <= pl->maxx)
|
||||
{
|
||||
if (pl->picnum == skyflatnum || pl->picnum & PL_SKYFLAT)
|
||||
{ // sky flat
|
||||
int texture;
|
||||
angle_t an, flip;
|
||||
|
||||
|
@ -390,7 +396,9 @@ static void R_DoDrawPlane(visplane_t *pl)
|
|||
ANGLETOSKYSHIFT);
|
||||
colfunc();
|
||||
}
|
||||
} else { // regular flat
|
||||
}
|
||||
else
|
||||
{ // regular flat
|
||||
|
||||
int stop, light;
|
||||
|
||||
|
|
|
@ -95,18 +95,19 @@ static short *maskedtexturecol;
|
|||
// rw_distance must be calculated first.
|
||||
//
|
||||
// killough 5/2/98: reformatted, cleaned up
|
||||
static fixed_t R_ScaleFromGlobalAngle (angle_t visangle)
|
||||
{
|
||||
int anglea = ANG90 + (visangle-viewangle);
|
||||
int angleb = ANG90 + (visangle-rw_normalangle);
|
||||
int sinea = finesine[anglea>>ANGLETOFINESHIFT];
|
||||
int sineb = finesine[angleb>>ANGLETOFINESHIFT];
|
||||
fixed_t num = FixedMul(projection,sineb);
|
||||
int den = FixedMul(rw_distance,sinea);
|
||||
// CPhipps - moved here from r_main.c
|
||||
|
||||
return den > num>>16 ? (num=FixedDiv (num, den)) > 64*FRACUNIT ?
|
||||
64*FRACUNIT : num < 256 ? 256 : num : 64*FRACUNIT ;
|
||||
static fixed_t R_ScaleFromGlobalAngle(angle_t visangle)
|
||||
{
|
||||
int anglea = ANG90 + (visangle-viewangle);
|
||||
int angleb = ANG90 + (visangle-rw_normalangle);
|
||||
int den = FixedMul(rw_distance, finesine[anglea>>ANGLETOFINESHIFT]);
|
||||
// proff 11/06/98: Changed for high-res
|
||||
fixed_t num = FixedMul(projectiony, finesine[angleb>>ANGLETOFINESHIFT]);
|
||||
return den > num>>16 ? (num = FixedDiv(num, den)) > 64*FRACUNIT ?
|
||||
64*FRACUNIT : num < 256 ? 256 : num : 64*FRACUNIT;
|
||||
}
|
||||
|
||||
//
|
||||
// R_RenderMaskedSegRange
|
||||
//
|
||||
|
@ -146,11 +147,12 @@ void R_RenderMaskedSegRange(drawseg_t *ds, int x1, int x2)
|
|||
|
||||
// killough 4/13/98: get correct lightlevel for 2s normal textures
|
||||
lightnum = (R_FakeFlat(frontsector, &tempsec, NULL, NULL, false)
|
||||
->lightlevel >> LIGHTSEGSHIFT)+extralight;
|
||||
->lightlevel >> LIGHTSEGSHIFT)+extralight;
|
||||
|
||||
/* cph - ...what is this for? adding contrast to rooms?
