forked from len0rd/rockbox
Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17629 a1c6a512-1295-4272-9138-f99709370657
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5 changed files with 25 additions and 21 deletions
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@ -22,15 +22,6 @@ bubbles_bubble.220x176x1.bmp
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bubbles_bubble.320x240x1.bmp
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#endif
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/* Rockblox */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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rockblox_background.112x64x1.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
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rockblox_background.128x64x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
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rockblox_background.160x128x1.bmp
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#endif
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/* Flip it */
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#ifndef HAVE_LCD_COLOR
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#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
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