forked from len0rd/rockbox
Optimized lcd_yuv_blit() (used by mpegplayer) for the Sansa E200. This is just a copy-and-paste of the Gigabeat version by Michael Sevakis with no attempt to adapt to the different CPU in the E200 - so there could be room for further improvement. Reported to increase the FPS for the 224x128 version of Elephants Dream from 21fps to 27fps.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13042 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
31d8068b33
commit
4303ab02a3
3 changed files with 255 additions and 102 deletions
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@ -353,6 +353,7 @@ target/sh/archos/ondio/button-ondio.c
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#ifndef SIMULATOR
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target/arm/sandisk/sansa-e200/ata-e200.c
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target/arm/sandisk/sansa-e200/lcd-e200.c
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target/arm/sandisk/sansa-e200/lcd-as-e200.S
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target/arm/sandisk/sansa-e200/adc-e200.c
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target/arm/sandisk/sansa-e200/backlight-e200.c
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target/arm/usb-pp.c
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222
firmware/target/arm/sandisk/sansa-e200/lcd-as-e200.S
Normal file
222
firmware/target/arm/sandisk/sansa-e200/lcd-as-e200.S
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@ -0,0 +1,222 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 by Michael Sevakis
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "cpu.h"
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/****************************************************************************
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* void lcd_write_yuv_420_lines(fb_data *dst,
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* unsigned char chroma_buf[LCD_HEIGHT/2*3],
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unsigned char const * const src[3],
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* int width,
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* int stride);
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*
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* |R| |1.000000 -0.000001 1.402000| |Y'|
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* |G| = |1.000000 -0.334136 -0.714136| |Pb|
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* |B| |1.000000 1.772000 0.000000| |Pr|
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* Scaled, normalized, rounded and tweaked to yield RGB 565:
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* |R| |74 0 101| |Y' - 16| >> 9
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* |G| = |74 -24 -51| |Cb - 128| >> 8
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* |B| |74 128 0| |Cr - 128| >> 9
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*/
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.section .icode, "ax", %progbits
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.align 2
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.global lcd_write_yuv420_lines
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.type lcd_write_yuv420_lines, %function
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lcd_write_yuv420_lines:
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@ r0 = dst
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@ r1 = chroma_buf
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@ r2 = yuv_src
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@ r3 = width
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@ [sp] = stride
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stmdb sp!, { r4-r12, lr } @ save non-scratch
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stmdb sp!, { r0, r3 } @ save dst and width
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mov r14, #74 @ r14 = Y factor
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ldmia r2, { r4, r5, r6 } @ r4 = yuv_src[0] = Y'_p
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@ r5 = yuv_src[1] = Cb_p
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@ r6 = yuv_src[2] = Cr_p
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10: @ loop line 1 @
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ldrb r2, [r4], #1 @ r2 = *Y'_p++;
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ldrb r8, [r5], #1 @ r8 = *Cb_p++;
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ldrb r11, [r6], #1 @ r11 = *Cr_p++;
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@
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@ compute Y
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sub r2, r2, #16 @ r7 = Y = (Y' - 16)*74
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mul r7, r2, r14 @
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@
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sub r8, r8, #128 @ Cb -= 128
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sub r11, r11, #128 @ Cr -= 128
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@
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mvn r2, #24 @ compute guv
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mul r10, r2, r8 @ r10 = Cb*-24
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mvn r2, #51 @
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mla r10, r2, r11, r10 @ r10 = r10 + Cr*-51
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@
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mov r2, #101 @ compute rv
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mul r9, r11, r2 @ r9 = rv = Cr*101
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@
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@ store chromas in line buffer
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add r8, r8, #2 @ bu = (Cb + 2) >> 2
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mov r8, r8, asr #2 @
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strb r8, [r1], #1 @
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add r9, r9, #256 @ rv = (Cr + 256) >> 9
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mov r9, r9, asr #9 @
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strb r9, [r1], #1 @
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mov r10, r10, asr #8 @ guv >>= 8
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strb r10, [r1], #1 @
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@ compute R, G, and B
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add r2, r8, r7, asr #9 @ r2 = b = (Y >> 9) + bu
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add r11, r9, r7, asr #9 @ r11 = r = (Y >> 9) + rv
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add r7, r10, r7, asr #8 @ r7 = g = (Y >> 8) + guv
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@
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orr r12, r2, r11 @ check if clamping is needed...