|
||||
* It looks crap in outdoor areas */
|
||||
if (fake_contrast) {
|
||||
if (fake_contrast)
|
||||
{
|
||||
if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else
|
||||
|
@ -402,8 +404,10 @@ static void R_RenderSegLoop (void)
|
|||
// cph - if we completely blocked further sight through this column,
|
||||
// add this info to the solid columns array for r_bsp.c
|
||||
if ((markceiling || markfloor) &&
|
||||
(floorclip[rw_x] <= ceilingclip[rw_x] + 1)) {
|
||||
solidcol[rw_x] = 1; didsolidcol = 1;
|
||||
(floorclip[rw_x] <= ceilingclip[rw_x] + 1))
|
||||
{
|
||||
solidcol[rw_x] = 1;
|
||||
didsolidcol = 1;
|
||||
}
|
||||
|
||||
// save texturecol for backdrawing of masked mid texture
|
||||
|
@ -460,6 +464,7 @@ void R_StoreWallRange(const int start, const int stop)
|
|||
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if (start >=viewwidth || start > stop)
|
||||
I_Error ("Bad R_RenderWallRange: %i to %i", start , stop);
|
||||
#endif
|
||||
|
@ -574,7 +579,8 @@ void R_StoreWallRange(const int start, const int stop)
|
|||
ds_p->sprtopclip = ds_p->sprbottomclip = NULL;
|
||||
ds_p->silhouette = 0;
|
||||
|
||||
if (linedef->r_flags & RF_CLOSED) { /* cph - closed 2S line e.g. door */
|
||||
if (linedef->r_flags & RF_CLOSED)
|
||||
{ /* cph - closed 2S line e.g. door */
|
||||
// cph - killough's (outdated) comment follows - this deals with both
|
||||
// "automap fixes", his and mine
|
||||
// killough 1/17/98: this test is required if the fix
|
||||
|
@ -589,7 +595,9 @@ void R_StoreWallRange(const int start, const int stop)
|
|||
ds_p->sprtopclip = screenheightarray;
|
||||
ds_p->tsilheight = INT_MIN;
|
||||
|
||||
} else { /* not solid - old code */
|
||||
}
|
||||
else
|
||||
{ /* not solid - old code */
|
||||
|
||||
if (frontsector->floorheight > backsector->floorheight)
|
||||
{
|
||||
|
@ -721,7 +729,8 @@ void R_StoreWallRange(const int start, const int stop)
|
|||
|
||||
/* cph - ...what is this for? adding contrast to rooms?
|
||||
* It looks crap in outdoor areas */
|
||||
if (fake_contrast) {
|
||||
if (fake_contrast)
|
||||
{
|
||||
if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
|
@ -778,14 +787,16 @@ void R_StoreWallRange(const int start, const int stop)
|
|||
}
|
||||
|
||||
// render it
|
||||
if (markceiling) {
|
||||
if (markceiling)
|
||||
{
|
||||
if (ceilingplane) // killough 4/11/98: add NULL ptr checks
|
||||
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
|
||||
else
|
||||
markceiling = 0;
|
||||
}
|
||||
|
||||
if (markfloor) {
|
||||
if (markfloor)
|
||||
{
|
||||
if (floorplane) // killough 4/11/98: add NULL ptr checks
|
||||
/* cph 2003/04/18 - ceilingplane and floorplane might be the same
|
||||
* visplane (e.g. if both skies); R_CheckPlane doesn't know about
|
||||
|
@ -805,12 +816,15 @@ void R_StoreWallRange(const int start, const int stop)
|
|||
R_RenderSegLoop();
|
||||
|
||||
/* cph - if a column was made solid by this wall, we _must_ save full clipping info */
|
||||
if (backsector && didsolidcol) {
|
||||
if (!(ds_p->silhouette & SIL_BOTTOM)) {
|
||||
if (backsector && didsolidcol)
|
||||
{
|
||||
if (!(ds_p->silhouette & SIL_BOTTOM))
|
||||
{
|
||||
ds_p->silhouette |= SIL_BOTTOM;
|
||||
ds_p->bsilheight = backsector->floorheight;
|
||||
}
|
||||
if (!(ds_p->silhouette & SIL_TOP)) {
|
||||
if (!(ds_p->silhouette & SIL_TOP))
|
||||
{
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
ds_p->tsilheight = backsector->ceilingheight;
|
||||
}
|
||||
|
|
|
@ -52,7 +52,8 @@ typedef struct {
|
|||
int column;
|
||||
int topclip;
|
||||
int bottomclip;
|
||||
} maskdraw_t;
|
||||
}
|
||||
maskdraw_t;
|
||||
|
||||
//
|
||||
// Sprite rotation 0 is facing the viewer,
|
||||
|
@ -63,6 +64,8 @@ typedef struct {
|
