forked from len0rd/rockbox
iAudio M3: Optimised LCD driver, with more/better assembly code. Speedup is ~80% when boosted, ~15% when unboosted. Also implemented grey phase blitting. * Adapted the greyscale library, and the plugins using it. * Fixed a bug in greyscale scroll down for vertically packed pixels.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16809 a1c6a512-1295-4272-9138-f99709370657
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6ceaf321f3
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20 changed files with 744 additions and 315 deletions
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@ -191,7 +191,8 @@ void grey_ub_scroll_up(int count)
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_grey_info.fg_brightness :
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_grey_info.bg_brightness];
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#if LCD_PIXELFORMAT == VERTICAL_PACKING
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#if (LCD_PIXELFORMAT == VERTICAL_PACKING) \
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|| (LCD_PIXELFORMAT == VERTICAL_INTERLEAVED)
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if (count & _GREY_BMASK)
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{
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/* Scrolling by fractional blocks - move pixel wise. */
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@ -262,7 +263,8 @@ void grey_ub_scroll_down(int count)
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_grey_info.fg_brightness :
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_grey_info.bg_brightness];
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#if LCD_PIXELFORMAT == VERTICAL_PACKING
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#if (LCD_PIXELFORMAT == VERTICAL_PACKING) \
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|| (LCD_PIXELFORMAT == VERTICAL_INTERLEAVED)
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if (count & _GREY_BMASK)
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{
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/* Scrolling by fractional blocks - move pixel wise. */
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@ -302,6 +304,9 @@ void grey_ub_scroll_down(int count)
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}
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while (dst < line_end);
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}
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/* Top pixel in a block has the highest address, but dst must point
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* to the lowest address in that block for the subsequent fill. */
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dst -= _GREY_BMASK;
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}
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else
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#endif
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@ -311,7 +316,7 @@ void grey_ub_scroll_down(int count)
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dst -= blen;
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_grey_info.rb->memmove(dst, start, blen);
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}
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_grey_info.rb->memset(start, blank, dst - start);
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_grey_info.rb->memset(start, blank, dst - start);
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/* Fill remainder at once. */
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#ifdef SIMULATOR
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_grey_info.rb->sim_lcd_ex_update_rect(_grey_info.x, _grey_info.y,
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