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orr r12, r12, r7, asr #1 @ ...at all
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cmp r12, #31 @
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bls 15f @ no clamp @
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mov r12, #31 @
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cmp r12, r2 @ clamp b
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andlo r2, r12, r2, asr #31 @
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eorlo r2, r2, r12 @
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cmp r12, r11 @ clamp r
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andlo r11, r12, r11, asr #31 @
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eorlo r11, r11, r12 @
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cmp r12, r7, asr #1 @ clamp g
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andlo r7, r12, r7, asr #31 @
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eorlo r7, r7, r12 @
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orrlo r7, r7, r7, asl #1 @
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15: @ no clamp @
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@
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orr r12, r2, r7, lsl #5 @ r4 |= (g << 5)
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ldrb r2, [r4], #1 @ r2 = Y' = *Y'_p++
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orr r12, r12, r11, lsl #11 @ r4 = b | (r << 11)
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strh r12, [r0], #LCD_WIDTH @ store pixel
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@
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sub r2, r2, #16 @ r7 = Y = (Y' - 16)*74
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mul r7, r2, r14 @ next Y
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@ compute R, G, and B
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add r2, r8, r7, asr #9 @ r2 = b = (Y >> 9) + bu
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add r11, r9, r7, asr #9 @ r11 = r = (Y >> 9) + rv
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add r7, r10, r7, asr #8 @ r7 = g = (Y >> 8) + guv
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@
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orr r12, r2, r11 @ check if clamping is needed...
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orr r12, r12, r7, asr #1 @ ...at all
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cmp r12, #31 @
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bls 15f @ no clamp @
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mov r12, #31 @
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cmp r12, r2 @ clamp b
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andlo r2, r12, r2, asr #31 @
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eorlo r2, r2, r12 @
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cmp r12, r11 @ clamp r
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andlo r11, r12, r11, asr #31 @
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eorlo r11, r11, r12 @
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cmp r12, r7, asr #1 @ clamp g
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andlo r7, r12, r7, asr #31 @
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eorlo r7, r7, r12 @
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orrlo r7, r7, r7, asl #1 @
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15: @ no clamp @
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@
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orr r12, r2, r11, lsl #11 @ r4 = b | (r << 11)
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orr r12, r12, r7, lsl #5 @ r4 |= (g << 5)
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strh r12, [r0, #LCD_WIDTH]! @ store pixel
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add r0, r0, #2*LCD_WIDTH @
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@
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subs r3, r3, #2 @
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bgt 10b @ loop line 1 @
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@ do second line
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@
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ldmia sp!, { r0, r3 } @ pop dst and width
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sub r0, r0, #2 @ set dst to start of next line
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sub r1, r1, r3, asl #1 @ rewind chroma pointer...
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ldr r2, [sp, #40] @ r2 = stride
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add r1, r1, r3, asr #1 @ ... (r1 -= width/2*3)
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@ move sources to start of next line
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sub r2, r2, r3 @ r2 = skip = stride - width
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add r4, r4, r2 @ r4 = Y'_p + skip
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@
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20: @ loop line 2 @
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ldrb r2, [r4], #1 @ r7 = Y' = *Y'_p++
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ldrsb r8, [r1], #1 @ reload saved chromas
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ldrsb r9, [r1], #1 @
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ldrsb r10, [r1], #1 @
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@
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sub r2, r2, #16 @ r2 = Y = (Y' - 16)*74
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mul r7, r2, r14 @
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@ compute R, G, and B
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add r2, r8, r7, asr #9 @ r2 = b = (Y >> 9) + bu
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add r11, r9, r7, asr #9 @ r11 = r = (Y >> 9) + rv
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add r7, r10, r7, asr #8 @ r7 = g = (Y >> 8) + guv
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@
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orr r12, r2, r11 @ check if clamping is needed...
