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Small changes to Xobox to make it playable on grayscale targets with slow screen (h1xx)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9194 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Martin Arver 2006-03-22 17:47:31 +00:00
parent e4c0ef35fc
commit 49c7707fa3

View file

@ -98,10 +98,12 @@ PLUGIN_HEADER
#define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
#define CLR_BLUE LCD_RGBPACK(0,0,128) /* used for menu selection */
#define CLR_CYAN LCD_RGBPACK(0,128,128) /* used for frame and filling */
#define PLR_COL LCD_WHITE /* color used for the player */
#else
#define CLR_RED LCD_DARKGRAY /* used to imply danger */
#define CLR_BLUE LCD_LIGHTGRAY /* used for menu selection */
#define CLR_BLUE LCD_BLACK /* used for menu selection */
#define CLR_CYAN LCD_LIGHTGRAY /* used for frame and filling */
#define PLR_COL LCD_BLACK /* color used for the player */
#endif
#define EMPTIED LCD_BLACK /* empty spot */
@ -326,11 +328,12 @@ static void refresh_board (void)
rb->lcd_putsxy (BOARD_X + CUBE_SIZE * BOARD_W - 60,
BOARD_Y + CUBE_SIZE * BOARD_H - 8, str);
rb->lcd_set_foreground (LCD_WHITE);
rb->lcd_set_foreground (PLR_COL);
rb->lcd_set_background (board[player.j][player.i]);
rb->lcd_mono_bitmap (pics[PIC_PLAYER], player.i * CUBE_SIZE + BOARD_X,
player.j * CUBE_SIZE + BOARD_Y, CUBE_SIZE, CUBE_SIZE);
rb->lcd_set_background (EMPTIED);
rb->lcd_set_foreground (LCD_WHITE);
for (j = 0; j < player.level + STARTING_QIXES; j++)
rb->lcd_mono_bitmap (pics[PIC_QIX], qixes[j].x + BOARD_X,
qixes[j].y + BOARD_Y, CUBE_SIZE, CUBE_SIZE);