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New port: Shanling Q1 native

- Audio playback works
- Touchscreen and buttons work
- Bootloader works and is capable of dual boot
- Plugins are working
- Cabbiev2 theme has been ported
- Stable for general usage

Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps.

There's a few minor known issues:

- Bootloader must be installed manually using 'usbboot' as there is
  no support in jztool yet.

- Keymaps may be lacking, need further testing and feedback.

- Some plugins may not be fully adapted to the screen size and could
  benefit from further tweaking.

- LCD shows abnormal effects under some circumstances: for example,
  after viewing a mostly black screen an afterimage appears briefly
  when going back to a brightly-lit screen. Sudden power-off without
  proper shutdown of the backlight causes a "dissolving" effect.

- CW2015 battery reporting driver is buggy, and disabled for now.
  Battery reporting is currently voltage-based using the AXP192.

Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
This commit is contained in:
Aidan MacDonald 2021-05-23 17:30:58 +01:00
parent 3abb7c5dd5
commit 4c60bc9e68
110 changed files with 2843 additions and 15 deletions

View file

@ -62,6 +62,18 @@ Head and Tail are stored
#define TOP_X4 548 /* x-coord of the lowerright item (hi-score) */
#define TOP_Y1 8 /* y-coord of the top row of items */
#define TOP_Y2 50 /* y-coord of the bottom row of items */
#elif (LCD_WIDTH >= 360) && (LCD_HEIGHT >= 400)
#define MULTIPLIER 12 /*Modifier for porting on other screens*/
#define MODIFIER_1 12
#define MODIFIER_2 10
#define CENTER_X 12
#define CENTER_Y 40
#define TOP_X1 34 /* x-coord of the upperleft item (game type) */
#define TOP_X2 320 /* x-coord of the upperright item (maze type) */
#define TOP_X3 42 /* x-coord of the lowerleft item (speed) */
#define TOP_X4 314 /* x-coord of the lowerright item (hi-score) */
#define TOP_Y1 4 /* y-coord of the top row of items */
#define TOP_Y2 25 /* y-coord of the bottom row of items */
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
#define MULTIPLIER 10 /*Modifier for porting on other screens*/
#define MODIFIER_1 10
@ -446,6 +458,9 @@ CONFIG_KEYPAD == MROBE500_PAD
#define SNAKE2_PLAYPAUSE BUTTON_PLAY
#define SNAKE2_PLAYPAUSE_TEXT "PLAY"
#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
/* use touchscreen */
#else
#error No keymap defined!
#endif