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Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9418 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2006-04-02 01:52:44 +00:00
parent e61b079c26
commit 51db2d3f2c
18 changed files with 569 additions and 537 deletions

View file

@ -52,7 +52,8 @@ typedef struct {
int column;
int topclip;
int bottomclip;
} maskdraw_t;
}
maskdraw_t;
//
// Sprite rotation 0 is facing the viewer,
@ -63,6 +64,8 @@ typedef struct {
//
fixed_t pspritescale;
fixed_t pspriteiscale;
// proff 11/06/98: Added for high-res
fixed_t pspriteyscale;
static lighttable_t** spritelights;
@ -95,33 +98,33 @@ static void R_InstallSpriteLump(int lump, unsigned frame,
unsigned rotation, boolean flipped)
{
if (frame >= MAX_SPRITE_FRAMES || rotation > 8)
I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
if (frame >= MAX_SPRITE_FRAMES || rotation > 8)
I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
if ((int)frame > maxframe)
maxframe = frame;
if (rotation == 0)
{ // the lump should be used for all rotations
if (rotation == 0)
{ // the lump should be used for all rotations
int r;
for (r=0 ; r<8 ; r++)
if (sprtemp[frame].lump[r]==-1)
{
if (sprtemp[frame].lump[r]==-1)
{
sprtemp[frame].lump[r] = lump - firstspritelump;
sprtemp[frame].flip[r] = (byte) flipped;
sprtemp[frame].rotate = false; //jff 4/24/98 if any subbed, rotless
}
}
return;
}
}
// the lump is only used for one rotation
// the lump is only used for one rotation
if (sprtemp[frame].lump[--rotation] == -1)
{
if (sprtemp[frame].lump[--rotation] == -1)
{
sprtemp[frame].lump[rotation] = lump - firstspritelump;
sprtemp[frame].flip[rotation] = (byte) flipped;
sprtemp[frame].rotate = true; //jff 4/24/98 only change if rot used
}
}
}
//
@ -152,110 +155,114 @@ static void R_InstallSpriteLump(int lump, unsigned frame,
void R_InitSpriteDefs(const char * const * namelist)
{
size_t numentries = lastspritelump-firstspritelump+1;
struct { int index, next; } *hash;
int i;
size_t numentries = lastspritelump-firstspritelump+1;
struct {
int index, next;
}
*hash;
int i;
if (!numentries || !*namelist)
return;
if (!numentries || !*namelist)
return;
// count the number of sprite names
for (i=0; namelist[i]; i++)
;
// count the number of sprite names
for (i=0; namelist[i]; i++)
;
numsprites = i;
numsprites = i;
sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
// Create hash table based on just the first four letters of each sprite
// killough 1/31/98
// Create hash table based on just the first four letters of each sprite
// killough 1/31/98
hash = malloc(sizeof(*hash)*numentries); // allocate hash table
hash = malloc(sizeof(*hash)*numentries); // allocate hash table
for (i=0; (size_t)i<numentries; i++) // initialize hash table as empty
hash[i].index = -1;
for (i=0; (size_t)i<numentries; i++) // initialize hash table as empty
hash[i].index = -1;
for (i=0; (size_t)i<numentries; i++) // Prepend each sprite to hash chain
{ // prepend so that later ones win
for (i=0; (size_t)i<numentries; i++) // Prepend each sprite to hash chain
{ // prepend so that later ones win
int j = R_SpriteNameHash(lumpinfo[i+firstspritelump].name) % numentries;
hash[i].next = hash[j].index;
hash[j].index = i;
}
}
// scan all the lump names for each of the names,
// noting the highest frame letter.
// scan all the lump names for each of the names,
// noting the highest frame letter.