|||
//
|
||||
fixed_t pspritescale;
|
||||
fixed_t pspriteiscale;
|
||||
// proff 11/06/98: Added for high-res
|
||||
fixed_t pspriteyscale;
|
||||
|
||||
static lighttable_t** spritelights;
|
||||
|
||||
|
@ -95,33 +98,33 @@ static void R_InstallSpriteLump(int lump, unsigned frame,
|
|||
unsigned rotation, boolean flipped)
|
||||
{
|
||||
|
||||
if (frame >= MAX_SPRITE_FRAMES || rotation > 8)
|
||||
I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
|
||||
if (frame >= MAX_SPRITE_FRAMES || rotation > 8)
|
||||
I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
|
||||
|
||||
if ((int)frame > maxframe)
|
||||
maxframe = frame;
|
||||
|
||||
if (rotation == 0)
|
||||
{ // the lump should be used for all rotations
|
||||
if (rotation == 0)
|
||||
{ // the lump should be used for all rotations
|
||||
int r;
|
||||
for (r=0 ; r<8 ; r++)
|
||||
if (sprtemp[frame].lump[r]==-1)
|
||||
{
|
||||
if (sprtemp[frame].lump[r]==-1)
|
||||
{
|
||||
sprtemp[frame].lump[r] = lump - firstspritelump;
|
||||
sprtemp[frame].flip[r] = (byte) flipped;
|
||||
sprtemp[frame].rotate = false; //jff 4/24/98 if any subbed, rotless
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// the lump is only used for one rotation
|
||||
// the lump is only used for one rotation
|
||||
|
||||
if (sprtemp[frame].lump[--rotation] == -1)
|
||||
{
|
||||
if (sprtemp[frame].lump[--rotation] == -1)
|
||||
{
|
||||
sprtemp[frame].lump[rotation] = lump - firstspritelump;
|
||||
sprtemp[frame].flip[rotation] = (byte) flipped;
|
||||
sprtemp[frame].rotate = true; //jff 4/24/98 only change if rot used
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -152,110 +155,114 @@ static void R_InstallSpriteLump(int lump, unsigned frame,
|
|||
|
||||
void R_InitSpriteDefs(const char * const * namelist)
|
||||
{
|
||||
size_t numentries = lastspritelump-firstspritelump+1;
|
||||
struct { int index, next; } *hash;
|
||||
int i;
|
||||
size_t numentries = lastspritelump-firstspritelump+1;
|
||||
struct {
|
||||
int index, next;
|
||||
}
|
||||
*hash;
|
||||
int i;
|
||||
|
||||
if (!numentries || !*namelist)
|
||||
return;
|
||||
if (!numentries || !*namelist)
|
||||
return;
|
||||
|
||||
// count the number of sprite names
|
||||
for (i=0; namelist[i]; i++)
|
||||
;
|
||||
// count the number of sprite names
|
||||
for (i=0; namelist[i]; i++)
|
||||
;
|
||||
|
||||
numsprites = i;
|
||||
numsprites = i;
|
||||
|
||||
sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
|
||||
sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
|
||||
|
||||
// Create hash table based on just the first four letters of each sprite
|
||||
// killough 1/31/98
|
||||
// Create hash table based on just the first four letters of each sprite
|
||||
// killough 1/31/98
|
||||
|
||||
hash = malloc(sizeof(*hash)*numentries); // allocate hash table
|
||||
hash = malloc(sizeof(*hash)*numentries); // allocate hash table
|
||||
|
||||
for (i=0; (size_t)i<numentries; i++) // initialize hash table as empty
|
||||
hash[i].index = -1;
|
||||
for (i=0; (size_t)i<numentries; i++) // initialize hash table as empty
|
||||
hash[i].index = -1;
|
||||
|
||||
for (i=0; (size_t)i<numentries; i++) // Prepend each sprite to hash chain
|
||||
{ // prepend so that later ones win
|
||||
for (i=0; (size_t)i<numentries; i++) // Prepend each sprite to hash chain
|
||||
{ // prepend so that later ones win
|
||||
int j = R_SpriteNameHash(lumpinfo[i+firstspritelump].name) % numentries;
|
||||
hash[i].next = hash[j].index;
|
||||
hash[j].index = i;
|
||||
}
|
||||
}
|
||||
|
||||
// scan all the lump names for each of the names,
|
||||
// noting the highest frame letter.
|
||||
// scan all the lump names for each of the names,
|
||||
// noting the highest frame letter.
