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Make Brickmania specials table use the same width as button maps.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9594 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dominik Riebeling 2006-04-10 17:59:54 +00:00
parent 9eaa568f7f
commit 480d5321ca

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@ -9,7 +9,7 @@ must catch it with the paddle. Look out for the bad ones.\\
\subsubsection{Specials}
\begin{table}
\begin{center}
\begin{tabular}{cll}\toprule
\begin{tabularx}{.75\textwidth}{clX}\toprule
\textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule
N & Normal & Returns paddle to normal.\\
D & Die & Ball dies; lose a life.\\
@ -18,18 +18,20 @@ must catch it with the paddle. Look out for the bad ones.\\
G & Glue & Ball sticks to paddle each time it hits.\\
B & Ball & Immediately fires another ball.\\
FL & Flip & Flip left / right movement.\\\bottomrule
\end{tabular}
\end{tabularx}
\end{center}
\end{table}
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft\ / \ButtonRight & Moves the paddle\\
\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
& Release the ball / Fire\\
\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
& Release the ball / Fire\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonMenu}\opt{IAUDIO_X5_PAD}{\ButtonPower}
& Open menu / Quit\\
\opt{IPOD_4G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
& Open menu / Quit\\
\end{btnmap}
\end{table}