for (i=0 ; i<numsprites ; i++)
{
for (i=0 ; i<numsprites ; i++)
{
const char *spritename = namelist[i];
int j = hash[R_SpriteNameHash(spritename) % numentries].index;
if (j >= 0)
{
memset(sprtemp, -1, sizeof(sprtemp));
maxframe = -1;
do
{
memset(sprtemp, -1, sizeof(sprtemp));
maxframe = -1;
do
{
register lumpinfo_t *lump = lumpinfo + j + firstspritelump;
// Fast portable comparison -- killough
// (using int pointer cast is nonportable):
if (!((lump->name[0] ^ spritename[0]) |
(lump->name[1] ^ spritename[1]) |
(lump->name[2] ^ spritename[2]) |
(lump->name[3] ^ spritename[3])))
{
register lumpinfo_t *lump = lumpinfo + j + firstspritelump;
// Fast portable comparison -- killough
// (using int pointer cast is nonportable):
if (!((lump->name[0] ^ spritename[0]) |
(lump->name[1] ^ spritename[1]) |
(lump->name[2] ^ spritename[2]) |
(lump->name[3] ^ spritename[3])))
{
R_InstallSpriteLump(j+firstspritelump,
lump->name[4] - 'A',
lump->name[5] - '0',
false);
if (lump->name[6])
R_InstallSpriteLump(j+firstspritelump,
lump->name[4] - 'A',
lump->name[5] - '0',
false);
if (lump->name[6])
R_InstallSpriteLump(j+firstspritelump,
lump->name[6] - 'A',
lump->name[7] - '0',
true);
}
lump->name[6] - 'A',
lump->name[7] - '0',
true);
}
while ((j = hash[j].next) >= 0);
}
while ((j = hash[j].next) >= 0)
;
// check the frames that were found for completeness
if ((sprites[i].numframes = ++maxframe)) // killough 1/31/98
{
int frame;
for (frame = 0; frame < maxframe; frame++)
switch ((int) sprtemp[frame].rotate)
// check the frames that were found for completeness
if ((sprites[i].numframes = ++maxframe)) // killough 1/31/98
{
int frame;
for (frame = 0; frame < maxframe; frame++)
switch ((int) sprtemp[frame].rotate)
{
case -1:
// no rotations were found for that frame at all
I_Error ("R_InitSprites: No patches found "
"for %.8s frame %c", namelist[i], frame+'A');
break;
case 0:
// only the first rotation is needed
break;
case 1:
// must have all 8 frames
{
case -1:
// no rotations were found for that frame at all
I_Error ("R_InitSprites: No patches found "
"for %.8s frame %c", namelist[i], frame+'A');
break;
case 0:
// only the first rotation is needed
break;
case 1:
// must have all 8 frames
{
int rotation;
for (rotation=0 ; rotation<8 ; rotation++)
int rotation;
for (rotation=0 ; rotation<8 ; rotation++)
if (sprtemp[frame].lump[rotation] == -1)
I_Error ("R_InitSprites: Sprite %.8s frame %c "
"is missing rotations",
namelist[i], frame+'A');
break;
}
I_Error ("R_InitSprites: Sprite %.8s frame %c "
"is missing rotations",
namelist[i], frame+'A');
break;
}
// allocate space for the frames present and copy sprtemp to it
sprites[i].spriteframes =
Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
memcpy (sprites[i].spriteframes, sprtemp,
maxframe*sizeof(spriteframe_t));
}
}
}
}
// allocate space for the frames present and copy sprtemp to it
sprites[i].spriteframes =
Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
memcpy (sprites[i].spriteframes, sprtemp,
maxframe*sizeof(spriteframe_t));
}
}
}
free(hash); // free hash table
}
@ -313,13 +320,13 @@ fixed_t sprtopscreen;
void R_DrawMaskedColumn(const column_t *column)
{
int topscreen;
int bottomscreen;
fixed_t basetexturemid = dc_texturemid;
int topscreen;
int bottomscreen;
fixed_t basetexturemid = dc_texturemid;
dc_texheight = 0; // killough 11/98
while (column->topdelta != 0xff)
{
dc_texheight = 0; // killough 11/98
while (column->topdelta != 0xff)
{
// calculate unclipped screen coordinates for post
topscreen = sprtopscreen + spryscale*column->topdelta;
bottomscreen = topscreen + spryscale*column->length;
@ -328,24 +335,24 @@ void R_DrawMaskedColumn(const column_t *column)
dc_yh = (bottomscreen-1)>>FRACBITS;
if (dc_yh >= mfloorclip[dc_x])
dc_yh = mfloorclip[dc_x]-1;
dc_yh = mfloorclip[dc_x]-1;
if (dc_yl <= mceilingclip[dc_x])
dc_yl = mceilingclip[dc_x]+1;
dc_yl = mceilingclip[dc_x]+1;
// killough 3/2/98, 3/27/98: Failsafe against overflow/crash:
if (dc_yl <= dc_yh && dc_yh < viewheight)
{
dc_source = (byte *)column + 3;
dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
{
dc_source = (byte *)column + 3;
dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
// Drawn by either R_DrawColumn
// or (SHADOW) R_DrawFuzzColumn.
colfunc ();
}
// Drawn by either R_DrawColumn
// or (SHADOW) R_DrawFuzzColumn.
