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Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17629 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2008-05-25 21:12:18 +00:00
parent 2aa0791ff8
commit 43d02f66a0
5 changed files with 25 additions and 21 deletions

View file

@ -22,15 +22,6 @@ bubbles_bubble.220x176x1.bmp
bubbles_bubble.320x240x1.bmp
#endif
/* Rockblox */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
rockblox_background.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
rockblox_background.128x64x1.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
rockblox_background.160x128x1.bmp
#endif
/* Flip it */
#ifndef HAVE_LCD_COLOR
#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122