1
0
Fork 0
forked from len0rd/rockbox

Removed old recorder debounce code. Increased repeat speed.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@904 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Björn Stenberg 2002-06-07 11:13:26 +00:00
parent 7a9f95d8db
commit 49c46a7f7c

View file

@ -30,7 +30,7 @@ static struct event_queue button_queue;
#define POLL_FREQUENCY HZ/10 #define POLL_FREQUENCY HZ/10
#define REPEAT_START 3 #define REPEAT_START 3
#define REPEAT_INTERVAL 3 #define REPEAT_INTERVAL 2
static int button_read(void); static int button_read(void);
@ -105,17 +105,6 @@ int button_get(bool block)
#define LEVEL3 175 #define LEVEL3 175
#define LEVEL4 225 #define LEVEL4 225
/* Number of calls to get_button for a button to stop bouncing
* and to be considered held down.
* Should really use a hardware timer for this.
*/
#define BOUNCE_COUNT 200
#define HOLD_COUNT 10000
static int last; /* Last button pressed */
static int count; /* Number of calls button has been down */
/* /*
*Initialize buttons *Initialize buttons
*/ */
@ -134,8 +123,6 @@ void button_init()
ADCR = 0; ADCR = 0;
ADCSR = ADCSR_ADST | ADCSR_SCAN | 0x5; ADCSR = ADCSR_ADST | ADCSR_SCAN | 0x5;
#endif #endif
last = BUTTON_NONE;
count = 0;
queue_init(&button_queue); queue_init(&button_queue);
tick_add_task(button_tick); tick_add_task(button_tick);
} }
@ -143,7 +130,7 @@ void button_init()
/* /*
* Get button pressed from hardware * Get button pressed from hardware
*/ */
static int get_raw_button (void) static int button_read(void)
{ {
/* Check port B pins for ON and OFF */ /* Check port B pins for ON and OFF */
int data = PBDR; int data = PBDR;
@ -177,40 +164,6 @@ static int get_raw_button (void)
return BUTTON_NONE; return BUTTON_NONE;
} }
/*
* Get the currently pressed button.
* Returns one of BUTTON_xxx codes, with possibly a modifier bit set.
* No modifier bits are set when the button is first pressed.
* BUTTON_HELD bit is while the button is being held.
* BUTTON_REL bit is set when button has been released.
*/
static int button_read(void)
{
int btn = get_raw_button();
int ret;
/* Last button pressed is still down */
if (btn != BUTTON_NONE && btn == last) {
count++;
if (count == BOUNCE_COUNT)
return btn;
else if (count >= HOLD_COUNT)
return btn | BUTTON_HELD;
else
return BUTTON_NONE;
}
/* Last button pressed now released */
if (btn == BUTTON_NONE && last != BUTTON_NONE)
ret = last | BUTTON_REL;
else
ret = BUTTON_NONE;
last = btn;
count = 0;
return ret;
}
#elif HAVE_PLAYER_KEYPAD #elif HAVE_PLAYER_KEYPAD
/* The player has all buttons on port pins: /* The player has all buttons on port pins: