forked from len0rd/rockbox
brickmania: Use short L: %d life indicator if needed
This is the case if either the player has lots of lifes or a high score Change-Id: Ic4c7011e9fa582d2ae552b28474ba260f2b4cab0 Reviewed-on: http://gerrit.rockbox.org/88 Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
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1 changed files with 10 additions and 7 deletions
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@ -1597,13 +1597,6 @@ static int brickmania_game_loop(void)
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rb->lcd_putsxy(LCD_WIDTH/2-2, INT3(STRINGPOS_FLIP), s);
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}
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/* write life num */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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#define LIFE_STR "L:%d"
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#else
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#define LIFE_STR "Life: %d"
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#endif
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rb->lcd_putsxyf(0, 0, LIFE_STR, life);
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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rb->snprintf(s, sizeof(s), "L%d", level+1);
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@ -1619,6 +1612,16 @@ static int brickmania_game_loop(void)
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rb->lcd_getstringsize(s, &sw, NULL);
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rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
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/* write life num */
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rb->snprintf(s, sizeof(s), "Life: %d", life);
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/* hijack i - it's reset to 0 in 17 lines */
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i = sw;
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rb->lcd_getstringsize(s, &sw, NULL);
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if (sw >= (LCD_WIDTH/2-i/2))
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rb->snprintf(s, sizeof(s), "L: %d", life);
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rb->lcd_putsxy(0, 0, s);
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/* continue game */
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if (game_state == ST_PAUSE)
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{
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