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Fix file descriptor leak that would cause a hard lockup every 7 files

played. A few other cosmetic changes. please, please no red build =)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9865 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Stepan Moskovchenko 2006-05-03 05:18:18 +00:00
parent 224b0bf1ff
commit 47efba8bbf
5 changed files with 111 additions and 84 deletions

View file

@ -62,6 +62,7 @@
extern struct plugin_api * rb;
int printf(const char *fmt, ...);
int chVol[16] IBSS_ATTR; /* Channel volume */
int chPanLeft[16] IBSS_ATTR; /* Channel panning */
@ -156,6 +157,15 @@ void *alloc(int size)
if (size + 4 > totalSize)
{
printf("\nMALLOC BARF");
printf("\nMALLOC BARF");
printf("\nMALLOC BARF");
printf("\nMALLOC BARF");
printf("\nMALLOC BARF");
printf("\nMALLOC BARF");
printf("\nMALLOC BARF");
/* We've made our point. */
return NULL;
}
@ -229,7 +239,7 @@ int eof(int fd)
// Here is a hacked up printf command to get the output from the game.
int printf(const char *fmt, ...)
{
static int p_xtpt;
static int p_xtpt = 0;
char p_buf[50];
bool ok;
va_list ap;