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Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12807 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2007-03-16 21:56:08 +00:00
parent 2c643b9f3e
commit 4d6374c923
107 changed files with 529 additions and 553 deletions

View file

@ -490,7 +490,7 @@ void sudoku_solve(struct sudoku_state_t* state)
}
}
} else {
rb->splash(HZ*2, true, "Solve failed");
rb->splash(HZ*2, "Solve failed");
}
return;
@ -696,7 +696,7 @@ bool save_sudoku(struct sudoku_state_t* state)
char line[13];
char sep[13];
rb->splash(0, true, "Saving...");
rb->splash(0, "Saving...");
rb->memcpy(line,"...|...|...\r\n",13);
rb->memcpy(sep,"-----------\r\n",13);
@ -966,7 +966,7 @@ bool sudoku_generate(struct sudoku_state_t* state)
clear_state(&new_state);
display_board(&new_state);
rb->splash(0, true, "Generating...");
rb->splash(0, "Generating...");
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(true);
@ -982,11 +982,11 @@ bool sudoku_generate(struct sudoku_state_t* state)
rb->memcpy(state,&new_state,sizeof(new_state));
rb->snprintf(str,sizeof(str),"Difficulty: %s",difficulty);
display_board(state);
rb->splash(HZ*3, true, str);
rb->splash(HZ*3, str);
rb->strncpy(state->filename,GAME_FILE,MAX_PATH);
} else {
display_board(&new_state);
rb->splash(HZ*2, true, "Aborted");
rb->splash(HZ*2, "Aborted");
}
return res;
}
@ -1079,7 +1079,7 @@ int sudoku_edit_menu(struct sudoku_state_t* state)
if (save_sudoku(state)) {
state->editmode=0;
} else {
rb->splash(HZ*2, true, "Save failed");
rb->splash(HZ*2, "Save failed");
}
break;
@ -1101,7 +1101,7 @@ void move_cursor(struct sudoku_state_t* state, int newx, int newy)
/* Check that the character at the cursor position is legal */
if (check_status(state)) {
rb->splash(HZ*2, true, "Illegal move!");
rb->splash(HZ*2, "Illegal move!");
/* Ignore any button presses during the splash */
rb->button_clear_queue();
return;
@ -1148,7 +1148,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
}
} else {
if (!load_sudoku(&state,(char*)parameter)) {
rb->splash(HZ*2, true, "Load error");
rb->splash(HZ*2, "Load error");
return(PLUGIN_ERROR);
}
}
@ -1167,7 +1167,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
/* Exit game */
case SUDOKU_BUTTON_QUIT:
if (check_status(&state)) {
rb->splash(HZ*2, true, "Illegal move!");
rb->splash(HZ*2, "Illegal move!");
/* Ignore any button presses during the splash */
rb->button_clear_queue();
} else {
@ -1316,7 +1316,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
#endif
/* Don't let the user leave a game in a bad state */
if (check_status(&state)) {
rb->splash(HZ*2, true, "Illegal move!");
rb->splash(HZ*2, "Illegal move!");
/* Ignore any button presses during the splash */
rb->button_clear_queue();
} else {