colfunc ();
}
column = (const column_t *)( (byte *)column + column->length + 4);
}
dc_texturemid = basetexturemid;
}
dc_texturemid = basetexturemid;
}
//
@ -384,10 +391,10 @@ void R_DrawVisSprite(vissprite_t *vis, int x1, int x2)
}
else
colfunc = R_DrawColumn; // killough 3/14/98, 4/11/98
// proff 11/06/98: Changed for high-res
dc_iscale = D_abs(vis->xiscale);
dc_iscale = FixedDiv (FRACUNIT, vis->scale);
dc_texturemid = vis->texturemid;
frac = vis->startfrac;
spryscale = vis->scale;
@ -398,6 +405,7 @@ void R_DrawVisSprite(vissprite_t *vis, int x1, int x2)
texturecolumn = frac>>FRACBITS;
#ifdef RANGECHECK
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
I_Error ("R_DrawSpriteRange: Bad texturecolumn");
#endif
@ -428,8 +436,10 @@ void R_ProjectSprite (mobj_t* thing)
boolean flip;
vissprite_t *vis;
#ifndef GL_DOOM
fixed_t iscale;
#endif
int heightsec; // killough 3/27/98
// transform the origin point
@ -457,6 +467,7 @@ void R_ProjectSprite (mobj_t* thing)
// decide which patch to use for sprite relative to player
#ifdef RANGECHECK
if ((unsigned) thing->sprite >= (unsigned)numsprites)
I_Error ("R_ProjectSprite: Invalid sprite number %i", thing->sprite);
#endif
@ -464,6 +475,7 @@ void R_ProjectSprite (mobj_t* thing)
sprdef = &sprites[thing->sprite];
#ifdef RANGECHECK
if ((thing->frame&FF_FRAMEMASK) >= sprdef->numframes)
I_Error ("R_ProjectSprite: Invalid sprite frame %i : %i", thing->sprite,
thing->frame);
@ -538,7 +550,7 @@ void R_ProjectSprite (mobj_t* thing)
vis->mobjflags = thing->flags;
// proff 11/06/98: Changed for high-res
vis->scale = xscale;
vis->scale = FixedDiv(projectiony, tz);
vis->gx = thing->x;
vis->gy = thing->y;
vis->gz = thing->z;
@ -634,6 +646,7 @@ void R_DrawPSprite (pspdef_t *psp)
// decide which patch to use
#ifdef RANGECHECK
if ( (unsigned)psp->state->sprite >= (unsigned)numsprites)
I_Error ("R_ProjectSprite: Invalid sprite number %i", psp->state->sprite);
#endif
@ -641,6 +654,7 @@ void R_DrawPSprite (pspdef_t *psp)
sprdef = &sprites[psp->state->sprite];
#ifdef RANGECHECK
if ( (psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
I_Error ("R_ProjectSprite: Invalid sprite frame %i : %li",
psp->state->sprite, psp->state->frame);
@ -677,7 +691,7 @@ void R_DrawPSprite (pspdef_t *psp)
vis->x1 = x1 < 0 ? 0 : x1;
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
// proff 11/06/98: Added for high-res
vis->scale = pspritescale;
vis->scale = pspriteyscale;
if (flip)
{
@ -760,7 +774,8 @@ static void msort(vissprite_t **s, vissprite_t **t, int n)
msort(s2, t, n2);
while ((*s1)->scale > (*s2)->scale ?
(*d++ = *s1++, --n1) : (*d++ = *s2++, --n2));
(*d++ = *s1++, --n1) : (*d++ = *s2++, --n2))
;
if (n2)
bcopyp(d, s2, n2);
@ -778,7 +793,8 @@ static void msort(vissprite_t **s, vissprite_t **t, int n)
if (s[i-1]->scale < temp->scale)
{
int j = i;
while ((s[j] = s[j-1])->scale < temp->scale && --j);
while ((s[j] = s[j-1])->scale < temp->scale && --j)
;
s[j] = temp;
}
}
@ -893,7 +909,8 @@ void R_DrawSprite (vissprite_t* spr)
int phs = viewplayer->mo->subsector->sector->heightsec;
if ((mh = sectors[spr->heightsec].floorheight) > spr->gz &&
(h = centeryfrac - FixedMul(mh-=viewz, spr->scale)) >= 0 &&
(h >>= FRACBITS) < viewheight) {
(h >>= FRACBITS) < viewheight)
{
if (mh <= 0 || (phs != -1 && viewz > sectors[phs].floorheight))
{ // clip bottom
for (x=spr->x1 ; x<=spr->x2 ; x++)
@ -909,7 +926,8 @@ void R_DrawSprite (vissprite_t* spr)
if ((mh = sectors[spr->heightsec].ceilingheight) < spr->gzt &&
(h = centeryfrac - FixedMul(mh-viewz, spr->scale)) >= 0 &&
(h >>= FRACBITS) < viewheight) {
(h >>= FRACBITS) < viewheight)
{
if (phs != -1 && viewz >= sectors[phs].ceilingheight)
{ // clip bottom
for (x=spr->x1 ; x<=spr->x2 ; x++)
@ -927,7 +945,8 @@ void R_DrawSprite (vissprite_t* spr)
// all clipping has been performed, so draw the sprite
// check for unclipped columns
for (x = spr->x1 ; x<=spr->x2 ; x++) {
for (x = spr->x1 ; x<=spr->x2 ; x++)
{
if (clipbot[x] == -2)
clipbot[x] = viewheight;
@ -953,7 +972,7 @@ void R_DrawMasked(void)
// draw all vissprites back to front
// rendered_vissprites = num_vissprite;
// rendered_vissprites = num_vissprite;
for (i = num_vissprite ;--i>=0; )
R_DrawSprite(vissprite_ptrs[i]); // killough