|
||||
|
||||
for (i=0 ; i<numsprites ; i++)
|
||||
{
|
||||
for (i=0 ; i<numsprites ; i++)
|
||||
{
|
||||
const char *spritename = namelist[i];
|
||||
int j = hash[R_SpriteNameHash(spritename) % numentries].index;
|
||||
|
||||
if (j >= 0)
|
||||
{
|
||||
memset(sprtemp, -1, sizeof(sprtemp));
|
||||
maxframe = -1;
|
||||
do
|
||||
{
|
||||
memset(sprtemp, -1, sizeof(sprtemp));
|
||||
maxframe = -1;
|
||||
do
|
||||
{
|
||||
register lumpinfo_t *lump = lumpinfo + j + firstspritelump;
|
||||
|
||||
// Fast portable comparison -- killough
|
||||
// (using int pointer cast is nonportable):
|
||||
|
||||
if (!((lump->name[0] ^ spritename[0]) |
|
||||
(lump->name[1] ^ spritename[1]) |
|
||||
(lump->name[2] ^ spritename[2]) |
|
||||
(lump->name[3] ^ spritename[3])))
|
||||
{
|
||||
register lumpinfo_t *lump = lumpinfo + j + firstspritelump;
|
||||
|
||||
// Fast portable comparison -- killough
|
||||
// (using int pointer cast is nonportable):
|
||||
|
||||
if (!((lump->name[0] ^ spritename[0]) |
|
||||
(lump->name[1] ^ spritename[1]) |
|
||||
(lump->name[2] ^ spritename[2]) |
|
||||
(lump->name[3] ^ spritename[3])))
|
||||
{
|
||||
R_InstallSpriteLump(j+firstspritelump,
|
||||
lump->name[4] - 'A',
|
||||
lump->name[5] - '0',
|
||||
false);
|
||||
if (lump->name[6])
|
||||
R_InstallSpriteLump(j+firstspritelump,
|
||||
lump->name[4] - 'A',
|
||||
lump->name[5] - '0',
|
||||
false);
|
||||
if (lump->name[6])
|
||||
R_InstallSpriteLump(j+firstspritelump,
|
||||
lump->name[6] - 'A',
|
||||
lump->name[7] - '0',
|
||||
true);
|
||||
}
|
||||
lump->name[6] - 'A',
|
||||
lump->name[7] - '0',
|
||||
true);
|
||||
}
|
||||
while ((j = hash[j].next) >= 0);
|
||||
}
|
||||
while ((j = hash[j].next) >= 0)
|
||||
;
|
||||
|
||||
// check the frames that were found for completeness
|
||||
if ((sprites[i].numframes = ++maxframe)) // killough 1/31/98
|
||||
{
|
||||
int frame;
|
||||
for (frame = 0; frame < maxframe; frame++)
|
||||
switch ((int) sprtemp[frame].rotate)
|
||||
// check the frames that were found for completeness
|
||||
if ((sprites[i].numframes = ++maxframe)) // killough 1/31/98
|
||||
{
|
||||
int frame;
|
||||
for (frame = 0; frame < maxframe; frame++)
|
||||
switch ((int) sprtemp[frame].rotate)
|
||||
{
|
||||
case -1:
|
||||
// no rotations were found for that frame at all
|
||||
I_Error ("R_InitSprites: No patches found "
|
||||
"for %.8s frame %c", namelist[i], frame+'A');
|
||||
break;
|
||||
|
||||
case 0:
|
||||
// only the first rotation is needed
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// must have all 8 frames
|
||||
{
|
||||
case -1:
|
||||
// no rotations were found for that frame at all
|
||||
I_Error ("R_InitSprites: No patches found "
|
||||
"for %.8s frame %c", namelist[i], frame+'A');
|
||||
break;
|
||||
|
||||
case 0:
|
||||
// only the first rotation is needed
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// must have all 8 frames
|
||||
{
|
||||
int rotation;
|
||||
for (rotation=0 ; rotation<8 ; rotation++)
|
||||
int rotation;
|
||||
for (rotation=0 ; rotation<8 ; rotation++)
|
||||
if (sprtemp[frame].lump[rotation] == -1)
|
||||
I_Error ("R_InitSprites: Sprite %.8s frame %c "
|
||||
"is missing rotations",
|
||||
namelist[i], frame+'A');
|
||||
break;
|
||||
}
|
||||
I_Error ("R_InitSprites: Sprite %.8s frame %c "
|
||||
"is missing rotations",
|
||||
namelist[i], frame+'A');
|
||||
break;
|
||||
}
|
||||
