Manual: add a 'ZXBox' chapter. This is mostly a conversion of the PluginZXBox wiki page to the target specific style of the manual, phrased a bit differently and also included a button table (of the default mapping) and screenshots for every display type.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17691 a1c6a512-1295-4272-9138-f99709370657
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@ -129,6 +129,8 @@ the associated file. Viewers are stored in the
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\opt{recorder,recorderv2fm,ondio}{\input{plugins/wavplay.tex}}
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\opt{recorder,recorderv2fm,ondio}{\input{plugins/wavplay.tex}}
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\opt{lcd_bitmap}{\input{plugins/zxbox.tex}}
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\section{Applications}
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\section{Applications}
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\opt{player,recorder,recorderv2fm}{\input{plugins/alpinecdc.tex}}
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\opt{player,recorder,recorderv2fm}{\input{plugins/alpinecdc.tex}}
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manual/plugins/zxbox.tex
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\subsection{\label{ref:ZXBox}ZXBox}
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\screenshot{plugins/images/ss-zxbox}{ZXBox}{img:zxbox}
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ZXBox is a port of the ``Spectemu'' ZX Spectrum 48k emulator for Rockbox
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(\Pointinghand\href{http://kempelen.iit.bme.hu/~mszeredi/spectemu/spectemu.html}
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{project's homepage}). To start a game open a tape file or snapshot saved as
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\fname{.tap}, \fname{.tzx}, \fname{.z80} or \fname{.sna} in the file browser.\\
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\note{As ZXBox is a 48k emulator only loading of 48k z80 snapshots is possible.}
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\subsubsection{Default keys}
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The emulator is set up for 5 different buttons: Up, Down, Left, Right and
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Jump/Fire. Each one of these can be mapped to one key of the Spectrum Keyboard
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or they can be used like a ``Kempston'' joystick. Per default the buttons,
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including an additional but fixed menu button, are assigned as follows:
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\begin{table}
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\begin{btnmap}{}{}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
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,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown/}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/}
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\ButtonLeft/\ButtonRight
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& Directional movement\\
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%
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\opt{IPOD_3G_PAD,IPOD_4G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_X5_PAD%
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,SANSA_C200_PAD,SANSA_E200_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& Jump/Fire\\
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%
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD}{\ButtonOff}
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\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonHold{} switch}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonMenu}
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\opt{SANSA_C200_PAD,SANSA_E200_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD}{\ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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& Open ZXBox menu\\
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\end{btnmap}
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\end{table}
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\subsubsection{ZXBox menu}
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\begin{description}
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\item[ Vkeyboard.]
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This is a virtual keyboard representing the Spectrum keyboard. Controls are
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the same as in standard Rockbox, but you just press one key instead of
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entering a phrase.
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\item[Play/Pause Tape.] Toggles playing of the tape (if it is loaded).
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\item[Save Quick Snapshot.] Saves snapshot into \fname{/.rockbox/zxboxq.z80}.
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\item[Load Quick Snapshot.] Loads snapshot from \fname{/.rockbox/zxboxq.z80}.
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\item[Save Snapshot.]
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Saves a snapshot of the current state. You would enter the full path and
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desired name - for example \fname{/games/zx/snapshots/chuckie.sna}. The
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snapshot format will be chosen after the extension you specified, per
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default \fname{.z80} will be taken in case you leave it open.
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\item[Toggle Fast Mode.]
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Toggles fastest possible emulation speed (no sound, maximum frameskip etc.).
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This is Useful when loading tapes with some specific loaders.
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\item[Options.]
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\begin{description}
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\item[Map Keys To Kempston.]
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Controls whether the \daps{} buttons should simulate a ``Kempston''
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joystick or some assigned keys of the Spectrum keyboard.
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\item[Display Speed.]Toggle displaying the emulation speed (in percent).
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\item[Invert Colors.]
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Inverts the Spectum colour palette, sometimes helps visibility.
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\item[Frameskip]
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Sets the number of frames to skip before displaying one. With zero
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frameskip ZXBox tries to display 50 frames per second.
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\item[Sound.]Turns sound on or off.
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\item[Volume.]Controls volume of sound output.
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\item[Predefined Keymap]
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Select one of the predefined keymaps. For example \setting{2w90z} means:
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map ZXBox's \btnfnt{Up} to \setting{2}, \btnfnt{Down} to \setting{w},
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\btnfnt{Left} to \setting{9}, \btnfnt{Right} to \setting{0} and
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\btnfnt{Jump/Fire} to \setting{z}. This example keymap is used in the
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``Chuckie Egg'' game.
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\item[Custom Keymap]
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This menu allows you to map one of the Spectrum keys accessible through the
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plugin's virtual keyboard to each one of the buttons.
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\end{description}
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\item[Quit.] Quits the emulator..
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\end{description}
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\nopt{ipodvideo}{% no scaling for here, still include it?
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\subsubsection{Hacking graphics}
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Due to ZXBox's simple (but fast) scaling to the screen by dropping lines and
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columns some games can become unplayable. It is possible to hack graphics to
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make them better visible with the help of an utility such as the ``Spectrum
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Graphics Editor''. Useful tools can be found at the ``World of Spectrum'' site
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(\url{http://www.worldofspectrum.org/utilities.html}).}
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See also the plugin's wiki page \wikilink{PluginZXBox}.
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