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orr r12, r12, r7, asr #1 @ ...at all
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cmp r12, #31 @
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bls 25f @ no clamp @
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mov r12, #31 @
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cmp r12, r2 @ clamp b
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andlo r2, r12, r2, asr #31 @
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eorlo r2, r2, r12 @
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cmp r12, r11 @ clamp r
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andlo r11, r12, r11, asr #31 @
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eorlo r11, r11, r12 @
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cmp r12, r7, asr #1 @ clamp g
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andlo r7, r12, r7, asr #31 @
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eorlo r7, r7, r12 @
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orrlo r7, r7, r7, asl #1 @
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25: @ no clamp @
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@
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orr r12, r2, r11, lsl #11 @ r4 = b | (r << 11)
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ldrb r2, [r4], #1 @ r2 = Y' = *Y'_p++
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orr r12, r12, r7, lsl #5 @ r4 |= (g << 5)
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strh r12, [r0], #LCD_WIDTH @ store pixel
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@
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@ do second pixel
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@
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sub r2, r2, #16 @ r2 = Y = (Y' - 16)*74
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mul r7, r2, r14 @
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@ compute R, G, and B
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add r2, r8, r7, asr #9 @ r2 = b = (Y >> 9) + bu
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add r11, r9, r7, asr #9 @ r11 = r = (Y >> 9) + rv
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add r7, r10, r7, asr #8 @ r7 = g = (Y >> 8) + guv
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@
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orr r12, r2, r11 @ check if clamping is needed...
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orr r12, r12, r7, asr #1 @ ...at all
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cmp r12, #31 @
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bls 25f @ no clamp @
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mov r12, #31 @
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cmp r12, r2 @ clamp b
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andlo r2, r12, r2, asr #31 @
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eorlo r2, r2, r12 @
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cmp r12, r11 @ clamp r
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andlo r11, r12, r11, asr #31 @
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eorlo r11, r11, r12 @
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cmp r12, r7, asr #1 @ clamp g
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andlo r7, r12, r7, asr #31 @
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eorlo r7, r7, r12 @
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orrlo r7, r7, r7, asl #1 @
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25: @ no clamp @
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@
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orr r12, r2, r11, lsl #11 @ r4 = b | (r << 11)
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orr r12, r12, r7, lsl #5 @ r4 |= (g << 5)
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strh r12, [r0, #LCD_WIDTH]! @ store pixel
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add r0, r0, #2*LCD_WIDTH @
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@
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subs r3, r3, #2 @
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bgt 20b @ loop line 2 @
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@
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ldmia sp!, { r4-r12, pc } @ restore registers and return
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.size lcd_write_yuv420_lines, .-lcd_write_yuv420_lines
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@ -329,115 +329,45 @@ void lcd_blit(const fb_data* data, int x, int by, int width,
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(void)stride;
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}
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#define CSUB_X 2
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#define CSUB_Y 2
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#define RYFAC (31*257)
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#define GYFAC (63*257)
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#define BYFAC (31*257)
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#define RVFAC 11170 /* 31 * 257 * 1.402 */
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#define GVFAC (-11563) /* 63 * 257 * -0.714136 */
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#define GUFAC (-5572) /* 63 * 257 * -0.344136 */
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#define BUFAC 14118 /* 31 * 257 * 1.772 */
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#define ROUNDOFFS (127*257)
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/* Performance function to blit a YUV bitmap directly to the LCD
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Actually this code is from gigabeat, because this target is also
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writing direct to a buffer. */
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/* Line write helper function for lcd_yuv_blit. Write two lines of yuv420. */
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extern void lcd_write_yuv420_lines(fb_data *dst,
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unsigned char chroma_buf[LCD_HEIGHT/2*3],
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unsigned char const * const src[3],
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int width,
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int stride);
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/* Performance function to blit a YUV bitmap directly to the LCD */
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/* For the e200 - show it rotated */
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/* So the LCD_WIDTH is now the height */
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void lcd_yuv_blit(unsigned char * const src[3],
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int src_x, int src_y, int stride,
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int _x, int _y, int width, int height)
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int x, int y, int width, int height)
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{
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const unsigned char *usrc;
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const unsigned char *vsrc;
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const unsigned char *ysrc;