// allocate space for the frames present and copy sprtemp to it
|
||||
sprites[i].spriteframes =
|
||||
Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
|
||||
memcpy (sprites[i].spriteframes, sprtemp,
|
||||
maxframe*sizeof(spriteframe_t));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// allocate space for the frames present and copy sprtemp to it
|
||||
sprites[i].spriteframes =
|
||||
Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
|
||||
memcpy (sprites[i].spriteframes, sprtemp,
|
||||
maxframe*sizeof(spriteframe_t));
|
||||
}
|
||||
}
|
||||
}
|
||||
free(hash); // free hash table
|
||||
}
|
||||
|
||||
|
@ -313,13 +320,13 @@ fixed_t sprtopscreen;
|
|||
|
||||
void R_DrawMaskedColumn(const column_t *column)
|
||||
{
|
||||
int topscreen;
|
||||
int bottomscreen;
|
||||
fixed_t basetexturemid = dc_texturemid;
|
||||
int topscreen;
|
||||
int bottomscreen;
|
||||
fixed_t basetexturemid = dc_texturemid;
|
||||
|
||||
dc_texheight = 0; // killough 11/98
|
||||
while (column->topdelta != 0xff)
|
||||
{
|
||||
dc_texheight = 0; // killough 11/98
|
||||
while (column->topdelta != 0xff)
|
||||
{
|
||||
// calculate unclipped screen coordinates for post
|
||||
topscreen = sprtopscreen + spryscale*column->topdelta;
|
||||
bottomscreen = topscreen + spryscale*column->length;
|
||||
|
@ -328,24 +335,24 @@ void R_DrawMaskedColumn(const column_t *column)
|
|||
dc_yh = (bottomscreen-1)>>FRACBITS;
|
||||
|
||||
if (dc_yh >= mfloorclip[dc_x])
|
||||
dc_yh = mfloorclip[dc_x]-1;
|
||||
dc_yh = mfloorclip[dc_x]-1;
|
||||
|
||||
if (dc_yl <= mceilingclip[dc_x])
|
||||
dc_yl = mceilingclip[dc_x]+1;
|
||||
dc_yl = mceilingclip[dc_x]+1;
|
||||
|
||||
// killough 3/2/98, 3/27/98: Failsafe against overflow/crash:
|
||||
if (dc_yl <= dc_yh && dc_yh < viewheight)
|
||||
{
|
||||
dc_source = (byte *)column + 3;
|
||||
dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
|
||||
{
|
||||
dc_source = (byte *)column + 3;
|
||||
dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
|
||||
|
||||
// Drawn by either R_DrawColumn
|
||||
// or (SHADOW) R_DrawFuzzColumn.
|
||||
colfunc ();
|
||||
}
|
||||
// Drawn by either R_DrawColumn
|
||||
// or (SHADOW) R_DrawFuzzColumn.
|
||||
colfunc ();
|
||||
}
|
||||
column = (const column_t *)( (byte *)column + column->length + 4);
|
||||
}
|
||||
dc_texturemid = basetexturemid;
|
||||
}
|
||||
dc_texturemid = basetexturemid;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -387,7 +394,7 @@ void R_DrawVisSprite(vissprite_t *vis, int x1, int x2)
|
|||
|
||||
|
||||
// proff 11/06/98: Changed for high-res
|
||||
dc_iscale = D_abs(vis->xiscale);
|
||||
dc_iscale = FixedDiv (FRACUNIT, vis->scale);
|
||||
dc_texturemid = vis->texturemid;
|
||||
frac = vis->startfrac;
|
||||
spryscale = vis->scale;
|
||||
|
@ -398,6 +405,7 @@ void R_DrawVisSprite(vissprite_t *vis, int x1, int x2)
|
|||
texturecolumn = frac>>FRACBITS;
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
|
||||
I_Error ("R_DrawSpriteRange: Bad texturecolumn");
|
||||
#endif
|
||||
|
@ -428,8 +436,10 @@ void R_ProjectSprite (mobj_t* thing)
|
|||
boolean flip;
|
||||
vissprite_t *vis;
|
||||
#ifndef GL_DOOM
|
||||
|
||||
fixed_t iscale;
|
||||
#endif
|
||||
|
||||
int heightsec; // killough 3/27/98
|
||||
|
||||
// transform the origin point
|
||||
|
@ -457,6 +467,7 @@ void R_ProjectSprite (mobj_t* thing)
|
|||
|
||||
// decide which patch to use for sprite relative to player
