From 403d011bd8deab6156f74b924743255600470be8 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Wed, 26 Jul 2017 22:16:27 -0400 Subject: [PATCH] puzzles: fix flag drawing in Mines Yet another workaround to accomodate our polygon drawing "algorithm" (if you can call it that). --- apps/plugins/puzzles/src/mines.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/apps/plugins/puzzles/src/mines.c b/apps/plugins/puzzles/src/mines.c index 6a5ce029a0..3bfe832a5f 100644 --- a/apps/plugins/puzzles/src/mines.c +++ b/apps/plugins/puzzles/src/mines.c @@ -2867,12 +2867,12 @@ static void draw_tile(drawing *dr, game_drawstate *ds, coords[(n)*2+0] = x + (int)(TILE_SIZE * (dx)); \ coords[(n)*2+1] = y + (int)(TILE_SIZE * (dy)); \ } while (0) - SETCOORD(0, 0.6F, 0.35F); - SETCOORD(1, 0.6F, 0.7F); - SETCOORD(2, 0.8F, 0.8F); - SETCOORD(3, 0.25F, 0.8F); - SETCOORD(4, 0.55F, 0.7F); - SETCOORD(5, 0.55F, 0.35F); + SETCOORD(0, 0.6F, 0.7F); + SETCOORD(1, 0.8F, 0.8F); + SETCOORD(2, 0.25F, 0.8F); + SETCOORD(3, 0.55F, 0.7F); + SETCOORD(4, 0.55F, 0.35F); + SETCOORD(5, 0.6F, 0.35F); draw_polygon(dr, coords, 6, COL_FLAGBASE, COL_FLAGBASE); SETCOORD(0, 0.6F, 0.2F);