forked from len0rd/rockbox
Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
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101
apps/plugins/doom/st_stuff.h
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apps/plugins/doom/st_stuff.h
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Status bar code.
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* Does the face/direction indicator animatin.
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* Does palette indicators as well (red pain/berserk, bright pickup)
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __STSTUFF_H__
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#define __STSTUFF_H__
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#include "doomtype.h"
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#include "d_event.h"
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// Size of statusbar.
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// Now sensitive for scaling.
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// proff 08/18/98: Changed for high-res
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#define ST_HEIGHT 32
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#define ST_WIDTH 320
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#define ST_Y (200 - ST_HEIGHT)
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#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
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#define ST_SCALED_WIDTH SCREENWIDTH
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#define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
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//
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// STATUS BAR
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//
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// Called by main loop.
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boolean ST_Responder(event_t* ev);
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// Called by main loop.
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void ST_Ticker(void);
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// Called by main loop.
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void ST_Drawer(boolean st_statusbaron, boolean refresh);
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// Called when the console player is spawned on each level.
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void ST_Start(void);
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// Called by startup code.
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void ST_Init(void);
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// States for status bar code.
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typedef enum
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{
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AutomapState,
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FirstPersonState
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} st_stateenum_t;
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// States for the chat code.
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typedef enum
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{
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StartChatState,
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WaitDestState,
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GetChatState
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} st_chatstateenum_t;
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boolean ST_Responder(event_t* ev);
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// killough 5/2/98: moved from m_misc.c:
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extern int health_red; // health amount less than which status is red
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extern int health_yellow; // health amount less than which status is yellow
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extern int health_green; // health amount above is blue, below is green
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extern int armor_red; // armor amount less than which status is red
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extern int armor_yellow; // armor amount less than which status is yellow
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extern int armor_green; // armor amount above is blue, below is green
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extern int ammo_red; // ammo percent less than which status is red
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extern int ammo_yellow; // ammo percent less is yellow more green
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extern int sts_always_red;// status numbers do not change colors
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extern int sts_pct_always_gray;// status percents do not change colors
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extern int sts_traditional_keys; // display keys the traditional way
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#endif
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