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if ((unsigned) thing->sprite >= (unsigned)numsprites)
|
||||
I_Error ("R_ProjectSprite: Invalid sprite number %i", thing->sprite);
|
||||
#endif
|
||||
|
@ -464,6 +475,7 @@ void R_ProjectSprite (mobj_t* thing)
|
|||
sprdef = &sprites[thing->sprite];
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if ((thing->frame&FF_FRAMEMASK) >= sprdef->numframes)
|
||||
I_Error ("R_ProjectSprite: Invalid sprite frame %i : %i", thing->sprite,
|
||||
thing->frame);
|
||||
|
@ -538,7 +550,7 @@ void R_ProjectSprite (mobj_t* thing)
|
|||
|
||||
vis->mobjflags = thing->flags;
|
||||
// proff 11/06/98: Changed for high-res
|
||||
vis->scale = xscale;
|
||||
vis->scale = FixedDiv(projectiony, tz);
|
||||
vis->gx = thing->x;
|
||||
vis->gy = thing->y;
|
||||
vis->gz = thing->z;
|
||||
|
@ -634,6 +646,7 @@ void R_DrawPSprite (pspdef_t *psp)
|
|||
// decide which patch to use
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if ( (unsigned)psp->state->sprite >= (unsigned)numsprites)
|
||||
I_Error ("R_ProjectSprite: Invalid sprite number %i", psp->state->sprite);
|
||||
#endif
|
||||
|
@ -641,6 +654,7 @@ void R_DrawPSprite (pspdef_t *psp)
|
|||
sprdef = &sprites[psp->state->sprite];
|
||||
|
||||
#ifdef RANGECHECK
|
||||
|
||||
if ( (psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
|
||||
I_Error ("R_ProjectSprite: Invalid sprite frame %i : %li",
|
||||
psp->state->sprite, psp->state->frame);
|
||||
|
@ -677,7 +691,7 @@ void R_DrawPSprite (pspdef_t *psp)
|
|||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
// proff 11/06/98: Added for high-res
|
||||
vis->scale = pspritescale;
|
||||
vis->scale = pspriteyscale;
|
||||
|
||||
if (flip)
|
||||
{
|
||||
|
@ -760,7 +774,8 @@ static void msort(vissprite_t **s, vissprite_t **t, int n)
|
|||
msort(s2, t, n2);
|
||||
|
||||
while ((*s1)->scale > (*s2)->scale ?
|
||||
(*d++ = *s1++, --n1) : (*d++ = *s2++, --n2));
|
||||
(*d++ = *s1++, --n1) : (*d++ = *s2++, --n2))
|
||||
;
|
||||
|
||||
if (n2)
|
||||
bcopyp(d, s2, n2);
|
||||
|
@ -778,7 +793,8 @@ static void msort(vissprite_t **s, vissprite_t **t, int n)
|
|||
if (s[i-1]->scale < temp->scale)
|
||||
{
|
||||
int j = i;
|
||||
while ((s[j] = s[j-1])->scale < temp->scale && --j);
|
||||
while ((s[j] = s[j-1])->scale < temp->scale && --j)
|
||||
;
|
||||
s[j] = temp;
|
||||
}
|
||||
}
|
||||
|
@ -893,7 +909,8 @@ void R_DrawSprite (vissprite_t* spr)
|
|||
int phs = viewplayer->mo->subsector->sector->heightsec;
|
||||
if ((mh = sectors[spr->heightsec].floorheight) > spr->gz &&
|
||||
(h = centeryfrac - FixedMul(mh-=viewz, spr->scale)) >= 0 &&
|
||||
(h >>= FRACBITS) < viewheight) {
|
||||
(h >>= FRACBITS) < viewheight)
|
||||
{
|
||||
if (mh <= 0 || (phs != -1 && viewz > sectors[phs].floorheight))
|
||||
{ // clip bottom
|
||||
for (x=spr->x1 ; x<=spr->x2 ; x++)
|
||||
|
@ -909,7 +926,8 @@ void R_DrawSprite (vissprite_t* spr)
|
|||
|
||||
if ((mh = sectors[spr->heightsec].ceilingheight) < spr->gzt &&
|
||||
(h = centeryfrac - FixedMul(mh-viewz, spr->scale)) >= 0 &&
|
||||
(h >>= FRACBITS) < viewheight) {
|
||||
(h >>= FRACBITS) < viewheight)
|
||||
{
|
||||
if (phs != -1 && viewz >= sectors[phs].ceilingheight)
|
||||
{ // clip bottom
|
||||
for (x=spr->x1 ; x<=spr->x2 ; x++)
|
||||
|
@ -927,7 +945,8 @@ void R_DrawSprite (vissprite_t* spr)
|
|||
// all clipping has been performed, so draw the sprite
|
||||
// check for unclipped columns
|
||||
|
||||
for (x = spr->x1 ; x<=spr->x2 ; x++) {
