forked from len0rd/rockbox
Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9418 a1c6a512-1295-4272-9138-f99709370657
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parent
e61b079c26
commit
51db2d3f2c
18 changed files with 569 additions and 537 deletions
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@ -629,35 +629,35 @@ void D_DoomMainSetup(void)
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else if (M_CheckParm ("-deathmatch"))
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deathmatch = 1;
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printf("Welcome to Rockdoom");
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printf("Welcome to Rockdoom\n");
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switch ( gamemode )
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{
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case retail:
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printf ("The Ultimate DOOM Startup v%d.%d",DVERSION/100,DVERSION%100);
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printf ("The Ultimate DOOM Startup v%d.%d\n",DVERSION/100,DVERSION%100);
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break;
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case shareware:
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printf ("DOOM Shareware Startup v%d.%d",DVERSION/100,DVERSION%100);
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printf ("DOOM Shareware Startup v%d.%d\n",DVERSION/100,DVERSION%100);
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break;
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case registered:
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printf ("DOOM Registered Startup v%d.%d",DVERSION/100,DVERSION%100);
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printf ("DOOM Registered Startup v%d.%d\n",DVERSION/100,DVERSION%100);
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break;
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case commercial:
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switch (gamemission)
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{
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case pack_plut:
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printf ("DOOM 2: Plutonia Experiment v%d.%d",DVERSION/100,DVERSION%100);
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printf ("DOOM 2: Plutonia Experiment v%d.%d\n",DVERSION/100,DVERSION%100);
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break;
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case pack_tnt:
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printf ("DOOM 2: TNT - Evilution v%d.%d",DVERSION/100,DVERSION%100);
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printf ("DOOM 2: TNT - Evilution v%d.%d\n",DVERSION/100,DVERSION%100);
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break;
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default:
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printf ("DOOM 2: Hell on Earth v%d.%d",DVERSION/100,DVERSION%100);
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printf ("DOOM 2: Hell on Earth v%d.%d\n",DVERSION/100,DVERSION%100);
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break;
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}
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break;
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default:
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printf ("Public DOOM v%d.%d",DVERSION/100,DVERSION%100);
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printf ("Public DOOM v%d.%d\n",DVERSION/100,DVERSION%100);
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break;
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}
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@ -745,14 +745,14 @@ void D_DoomMainSetup(void)
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int i;
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if ( gamemode == shareware)
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I_Error("\nYou cannot -file with the shareware version. Register!");
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I_Error("\nYou cannot -file with the shareware version. Register!\n");
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// Check for fake IWAD with right name,
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// but w/o all the lumps of the registered version.
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if (gamemode == registered)
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for (i = 0;i < 23; i++)
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if (W_CheckNumForName(name[i])<0)
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I_Error("\nThis is not the registered version.");
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I_Error("This is not the registered version.\n");
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}
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// Iff additonal PWAD files are used, print modified banner
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