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int xphase;
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int rc, gc, bc;
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int y, u, v;
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int red, green, blue;
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unsigned rbits, gbits, bbits;
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int count;
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fb_data *dst_row;
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/* Caches for chroma data so it only need be recaculated every other
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line */
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unsigned char chroma_buf[LCD_HEIGHT/2*3]; /* 480 bytes */
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unsigned char const * yuv_src[3];
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off_t z;
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/* Sorry, but width and height must be >= 2 or else */
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width &= ~1;
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height >>= 1;
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width = (width + 1) & ~1;
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fb_data *dst = (fb_data*)lcd_driver_framebuffer +
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_x * LCD_WIDTH + (LCD_WIDTH - _y) - 1;
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fb_data *dst_last = dst - (height - 1);
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x * LCD_WIDTH + (LCD_WIDTH - y) - 1;
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z = stride*src_y;
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yuv_src[0] = src[0] + z + src_x;
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yuv_src[1] = src[1] + (z >> 2) + (src_x >> 1);
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yuv_src[2] = src[2] + (yuv_src[1] - src[1]);
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do
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{
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dst_row = dst;
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count = width;
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ysrc = src[0] + stride * src_y + src_x;
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/* upsampling, YUV->RGB conversion and reduction to RGB565 in one go */
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usrc = src[1] + (stride/CSUB_X) * (src_y/CSUB_Y)
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+ (src_x/CSUB_X);
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vsrc = src[2] + (stride/CSUB_X) * (src_y/CSUB_Y)
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+ (src_x/CSUB_X);
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xphase = src_x % CSUB_X;
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u = *usrc++ - 128;
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v = *vsrc++ - 128;
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rc = RVFAC * v + ROUNDOFFS;
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gc = GVFAC * v + GUFAC * u + ROUNDOFFS;
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bc = BUFAC * u + ROUNDOFFS;
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do
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{
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y = *ysrc++;
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red = RYFAC * y + rc;
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green = GYFAC * y + gc;
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blue = BYFAC * y + bc;
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if ((unsigned)red > (RYFAC*255+ROUNDOFFS))
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{
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if (red < 0)
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red = 0;
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else
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red = (RYFAC*255+ROUNDOFFS);
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}
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if ((unsigned)green > (GYFAC*255+ROUNDOFFS))
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{
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if (green < 0)
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green = 0;
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else
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green = (GYFAC*255+ROUNDOFFS);
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}
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if ((unsigned)blue > (BYFAC*255+ROUNDOFFS))
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{
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if (blue < 0)
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blue = 0;
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else
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blue = (BYFAC*255+ROUNDOFFS);
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}
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rbits = ((unsigned)red) >> 16 ;
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gbits = ((unsigned)green) >> 16 ;
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bbits = ((unsigned)blue) >> 16 ;
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*dst_row = (rbits << 11) | (gbits << 5) | bbits;
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/* next pixel - since rotated, add WIDTH */
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dst_row += LCD_WIDTH;
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if (++xphase >= CSUB_X)
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{
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u = *usrc++ - 128;
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v = *vsrc++ - 128;
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rc = RVFAC * v + ROUNDOFFS;
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gc = GVFAC * v + GUFAC * u + ROUNDOFFS;
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bc = BUFAC * u + ROUNDOFFS;
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xphase = 0;
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}
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}
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while (--count);
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if (dst == dst_last) break;
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dst--;
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src_y++;
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} while( 1);
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lcd_write_yuv420_lines(dst, chroma_buf, yuv_src, width,
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stride);
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yuv_src[0] += stride << 1; /* Skip down two luma lines */
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yuv_src[1] += stride >> 1; /* Skip down one chroma line */
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yuv_src[2] += stride >> 1;
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dst -= 2;
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}
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while (--height > 0);
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}
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