|
||||
for (x = spr->x1 ; x<=spr->x2 ; x++)
|
||||
{
|
||||
if (clipbot[x] == -2)
|
||||
clipbot[x] = viewheight;
|
||||
|
||||
|
@ -953,7 +972,7 @@ void R_DrawMasked(void)
|
|||
|
||||
// draw all vissprites back to front
|
||||
|
||||
// rendered_vissprites = num_vissprite;
|
||||
// rendered_vissprites = num_vissprite;
|
||||
for (i = num_vissprite ;--i>=0; )
|
||||
R_DrawSprite(vissprite_ptrs[i]); // killough
|
||||
|
||||
|
|
|
@ -1,80 +1,66 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// Rendering of moving objects, sprites.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/* Emacs style mode select -*- C++ -*-
|
||||
*-----------------------------------------------------------------------------
|
||||
*
|
||||
*
|
||||
* PrBoom a Doom port merged with LxDoom and LSDLDoom
|
||||
* based on BOOM, a modified and improved DOOM engine
|
||||
* Copyright (C) 1999 by
|
||||
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||||
* Copyright (C) 1999-2000 by
|
||||
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* DESCRIPTION:
|
||||
* Rendering of moving objects, sprites.
|
||||
*
|
||||
*-----------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef __R_THINGS__
|
||||
#define __R_THINGS__
|
||||
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface
|
||||
#endif
|
||||
|
||||
#define MAXVISSPRITES 128
|
||||
/*
|
||||
extern vissprite_t vissprites[MAXVISSPRITES];
|
||||
extern vissprite_t* vissprite_p;
|
||||
extern vissprite_t vsprsortedhead;*/
|
||||
/* Constant arrays used for psprite clipping and initializing clipping. */
|
||||
|
||||
// Constant arrays used for psprite clipping
|
||||
// and initializing clipping.
|
||||
extern short negonearray[SCREENWIDTH];
|
||||
extern short screenheightarray[SCREENWIDTH];
|
||||
extern short negonearray[SCREENWIDTH];
|
||||
extern short screenheightarray[SCREENWIDTH];
|
||||
|
||||
// vars for R_DrawMaskedColumn
|
||||
extern short* mfloorclip;
|
||||
extern short* mceilingclip;
|
||||
extern fixed_t spryscale;
|
||||
extern fixed_t sprtopscreen;
|
||||
/* Vars for R_DrawMaskedColumn */
|
||||
|
||||
extern fixed_t pspritescale;
|
||||
extern fixed_t pspriteiscale;
|
||||
|
||||
|
||||
void R_DrawMaskedColumn (const column_t* column);
|
||||
|
||||
|
||||
void R_SortVisSprites (void);
|
||||
extern short *mfloorclip;
|
||||
extern short *mceilingclip;
|
||||
extern fixed_t spryscale;
|
||||
extern fixed_t sprtopscreen;
|
||||
extern fixed_t pspritescale;
|
||||
extern fixed_t pspriteiscale;
|
||||
/* proff 11/06/98: Added for high-res */
|
||||
extern fixed_t pspriteyscale;
|
||||
|
||||
void R_DrawMaskedColumn(const column_t *column);
|
||||
void R_SortVisSprites(void);
|
||||
void R_AddSprites(subsector_t* subsec, int lightlevel);
|
||||
void R_AddPSprites (void);
|
||||
void R_DrawSprites (void);
|
||||
void R_AddPSprites(void);
|
||||
void R_DrawSprites(void);
|
||||
void R_InitSprites(const char * const * namelist);
|
||||
void R_ClearSprites (void);
|
||||
void R_DrawMasked (void);
|
||||
|
||||
void
|
||||
R_ClipVisSprite
|
||||
( vissprite_t* vis,
|
||||
int xl,
|
||||
int xh );
|
||||
void R_ClearSprites(void);
|
||||
void R_DrawMasked(void);
|
||||
|
||||
void R_ClipVisSprite(vissprite_t *vis, int xl, int xh);
|
||||
|
||||
#endif
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.1 2006/03/28 15:44:01 dave
|
||||
// Patch #2969 - Doom! Currently only working on the H300.
