forked from len0rd/rockbox
Changed back the copyright's name in onplay.c (silly UTF-8, sorry Björn ! ), changed the internal multi-screen API a little bit, in a cleaner way
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7716 a1c6a512-1295-4272-9138-f99709370657
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0b19487898
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8 changed files with 173 additions and 104 deletions
65
apps/gui/textarea.c
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65
apps/gui/textarea.c
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "textarea.h"
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void gui_textarea_clear(struct screen * display)
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{
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#ifdef HAVE_LCD_BITMAP
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int y_start = gui_textarea_get_ystart(display);
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int y_end = gui_textarea_get_yend(display);
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display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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display->fillrect(0, y_start, display->width, y_end - y_start);
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display->set_drawmode(DRMODE_SOLID);
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display->stop_scroll();
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screen_set_ymargin(display, y_start);
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#else
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display->clear_display();
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#endif
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}
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#ifdef HAVE_LCD_BITMAP
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void gui_textarea_update(struct screen * display)
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{
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int y_start = gui_textarea_get_ystart(display);
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int y_end = gui_textarea_get_yend(display);
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display->update_rect(0, y_start, display->width, y_end - y_start);
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}
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#endif
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void gui_textarea_update_nblines(struct screen * display)
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{
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#ifdef HAVE_LCD_BITMAP
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int height=display->height;
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if(global_settings.statusbar)
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height -= STATUSBAR_HEIGHT;
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#ifdef HAS_BUTTONBAR
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if(global_settings.buttonbar && display->has_buttonbar)
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height -= BUTTONBAR_HEIGHT;
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#endif
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display->getstringsize("A", &display->char_width, &display->char_height);
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display->nb_lines = height / display->char_height;
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#else
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display->char_width = 1;
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display->char_height = 1;
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/* default on char based player supported by rb */
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display->nb_lines = MAX_LINES_ON_SCREEN;
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#endif
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}
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