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enable skin debug only in the simulator

it's controled by sim --debugwps option

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27389 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rafaël Carré 2010-07-11 16:46:54 +00:00
parent aa3c676945
commit 4b94912628
3 changed files with 3 additions and 3 deletions

View file

@ -2044,7 +2044,7 @@ static bool wps_parse(struct wps_data *data, const char *wps_bufptr, bool debug)
skin_buffer_free_from_front(sizeof(struct wps_token)
* (max_tokens - data->num_tokens));
#if defined(DEBUG) || defined(SIMULATOR)
#ifdef DEBUG_SKIN_ENGINE
if (debug)
{
print_debug_info(data, fail, line_number);

View file

@ -19,7 +19,7 @@
*
****************************************************************************/
#if defined(DEBUG) || defined(SIMULATOR)
#ifdef DEBUG_SKIN_ENGINE
#include <stdio.h>
#include <string.h>

View file

@ -386,7 +386,7 @@ struct gui_img* find_image(char label, struct wps_data *data);
struct skin_viewport* find_viewport(char label, struct wps_data *data);
#if defined(DEBUG) || defined(SIMULATOR)
#ifdef SIMULATOR
#define DEBUG_SKIN_ENGINE
extern bool debug_wps;
#endif