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
@ -176,22 +176,6 @@ cont:
|
|||
}
|
||||
/* NOTREACHED */
|
||||
}
|
||||
#if 0
|
||||
static char *tp=NULL;
|
||||
|
||||
if(string!=NULL)
|
||||
tp=string;
|
||||
|
||||
while(*tp!=NULL)
|
||||
{
|
||||
if(*tp==*delimiters)
|
||||
break;
|
||||
tp++;
|
||||
}
|
||||
*tp=0;
|
||||
return tp;
|
||||
}
|
||||
#endif
|
||||
|
||||
inline void* memcpy(void* dst, const void* src, size_t size)
|
||||
{
|
||||
|
@ -415,7 +399,7 @@ int Dbuild_addons(struct opt_items *names)
|
|||
names[0].string=startpt;
|
||||
names[0].voice_id=0;
|
||||
|
||||
addons=opendir(GAMEBASE"Addons/");
|
||||
addons=opendir(GAMEBASE"addons/");
|
||||
if(addons==NULL)
|
||||
return 1;
|
||||
|
||||
|
@ -448,7 +432,7 @@ int Dbuild_demos(struct opt_items *names)
|
|||
names[0].string=startpt;
|
||||
names[0].voice_id=0;
|
||||
|
||||
demos=opendir(GAMEBASE"Demos/");
|
||||
demos=opendir(GAMEBASE"demos/");
|
||||
if(demos==NULL)
|
||||
return 1;
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
#include "m_swap.h"
|
||||
#include "rockmacros.h"
|
||||
// Each screen is [SCREENWIDTH*SCREENHEIGHT];
|
||||
byte *screens[6];
|
||||
byte *screens[6] IBSS_ATTR;
|
||||
int dirtybox[4];
|
||||
|
||||
/* jff 4/24/98 initialize this at runtime */
|
||||
|
@ -428,22 +428,22 @@ void V_DrawMemPatch(int x, int y, int scrn, const patch_t *patch,
|
|||
y -= SHORT(patch->topoffset);
|
||||
x -= SHORT(patch->leftoffset);
|
||||
|
||||
// CPhipps - auto-no-stretch if not high-res
|
||||
if (flags & VPT_STRETCH)
|
||||
if ((SCREENWIDTH==320) && (SCREENHEIGHT==200))
|
||||
flags &= ~VPT_STRETCH;
|
||||
// // CPhipps - auto-no-stretch if not high-res
|
||||
// if (flags & VPT_STRETCH)
|
||||
// if ((SCREENWIDTH==320) && (SCREENHEIGHT==200))
|
||||
// flags &= ~VPT_STRETCH;
|
||||
|
||||
// CPhipps - null translation pointer => no translation
|
||||
if (!trans)
|
||||
flags &= ~VPT_TRANS;
|
||||
|
||||
if (x<0
|
||||
||x+SHORT(patch->width) > ((flags & VPT_STRETCH) ? 320 : SCREENWIDTH)
|
||||
|| y<0
|
||||
|| y+SHORT(patch->height) > ((flags & VPT_STRETCH) ? 200 : SCREENHEIGHT))
|
||||
// killough 1/19/98: improved error message:
|
||||
I_Error("V_DrawMemPatch: Patch (%d,%d)-(%d,%d) exceeds LFB"
|
||||
"Bad V_DrawMemPatch (flags=%u)", x, y, x+SHORT(patch->width), y+SHORT(patch->height), flags);
|
||||
// if (x<0
|
||||
// ||x+SHORT(patch->width) > ((flags & VPT_STRETCH) ? 320 : SCREENWIDTH)
|
||||
// || y<0
|
||||
// || y+SHORT(patch->height) > ((flags & VPT_STRETCH) ? 200 : SCREENHEIGHT))
|
||||
// // killough 1/19/98: improved error message:
|
||||
// I_Error("V_DrawMemPatch: Patch (%d,%d)-(%d,%d) exceeds LFB"
|
||||
// "Bad V_DrawMemPatch (flags=%u)", x, y, x+SHORT(patch->width), y+SHORT(patch->height), flags);
|
||||
|
||||
if (!(flags & VPT_STRETCH)) {
|
||||
unsigned int col;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue