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FS#6539 - Thanks to Tom Ross

Add Jewels, Spacerocks, Wormlet, Rockboy and Sudoku for the e200. Also Includes manual changes for plugins.
Add X5 keymappings for wormlet to the manual.
Add help text for Jewels on the H10 and give a warning if help text is not defined.
Fix bug in spacerocks lives drawing on large screens (larger than Ondio).
Change spacerocks comments to C style.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12018 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Barry Wardell 2007-01-15 20:40:48 +00:00
parent 6de815be5c
commit 41ee9e3304
21 changed files with 154 additions and 73 deletions

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@ -63,6 +63,20 @@ after every one hundred points and randomly clears several jewels.
& Show the in-game menu\\
\end{btnmap}
\end{table}
To exit the game, bring up the in-game menu and select \setting{Quit}\\
}
\opt{SANSA_E200_PAD}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
& Move the cursor around the jewels \\
\ButtonSelect
& Select a jewel \\
Hold \ButtonSelect
& Show the in-game menu\\
\ButtonPower
& Exit\\
\end{btnmap}
\end{table}
}

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@ -15,7 +15,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\section{Games}
\opt{HAVE_LCD_BITMAP}
{See also the Chip{}-8 emulator in \reference{ref:Chip8emulator}
\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo}
\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa}
{and Rockboy in \reference{ref:Rockboy}}.}
\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}}
@ -58,7 +58,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{recorder,recorderv2fm,ondio,h1xx,ipod,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD}{\input{plugins/wormlet.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\input{plugins/wormlet.tex}}
\opt{SWCODEC}{\input{plugins/xobox.tex}}
@ -105,7 +105,7 @@ the associated file. Viewers are stored in the
\opt{recorder,recorderv2fm,ondio}{\input{plugins/rockbox_flash.tex}}
\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo}{\input{plugins/rockboy.tex}}
\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa}{\input{plugins/rockboy.tex}}
{\input{plugins/search.tex}}

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@ -7,29 +7,34 @@ the gnuboy emulator. To start a game open a ROM file saved as \fname{.gb} or
\textbf{Default keys}
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{IRIVER_H100_PAD}{\ButtonOn}
\opt{IRIVER_H300_PAD}{\ButtonRec}
\opt{SANSA_E200_PAD}{\ButtonSelect}
& A button\\}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{IRIVER_H100_PAD}{\ButtonOff}
\opt{IRIVER_H300_PAD}{\ButtonMode}
\opt{SANSA_E200_PAD}{\ButtonRec}
& B button\\}
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H100_PAD}{\ButtonRec}
\opt{IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD}{\ButtonSelect}
\opt{SANSA_E200_PAD}{\ButtonScrollUp}
& Start\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
\opt{SANSA_E200_PAD}{\ButtonScrollDown}
& Select\\}
\opt{RECORDER_PAD}{\ButtonOn & Cycle display scaling modes\\}
\opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IRIVER_H100_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD}{Hold \ButtonSelect}
\opt{SANSA_E200_PAD}{\ButtonPower}
& Open Rockboy menu\\
\end{btnmap}
\end{table}

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@ -32,7 +32,7 @@ UFO will appear -- shoot this for extra points.
%
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Pause game\\

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@ -66,16 +66,16 @@ Game controls:}
\renewcommand{\arraystretch}{1.0}
}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{
\begin{table}
\begin{btnmap}{}{}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
{\ButtonLeft} & Turn left\\
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
{\ButtonRight} & Turn right\\
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp}
\opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonLeft}
\opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\
\end{btnmap}
\end{table}
@ -115,11 +115,13 @@ The game is over when all worms are dead. The longest worm wins the
game.
\item [Pause the game.]
Press
\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect}
to pause the game. Press
\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect}
again to resume the game.
\item[Stop the game.]
@ -128,20 +130,24 @@ There are two ways to stop a running game.
\begin{itemize}
\item If you want to quit Wormlet entirely simply hit
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}.
\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}.
The game will stop immediately and you will return to the game menu.
\item If you want to stop the game and still see the screen hit
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}.
\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}.
This freezes the game. If you hit
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}.
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}
button again a new game starts with the same configuration. To return to the
games menu you can hit
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed.
\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. A stopped game can not be resumed.
\end{itemize}
\end{description}