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brickmania: Use short L: %d life indicator if needed

This is the case if either the player has lots of lifes or a high score

Change-Id: Ic4c7011e9fa582d2ae552b28474ba260f2b4cab0
Reviewed-on: http://gerrit.rockbox.org/88
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
This commit is contained in:
Wieland Hoffmann 2012-02-08 13:05:53 +01:00 committed by Jonathan Gordon
parent 513c5ad3d0
commit 51912c840c

View file

@ -1597,13 +1597,6 @@ static int brickmania_game_loop(void)
rb->lcd_putsxy(LCD_WIDTH/2-2, INT3(STRINGPOS_FLIP), s);
}
/* write life num */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
#define LIFE_STR "L:%d"
#else
#define LIFE_STR "Life: %d"
#endif
rb->lcd_putsxyf(0, 0, LIFE_STR, life);
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
rb->snprintf(s, sizeof(s), "L%d", level+1);
@ -1619,6 +1612,16 @@ static int brickmania_game_loop(void)
rb->lcd_getstringsize(s, &sw, NULL);
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
/* write life num */
rb->snprintf(s, sizeof(s), "Life: %d", life);
/* hijack i - it's reset to 0 in 17 lines */
i = sw;
rb->lcd_getstringsize(s, &sw, NULL);
if (sw >= (LCD_WIDTH/2-i/2))
rb->snprintf(s, sizeof(s), "L: %d", life);
rb->lcd_putsxy(0, 0, s);
/* continue game */
if (game_state == ST_PAUSE)
{