forked from len0rd/rockbox
Small changes to Xobox to make it playable on grayscale targets with slow screen (h1xx)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9194 a1c6a512-1295-4272-9138-f99709370657
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e4c0ef35fc
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1 changed files with 5 additions and 2 deletions
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@ -98,10 +98,12 @@ PLUGIN_HEADER
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#define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
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#define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
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#define CLR_BLUE LCD_RGBPACK(0,0,128) /* used for menu selection */
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#define CLR_BLUE LCD_RGBPACK(0,0,128) /* used for menu selection */
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#define CLR_CYAN LCD_RGBPACK(0,128,128) /* used for frame and filling */
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#define CLR_CYAN LCD_RGBPACK(0,128,128) /* used for frame and filling */
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#define PLR_COL LCD_WHITE /* color used for the player */
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#else
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#else
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#define CLR_RED LCD_DARKGRAY /* used to imply danger */
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#define CLR_RED LCD_DARKGRAY /* used to imply danger */
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#define CLR_BLUE LCD_LIGHTGRAY /* used for menu selection */
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#define CLR_BLUE LCD_BLACK /* used for menu selection */
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#define CLR_CYAN LCD_LIGHTGRAY /* used for frame and filling */
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#define CLR_CYAN LCD_LIGHTGRAY /* used for frame and filling */
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#define PLR_COL LCD_BLACK /* color used for the player */
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#endif
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#endif
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#define EMPTIED LCD_BLACK /* empty spot */
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#define EMPTIED LCD_BLACK /* empty spot */
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@ -326,11 +328,12 @@ static void refresh_board (void)
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rb->lcd_putsxy (BOARD_X + CUBE_SIZE * BOARD_W - 60,
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rb->lcd_putsxy (BOARD_X + CUBE_SIZE * BOARD_W - 60,
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BOARD_Y + CUBE_SIZE * BOARD_H - 8, str);
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BOARD_Y + CUBE_SIZE * BOARD_H - 8, str);
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rb->lcd_set_foreground (LCD_WHITE);
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rb->lcd_set_foreground (PLR_COL);
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rb->lcd_set_background (board[player.j][player.i]);
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rb->lcd_set_background (board[player.j][player.i]);
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rb->lcd_mono_bitmap (pics[PIC_PLAYER], player.i * CUBE_SIZE + BOARD_X,
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rb->lcd_mono_bitmap (pics[PIC_PLAYER], player.i * CUBE_SIZE + BOARD_X,
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player.j * CUBE_SIZE + BOARD_Y, CUBE_SIZE, CUBE_SIZE);
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player.j * CUBE_SIZE + BOARD_Y, CUBE_SIZE, CUBE_SIZE);
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rb->lcd_set_background (EMPTIED);
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rb->lcd_set_background (EMPTIED);
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rb->lcd_set_foreground (LCD_WHITE);
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for (j = 0; j < player.level + STARTING_QIXES; j++)
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for (j = 0; j < player.level + STARTING_QIXES; j++)
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rb->lcd_mono_bitmap (pics[PIC_QIX], qixes[j].x + BOARD_X,
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rb->lcd_mono_bitmap (pics[PIC_QIX], qixes[j].x + BOARD_X,
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qixes[j].y + BOARD_Y, CUBE_SIZE, CUBE_SIZE);
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qixes[j].y + BOARD_Y, CUBE_SIZE, CUBE_SIZE);
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