forked from len0rd/rockbox
Make Brickmania specials table use the same width as button maps.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9594 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 9 additions and 7 deletions
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@ -9,7 +9,7 @@ must catch it with the paddle. Look out for the bad ones.\\
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\subsubsection{Specials}
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\begin{table}
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\begin{center}
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\begin{tabular}{cll}\toprule
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\begin{tabularx}{.75\textwidth}{clX}\toprule
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\textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule
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N & Normal & Returns paddle to normal.\\
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D & Die & Ball dies; lose a life.\\
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@ -18,18 +18,20 @@ must catch it with the paddle. Look out for the bad ones.\\
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G & Glue & Ball sticks to paddle each time it hits.\\
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B & Ball & Immediately fires another ball.\\
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FL & Flip & Flip left / right movement.\\\bottomrule
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\end{tabular}
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\end{tabularx}
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\end{center}
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\end{table}
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft\ / \ButtonRight & Moves the paddle\\
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\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
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& Release the ball / Fire\\
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\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
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& Release the ball / Fire\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD}{\ButtonMenu}\opt{IAUDIO_X5_PAD}{\ButtonPower}
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& Open menu / Quit\\
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\opt{IPOD_4G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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& Open menu / Quit\\
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\end{btnmap}
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\end{table}
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